Player Matchup

Ravana
Ravana
Bronze I
FallicFruit
Ravana
Bronze I
Level 89
God Stats
3W - 7L
1,249 SR
Queue Stats
89W - 129L
540 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
IIlIIlIv9
Cu Chulainn
Bronze IV
Level 47
God Stats
35W - 49L
1,251 SR
Queue Stats
55W - 75L
625 MMR
Solo
Hera
Hera
Bronze II
MrGrizzWinter
Hera
Bronze II
Level 88
God Stats
1W - 5L
1,377 SR
Queue Stats
47W - 84L
455 MMR
Party 2
Maui
Maui
Bronze III
anotherfellahhh
Maui
Bronze III
Level 42
God Stats
0W - 6L
1,196 SR
Queue Stats
150W - 186L
416 MMR
Party 2
Heimdallr
Heimdallr
Bronze I
spartacus_MRF
Heimdallr
Bronze I
Level 176
God Stats
1W - 7L
1,073 SR
Queue Stats
401W - 436L
496 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 88
1,229 SR
506 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,398 SR
514 MMR
Jormungandr
Jormungandr
Bronze I
EliasPijije
Jormungandr
Bronze I
Level 147
God Stats
2W - 4L
1,442 SR
Queue Stats
528W - 558L
384 MMR
Solo
Chang'e
Chang'e
Silver IV
IHolyKnightI
Chang'e
Silver IV
Level 126
God Stats
13W - 18L
1,327 SR
Queue Stats
291W - 332L
569 MMR
Party 1
Surtr
Surtr
Silver V
Mehrci
Surtr
Silver V
Level 108
God Stats
5W - 2L
1,519 SR
Queue Stats
158W - 177L
540 MMR
Party 1
Hachiman
Hachiman
Silver IV
Take2shots13
Hachiman
Silver IV
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
415W - 431L
613 MMR
Solo
Cliodhna
Cliodhna
Silver V
jreapps
Cliodhna
Silver V
Level 98
God Stats
8W - 13L
1,201 SR
Queue Stats
590W - 623L
464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
4 / 4 / 2
11,939
519
11,411
17,793
14,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
IIlIIlIv9
Cu Chulainn
19
3 / 2 / 0
12,556
546
15,832
24,483
31,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 7 / 3
10,833
471
9,435
16,322
7,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 4
9,900
430
4,205
19,054
21,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
spartacus_MRF
Heimdallr
17
1 / 1 / 1
10,758
468
7,158
11,087
5,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AchillesArtioCernunnos

VS

Bans
AphroditeVamanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EliasPijije
Jormungandr
18
2 / 4 / 8
10,673
464
10,408
24,265
30,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
IHolyKnightI
Chang'e
20
8 / 0 / 4
13,624
592
19,122
15,504
7,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Mehrci
Surtr
18
1 / 2 / 6
11,665
507
15,136
24,528
23,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Take2shots13
Hachiman
18
2 / 1 / 5
11,502
500
11,533
9,351
3,940
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
jreapps
Cliodhna
18
4 / 5 / 3
12,166
529
8,156
16,700
6,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
17
17
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
EliasPijije
Jormungandr
2
4
8
1.5
L
Ravana
4
4
2
1.25
W
Chang'e
IHolyKnightI
Chang'e
8
0
4
10
L
Cu Chulainn
IIlIIlIv9
Cu Chulainn
3
2
0
1.5
W
Surtr
Mehrci
Surtr
1
2
6
2
L
2
7
3
0.5
W
Hachiman
Take2shots13
Hachiman
2
1
5
4.5
L
1
3
4
1
W
Cliodhna
jreapps
Cliodhna
4
5
3
1.1
L
Heimdallr
spartacus_MRF
Heimdallr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,041
Damage
64,355
88,739
Taken
90,348
80,067
Mitigated
71,611
13,867
Healing
32,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
EliasPijije
Jormungandr
10,408
3,214
0
320
24,265
30,897
1,237
5,296
18,969
66,075
1,198
L
Ravana
11,411
3,613
0
3,284
17,793
14,048
0
6,523
11,270
0
127,681
W
Chang'e
IHolyKnightI
Chang'e
19,122
960
4,357
11,090
15,504
7,009
1,874
3,678
11,826
116,950
0
L
Cu Chulainn
IIlIIlIv9
Cu Chulainn
15,832
1,778
0
4,454
24,483
31,118
57
6,291
18,192
2,521
124,411
W
Surtr
Mehrci
Surtr
15,136
7,278
0
8,504
24,528
23,147
1,262
2,604
21,924
1,337
88,939
L
9,435
2,933
0
1,052
16,322
7,506
638
7,406
8,916
100,480
0
W
Hachiman
Take2shots13
Hachiman
11,533
7,317
0
3,686
9,351
3,940
3,606
797
8,554
0
106,227
L
4,205
86
104
1,863
19,054
21,882
0
5,371
13,683
20,754
0
W
Cliodhna
jreapps
Cliodhna
8,156
846
0
4,699
16,700
6,618
0
2,377
14,323
0
121,346
L
Heimdallr
spartacus_MRF
Heimdallr
7,158
2,867
0
3,110
11,087
5,513
955
3,198
7,889
0
90,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,986
Gold Earned
59,630
767
Minions Killed
676
0
Camps Cleared
0
2,238,976
Distance Traveled
2,229,077
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,673
464
71
3
0
375,432
0
L
Ravana
11,939
519
171
7
0
487,698
2
W
Chang'e
13,624
592
189
8
0
513,840
10
L
Cu Chulainn
12,556
546
237
10
0
431,528
8
W
Surtr
11,665
507
130
6
0
431,207
5
L
Hera
10,833
471
166
7
0
416,857
2
W
Hachiman
11,502
500
146
6
0
450,201
6
L
Maui
9,900
430
45
2
0
454,214
2
W
Cliodhna
12,166
529
140
6
0
458,397
2
L
Heimdallr
10,758
468
148
6
0
448,679
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role