Player Matchup

Atlas
Atlas
Andriw38
Atlas
Level 129
God Stats
6W - 7L
1,538 SR
Queue Stats
84W - 72L
1,592 Elo+
Party 1
Rama
Rama
CarryDk-
Rama
Level 136
God Stats
11W - 12L
1,509 SR
Queue Stats
539W - 601L
1,537 Elo+
Party 3
King Arthur
King Arthur
Scordus
King Arthur
Level 154
God Stats
4W - 5L
1,400 SR
Queue Stats
90W - 69L
1,674 Elo+
Party 1
Baron Samedi
Baron Samedi
crazyplayer30
Baron Samedi
Level 85
God Stats
4W - 6L
1,528 SR
Queue Stats
190W - 263L
1,487 Elo+
Party 3
Chang'e
Chang'e
hiverbibas
Chang'e
Level 78
God Stats
10W - 9L
1,587 SR
Queue Stats
213W - 293L
1,462 Elo+
Party 3
Team Averages
Level 116
1,513 SR
1,550 Elo+

VS

Team Averages
Level 96
1,601 SR
1,712 Elo+
Chaac
Chaac
BananaGobler3000
Chaac
Level 128
God Stats
1W - 0L
1,522 SR
Queue Stats
7W - 1L
1,956 Elo+
Party 2
Charybdis
Charybdis
D_R_A_G_0_N_280
Charybdis
Level 121
God Stats
9W - 10L
1,622 SR
Queue Stats
110W - 124L
1,516 Elo+
Party 4
Yemoja
Yemoja
Dumpsterino
Yemoja
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
129W - 108L
1,598 Elo+
Solo
Ao Kuang
Ao Kuang
Rineonstub
Ao Kuang
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,859 Elo+
Party 2
Thoth
Thoth
TheMitchPiece
Thoth
Level 64
God Stats
7W - 11L
1,862 SR
Queue Stats
102W - 95L
1,629 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Andriw38
Atlas
12
0 / 1 / 2
7,068
505
7,262
10,608
8,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
12
0 / 2 / 0
7,164
512
4,801
9,045
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Scordus
King Arthur
14
0 / 0 / 0
8,036
574
5,687
10,396
10,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
crazyplayer30
Baron Samedi
12
1 / 5 / 1
6,941
496
5,275
11,091
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
hiverbibas
Chang'e
12
2 / 2 / 1
7,438
531
4,509
9,750
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,014
501
4,071
10,981
10,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
D_R_A_G_0_N_280
Charybdis
13
2 / 0 / 1
7,547
539
7,935
8,487
3,776
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
10
0 / 1 / 2
6,681
477
1,263
10,094
7,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Rineonstub
Ao Kuang
14
6 / 2 / 3
8,276
591
6,933
14,917
6,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 0 / 5
8,184
585
10,785
7,197
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
10
10
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
Andriw38
Atlas
0
1
2
1
W
0
1
0
0
L
Rama
0
2
0
0
W
Charybdis
D_R_A_G_0_N_280
Charybdis
2
0
1
2.5
W
Yemoja
0
1
2
1
W
Ao Kuang
Rineonstub
Ao Kuang
6
2
3
3.75
L
King Arthur
Scordus
King Arthur
0
0
0
0
W
2
0
5
4.5
L
Baron Samedi
crazyplayer30
Baron Samedi
1
5
1
0.3
L
Chang'e
hiverbibas
Chang'e
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,534
Damage
30,987
50,890
Taken
51,676
29,401
Mitigated
31,751
17,049
Healing
20,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Andriw38
Atlas
7,262
2,915
2,245
3,858
10,608
8,367
0
5,112
5,496
30,199
0
W
4,071
662
0
2,439
10,981
10,921
0
971
10,010
0
54,677
L
Rama
4,801
4,322
0
2,591
9,045
2,829
0
489
8,556
0
62,500
W
Charybdis
D_R_A_G_0_N_280
Charybdis
7,935
4,453
0
3,605
8,487
3,776
0
1,546
6,941
0
79,204
W
Yemoja
1,263
463
3,544
3,482
10,094
7,571
0
4,862
5,232
17,564
0
W
Ao Kuang
Rineonstub
Ao Kuang
6,933
1,690
0
5,488
14,917
6,404
0
5,087
9,830
64,828
0
L
King Arthur
Scordus
King Arthur
5,687
907
0
2,705
10,396
10,192
20
1,020
9,376
1,061
69,534
W
10,785
491
0
1,482
7,197
3,079
0
5,180
2,017
67,101
0
L
Baron Samedi
crazyplayer30
Baron Samedi
5,275
81
356
2,849
11,091
4,773
44
8,543
2,548
48,257
0
L
Chang'e
hiverbibas
Chang'e
4,509
177
120
2,325
9,750
3,240
0
3,817
5,933
59,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,647
Gold Earned
37,702
470
Minions Killed
463
0
Camps Cleared
0
1,424,102
Distance Traveled
1,386,986
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,068
505
23
2
0
268,625
6
W
Chaac
7,014
501
91
7
0
267,011
0
L
Rama
7,164
512
132
9
0
262,140
1
W
Charybdis
7,547
539
125
9
0
268,645
0
W
Yemoja
6,681
477
28
2
0
257,071
4
W
Ao Kuang
8,276
591
94
7
0
306,959
0
L
King Arthur
8,036
574
119
9
0
293,972
2
W
Thoth
8,184
585
125
9
0
287,300
0
L
Baron Samedi
6,941
496
102
7
0
277,410
0
L
Chang'e
7,438
531
94
7
0
321,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role