Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
CoolShade15
Awilix
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 22L
1,364 Elo+
Party 2
Jing Wei
Jing Wei
Deadly__Kittenzz
Jing Wei
Level 139
God Stats
3W - 1L
1,497 SR
Queue Stats
20W - 20L
1,364 Elo+
Party 2
Yemoja
Yemoja
Robeastdigga
Yemoja
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,151 Elo+
Party 2
Hel
Hel
aero_master
Hel
Level 12
God Stats
3W - 9L
1,525 SR
Queue Stats
4W - 11L
1,151 Elo+
Party 2
Team Averages
Level 114
1,504 SR
1,306 Elo+

VS

Team Averages
Level 82
1,478 SR
1,434 Elo+
Jormungandr
Jormungandr
Akaza3of12
Jormungandr
Level 5
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ullr
Ullr
Caballo-andy1
Ullr
Level 57
God Stats
63W - 73L
1,317 SR
Queue Stats
110W - 146L
1,414 Elo+
Solo
Aphrodite
Aphrodite
LoV xProdigy
Aphrodite
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Janus
Janus
Reisu-096
Janus
Level 147
God Stats
19W - 42L
1,487 SR
Queue Stats
157W - 157L
1,440 Elo+
Solo
King Arthur
King Arthur
kschartz
King Arthur
Level 82
God Stats
1W - 2L
1,395 SR
Queue Stats
15W - 25L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
2 / 0 / 10
8,937
812
13,115
6,035
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
16
6 / 3 / 4
9,686
881
8,823
11,382
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
6 / 3 / 7
9,427
857
9,797
10,959
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
14
0 / 1 / 13
8,516
774
5,576
10,328
6,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
2 / 1 / 3
8,471
770
3,947
8,340
5,619
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Akaza3of12
Jormungandr
14
1 / 6 / 3
7,723
702
2,841
11,074
6,147
14
1 / 1 / 4
7,888
717
6,027
10,428
4,733
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Aphrodite
LoV xProdigy
Aphrodite
15
2 / 3 / 3
8,527
775
9,807
9,567
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Reisu-096
Janus
16
4 / 2 / 1
9,101
827
11,028
7,738
4,203
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
kschartz
King Arthur
13
0 / 4 / 3
7,514
683
6,029
16,175
13,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
16
Kills
8
8
Deaths
16
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
10
7
L
Jormungandr
Akaza3of12
Jormungandr
1
6
3
0.42
L
1
1
4
3
W
Awilix
6
3
4
2.67
W
6
3
7
3.17
L
Aphrodite
LoV xProdigy
Aphrodite
2
3
3
1.17
L
Janus
Reisu-096
Janus
4
2
1
2.25
W
Yemoja
0
1
13
6.5
W
2
1
3
3.5
L
King Arthur
kschartz
King Arthur
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,258
Damage
35,732
47,044
Taken
54,982
24,689
Mitigated
34,792
14,981
Healing
8,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
13,115
1,494
180
922
6,035
2,625
0
3,331
2,704
48,155
0
L
Jormungandr
Akaza3of12
Jormungandr
2,841
1,445
0
0
11,074
6,147
32
4,657
6,417
9,187
0
L
6,027
3,167
0
320
10,428
4,733
0
3,377
7,051
0
20,764
W
Awilix
8,823
3,796
114
2,336
11,382
5,004
1,726
4,082
7,276
0
39,103
W
9,797
8,219
0
1,357
10,959
4,681
1,433
5,171
5,704
0
27,328
L
Aphrodite
LoV xProdigy
Aphrodite
9,807
1,117
4,314
3,522
9,567
5,809
322
4,904
4,663
32,143
0
L
Janus
Reisu-096
Janus
11,028
309
0
700
7,738
4,203
0
2,543
5,195
43,183
0
W
Yemoja
5,576
792
3,837
1,827
10,328
6,760
0
6,303
3,985
11,458
0
W
3,947
0
1,572
2,836
8,340
5,619
582
4,641
3,699
20,580
0
L
King Arthur
kschartz
King Arthur
6,029
220
0
60
16,175
13,900
80
7,157
9,018
0
16,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,037
Gold Earned
40,753
218
Minions Killed
199
0
Camps Cleared
0
1,190,255
Distance Traveled
1,115,739
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,937
812
80
7
0
264,485
0
L
Jormungandr
7,723
702
18
2
0
163,864
0
L
Ullr
7,888
717
34
3
0
264,696
4
W
Awilix
9,686
881
59
5
0
261,028
0
W
Jing Wei
9,427
857
38
3
0
227,624
0
L
Aphrodite
8,527
775
50
5
0
215,633
0
L
Janus
9,101
827
80
7
0
222,919
2
W
Yemoja
8,516
774
7
1
0
212,388
0
W
Hel
8,471
770
34
3
0
224,730
0
L
King Arthur
7,514
683
17
2
0
248,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role