Player Matchup

Pele
Pele
Ft my shoes
Pele
Level 108
God Stats
3W - 3L
1,501 SR
Queue Stats
391W - 348L
1,523 Elo+
Party 1
Fenrir
Fenrir
GeN x CRoNiN
Fenrir
Level 117
God Stats
7W - 10L
1,451 SR
Queue Stats
462W - 440L
1,558 Elo+
Solo
Cthulhu
Cthulhu
KyoSohmaa
Cthulhu
Level 147
God Stats
2W - 4L
1,454 SR
Queue Stats
438W - 454L
1,502 Elo+
Party 1
Izanami
Izanami
LegacyofChaos06
Izanami
Level 151
God Stats
5W - 6L
1,525 SR
Queue Stats
435W - 436L
1,481 Elo+
Solo
Artio
Artio
Tomagachi
Artio
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 53L
1,823 Elo+
Solo
Team Averages
Level 136
1,486 SR
1,577 Elo+

VS

Team Averages
Level 122
1,618 SR
1,519 Elo+
Martichoras
Martichoras
 
Martichoras
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
LilMcmuffin
Scylla
Level 126
God Stats
15W - 20L
1,721 SR
Queue Stats
323W - 384L
1,582 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Wraith Kiourmi
Tsukuyomi
Level 107
God Stats
4W - 1L
1,879 SR
Queue Stats
138W - 133L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
chido80
Kuzenbo
Level 113
God Stats
14W - 8L
1,583 SR
Queue Stats
96W - 93L
1,464 Elo+
Solo
Nu Wa
Nu Wa
holydevil321
Nu Wa
Level 127
God Stats
3W - 4L
1,408 SR
Queue Stats
160W - 148L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,142
549
6,012
13,024
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
9
1 / 2 / 2
6,008
462
1,962
10,054
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
KyoSohmaa
Cthulhu
14
3 / 2 / 3
8,361
643
6,879
16,261
7,740
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 0
5,527
425
3,942
3,905
1,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
Tomagachi
Artio
9
3 / 1 / 0
6,234
480
5,229
14,986
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
3 / 0 / 3
7,901
608
8,813
5,962
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
14
3 / 0 / 1
8,243
634
9,635
6,306
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Wraith Kiourmi
Tsukuyomi
13
3 / 3 / 1
7,501
577
5,846
9,559
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
chido80
Kuzenbo
11
0 / 3 / 4
7,006
539
3,316
12,124
11,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 1
7,829
602
12,723
8,605
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
9
Kills
11
11
Deaths
10
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
3
0
3
4.5
L
2
4
0
0.5
L
Fenrir
1
2
2
1
L
Cthulhu
KyoSohmaa
Cthulhu
3
2
3
2.25
L
0
2
0
0
W
Scylla
3
0
1
3.5
L
Artio
Tomagachi
Artio
3
1
0
3
W
Tsukuyomi
Wraith Kiourmi
Tsukuyomi
3
3
1
1.17
W
Kuzenbo
chido80
Kuzenbo
0
3
4
0.67
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,024
Damage
40,333
58,230
Taken
42,556
28,875
Mitigated
22,711
17,467
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
8,813
3,455
0
2,221
5,962
2,341
2,495
1,791
4,171
0
71,313
L
6,012
1,181
0
2,050
13,024
4,524
0
5,982
6,974
0
58,352
L
Fenrir
1,962
632
0
1,698
10,054
3,821
0
2,171
7,805
0
35,345
L
Cthulhu
KyoSohmaa
Cthulhu
6,879
405
61
9,118
16,261
7,740
0
9,495
6,335
74,427
0
L
3,942
2,834
0
813
3,905
1,163
0
1,213
2,650
0
35,116
W
Scylla
9,635
2,992
0
1,495
6,306
1,991
0
1,077
5,229
73,880
0
L
Artio
Tomagachi
Artio
5,229
789
183
3,544
14,986
11,627
0
6,116
8,792
16,090
0
W
Tsukuyomi
Wraith Kiourmi
Tsukuyomi
5,846
1,547
0
3,526
9,559
3,573
0
1,333
8,226
0
43,172
W
Kuzenbo
chido80
Kuzenbo
3,316
2,040
0
2,675
12,124
11,532
809
2,314
9,810
19,479
0
W
12,723
4,542
0
1,270
8,605
3,274
0
5,593
3,012
59,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
38,480
378
Minions Killed
444
0
Camps Cleared
0
1,178,862
Distance Traveled
1,277,518
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
7,901
608
120
9
0
232,346
0
L
Pele
7,142
549
110
8
0
244,694
0
L
Fenrir
6,008
462
63
5
0
208,944
0
L
Cthulhu
8,361
643
129
10
0
262,856
1
L
Izanami
5,527
425
67
5
0
177,633
0
W
Scylla
8,243
634
125
10
0
249,304
5
L
Artio
6,234
480
9
1
0
284,735
4
W
Tsukuyomi
7,501
577
70
5
0
312,195
0
W
Kuzenbo
7,006
539
26
2
0
240,740
0
W
Nu Wa
7,829
602
103
8
0
242,933
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role