Player Matchup

Baba Yaga
Baba Yaga
CheekClappa3k
Baba Yaga
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,357 Elo+
Party 2
Cthulhu
Cthulhu
HeadNoGood
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,276 Elo+
Solo
Kumbhakarna
Kumbhakarna
HungSolo3k
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,387 Elo+
Party 2
Izanami
Izanami
LilChow
Izanami
Level 107
God Stats
0W - 2L
1,264 SR
Queue Stats
46W - 42L
1,517 Elo+
Solo
Jormungandr
Jormungandr
ultimateking699
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,534 Elo+
Solo
Team Averages
Level 71
1,453 SR
1,414 Elo+

VS

Team Averages
Level 88
1,560 SR
1,488 Elo+
Xbalanque
Xbalanque
AresT72
Xbalanque
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 69L
1,402 Elo+
Solo
Eset
Eset
Challupa
Eset
Level 87
God Stats
5W - 1L
1,468 SR
Queue Stats
207W - 186L
1,524 Elo+
Solo
Geb
Geb
IFirstHokage
Geb
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 95L
1,505 Elo+
Party 1
Mercury
Mercury
Panda_Madness
Mercury
Level 74
God Stats
2W - 0L
1,760 SR
Queue Stats
113W - 108L
1,495 Elo+
Party 1
Anubis
Anubis
nuBun__
Anubis
Level 108
God Stats
9W - 6L
1,571 SR
Queue Stats
145W - 153L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CheekClappa3k
Baba Yaga
19
4 / 4 / 6
11,162
744
19,009
13,292
7,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
HeadNoGood
Cthulhu
14
2 / 9 / 5
9,376
625
5,392
20,929
26,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
HungSolo3k
Kumbhakarna
16
2 / 8 / 5
9,572
638
3,232
21,836
20,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
LilChow
Izanami
17
3 / 6 / 4
10,417
694
11,328
13,845
6,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
ultimateking699
Jormungandr
16
1 / 6 / 4
8,882
592
9,640
17,514
22,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AresT72
Xbalanque
20
11 / 2 / 20
13,306
887
28,572
14,249
9,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
19
6 / 1 / 19
11,422
761
14,656
9,962
5,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 5 / 24
10,778
719
9,085
18,378
21,530
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
17
5 / 4 / 16
10,896
726
8,013
13,102
7,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
nuBun__
Anubis
18
7 / 3 / 18
11,809
787
17,210
9,603
6,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
130
12
Kills
33
33
Deaths
15
24
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AresT72
Xbalanque
11
2
20
10.5
W
Eset
6
1
19
15.5
L
Baba Yaga
CheekClappa3k
Baba Yaga
4
4
6
1.75
L
Cthulhu
HeadNoGood
Cthulhu
2
9
5
0.5
L
Kumbhakarna
HungSolo3k
Kumbhakarna
2
8
5
0.56
W
4
5
24
3.2
L
Izanami
LilChow
Izanami
3
6
4
0.83
W
Mercury
5
4
16
3.25
W
Anubis
nuBun__
Anubis
7
3
18
5.33
L
Jormungandr
ultimateking699
Jormungandr
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,601
Damage
77,536
87,416
Taken
65,294
83,046
Mitigated
50,724
13,330
Healing
24,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AresT72
Xbalanque
28,572
17,848
2,851
3,731
14,249
9,249
3,215
9,399
4,674
0
65,775
W
Eset
14,656
464
3,924
2,537
9,962
5,575
1,441
4,188
5,595
35,076
0
L
Baba Yaga
CheekClappa3k
Baba Yaga
19,009
1,004
1,510
4,246
13,292
7,137
33
6,743
6,549
43,069
0
L
Cthulhu
HeadNoGood
Cthulhu
5,392
124
0
418
20,929
26,616
0
10,381
10,548
11,255
0
L
Kumbhakarna
HungSolo3k
Kumbhakarna
3,232
326
1,312
1,540
21,836
20,457
89
8,212
13,624
9,984
0
W
9,085
959
1,171
1,998
18,378
21,530
265
7,083
10,986
12,905
0
L
Izanami
LilChow
Izanami
11,328
8,162
660
1,111
13,845
6,835
396
7,191
6,654
0
25,329
W
Mercury
8,013
3,119
2,224
2,184
13,102
7,551
2,041
8,785
4,076
0
17,423
W
Anubis
nuBun__
Anubis
17,210
910
1,849
1,551
9,603
6,819
2,713
6,868
2,690
34,219
0
L
Jormungandr
ultimateking699
Jormungandr
9,640
440
711
1,822
17,514
22,001
4
8,424
9,090
21,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,409
Gold Earned
58,211
151
Minions Killed
180
0
Camps Cleared
0
1,146,523
Distance Traveled
1,408,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
13,306
887
82
5
0
281,847
0
W
Eset
11,422
761
38
3
0
310,166
0
L
Baba Yaga
11,162
744
61
4
0
271,759
0
L
Cthulhu
9,376
625
15
1
0
208,191
0
L
Kumbhakarna
9,572
638
13
1
0
208,622
0
W
Geb
10,778
719
8
1
0
277,202
0
L
Izanami
10,417
694
44
3
0
227,218
0
W
Mercury
10,896
726
21
1
0
315,980
0
W
Anubis
11,809
787
31
2
0
223,513
0
L
Jormungandr
8,882
592
18
1
0
230,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role