Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BetvecisLV
Medusa
Level 44
God Stats
3W - 2L
1,669 SR
Queue Stats
13W - 15L
1,510 Elo+
Party 1
Olorun
Olorun
Feizzx
Olorun
Level 16
God Stats
5W - 1L
1,929 SR
Queue Stats
6W - 3L
1,617 Elo+
Party 1
Baron Samedi
Baron Samedi
Reperiis
Baron Samedi
Level 17
God Stats
4W - 0L
1,869 SR
Queue Stats
5W - 4L
1,593 Elo+
Party 1
Sun Wukong
Sun Wukong
Spekach
Sun Wukong
Level 28
God Stats
3W - 1L
1,833 SR
Queue Stats
19W - 14L
1,559 Elo+
Party 1
Team Averages
Level 26
1,760 SR
1,556 Elo+

VS

Team Averages
Level 52
1,614 SR
1,301 Elo+
Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Apache375
Baron Samedi
Level 94
God Stats
1W - 3L
1,558 SR
Queue Stats
151W - 172L
1,399 Elo+
Party 3
Cerberus
Cerberus
Arietis4
Cerberus
Level 109
God Stats
0W - 1L
1,828 SR
Queue Stats
82W - 83L
1,382 Elo+
Party 2
Medusa
Medusa
Kossine
Medusa
Level 21
God Stats
2W - 6L
1,500 SR
Queue Stats
8W - 22L
1,027 Elo+
Party 2
Bastet
Bastet
MilkyKev
Bastet
Level 7
God Stats
1W - 3L
1,682 SR
Queue Stats
1W - 7L
1,196 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
6 / 1 / 2
6,965
697
6,844
6,160
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
BetvecisLV
Medusa
11
3 / 0 / 2
6,228
623
3,740
2,989
1,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Feizzx
Olorun
11
2 / 3 / 3
7,174
717
5,360
7,943
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Reperiis
Baron Samedi
10
1 / 0 / 6
6,285
629
3,021
3,825
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
Spekach
Sun Wukong
12
3 / 0 / 1
7,276
728
5,241
7,886
5,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 4 / 1
4,712
471
1,467
8,331
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
Apache375
Baron Samedi
8
3 / 5 / 1
5,202
520
5,146
8,789
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Arietis4
Cerberus
8
0 / 1 / 0
4,801
480
999
6,369
3,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Kossine
Medusa
8
0 / 2 / 0
4,415
442
737
4,686
1,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
MilkyKev
Bastet
8
0 / 3 / 0
4,211
421
5,002
7,647
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
4
4
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
1
2
7
L
Arachne
 
Arachne
1
4
1
0.38
L
Baron Samedi
Apache375
Baron Samedi
3
5
1
0.7
L
Cerberus
Arietis4
Cerberus
0
1
0
0
W
Medusa
BetvecisLV
Medusa
3
0
2
4
W
Olorun
Feizzx
Olorun
2
3
3
1.17
L
Medusa
Kossine
Medusa
0
2
0
0
L
Bastet
MilkyKev
Bastet
0
3
0
0
W
Baron Samedi
Reperiis
Baron Samedi
1
0
6
4
W
Sun Wukong
Spekach
Sun Wukong
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,206
Damage
13,351
28,803
Taken
35,822
13,921
Mitigated
13,705
10,799
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,844
2,302
0
1,042
6,160
1,929
42
901
5,259
42,852
0
L
Arachne
 
Arachne
1,467
905
0
1,871
8,331
2,594
0
3,882
4,449
0
21,517
L
Baron Samedi
Apache375
Baron Samedi
5,146
87
124
1,996
8,789
4,105
0
6,280
2,509
27,840
0
L
Cerberus
Arietis4
Cerberus
999
118
710
1,910
6,369
3,487
0
2,569
3,800
20,070
0
W
Medusa
BetvecisLV
Medusa
3,740
1,752
0
2,216
2,989
1,014
892
201
2,788
0
44,341
W
Olorun
Feizzx
Olorun
5,360
3,002
0
2,448
7,943
3,106
435
4,525
3,418
54,090
0
L
Medusa
Kossine
Medusa
737
334
0
938
4,686
1,353
0
1,754
2,932
0
20,132
L
Bastet
MilkyKev
Bastet
5,002
1,353
0
693
7,647
2,166
0
740
6,907
0
18,119
W
Baron Samedi
Reperiis
Baron Samedi
3,021
339
219
2,587
3,825
2,623
0
518
3,307
21,696
0
W
Sun Wukong
Spekach
Sun Wukong
5,241
1,488
0
2,287
7,886
5,249
424
0
7,886
0
55,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,928
Gold Earned
23,341
411
Minions Killed
188
0
Camps Cleared
0
970,185
Distance Traveled
985,674
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,965
697
74
7
0
241,496
0
L
Arachne
4,712
471
38
4
0
213,974
0
L
Baron Samedi
5,202
520
35
4
0
192,134
0
L
Cerberus
4,801
480
55
6
0
199,328
0
W
Medusa
6,228
623
94
9
0
201,438
2
W
Olorun
7,174
717
97
10
0
176,665
0
L
Medusa
4,415
442
45
5
0
163,236
0
L
Bastet
4,211
421
15
2
0
217,002
0
W
Baron Samedi
6,285
629
31
3
0
192,750
2
W
Sun Wukong
7,276
728
115
12
0
157,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role