Player Matchup

King Arthur
King Arthur
IllIIlIllIIllIl
King Arthur
Level 23
God Stats
38W - 31L
1,374 SR
Queue Stats
169W - 165L
1,423 Elo+
Party 2
Hera
Hera
PichoniPower
Hera
Level 55
God Stats
4W - 4L
1,500 SR
Queue Stats
113W - 119L
1,422 Elo+
Party 2
Ishtar
Ishtar
Snooppbear
Ishtar
Level 34
God Stats
1W - 0L
1,297 SR
Queue Stats
14W - 14L
1,370 Elo+
Solo
Team Averages
Level 37
1,390 SR
1,405 Elo+

VS

Team Averages
Level 47
1,647 SR
1,487 Elo+
Nox
Nox
TROLLINCOOKIE
Nox
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TealShampoo
Danzaburou
Level 28
God Stats
43W - 35L
1,763 SR
Queue Stats
237W - 241L
1,455 Elo+
Party 1
Tyr
Tyr
deadking57
Tyr
Level 65
God Stats
5W - 5L
1,677 SR
Queue Stats
160W - 157L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IllIIlIllIIllIl
King Arthur
15
2 / 1 / 7
11,636
684
7,071
13,544
18,267
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 1 / 6
12,155
715
14,538
5,993
3,204
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Snooppbear
Ishtar
15
5 / 2 / 4
12,470
734
10,408
11,105
5,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
11,173
657
9,581
9,032
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
TealShampoo
Danzaburou
15
1 / 2 / 3
11,765
692
9,615
14,427
5,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 3 / 3
11,051
650
3,888
16,621
17,838
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
9
Kills
4
4
Deaths
9
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
IllIIlIllIIllIl
King Arthur
2
1
7
5.5
W
2
1
6
5
W
Ishtar
Snooppbear
Ishtar
5
2
4
3.5
L
2
4
2
0.75
L
Danzaburou
TealShampoo
Danzaburou
1
2
3
1.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,017
Damage
23,084
30,642
Taken
40,080
27,051
Mitigated
27,358
5,226
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
IllIIlIllIIllIl
King Arthur
7,071
556
0
3,286
13,544
18,267
69
5,670
7,874
0
31,036
W
14,538
3,455
0
0
5,993
3,204
1,260
2,443
3,550
67,874
0
W
Ishtar
Snooppbear
Ishtar
10,408
5,345
0
1,940
11,105
5,580
1,118
2,059
9,046
0
47,298
L
9,581
464
0
852
9,032
3,528
762
3,732
5,300
35,737
0
L
Danzaburou
TealShampoo
Danzaburou
9,615
3,697
0
5,402
14,427
5,992
532
6,450
7,977
0
69,525
L
3,888
654
0
3,776
16,621
17,838
156
5,312
11,309
0
19,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
33,989
187
Minions Killed
172
0
Camps Cleared
0
871,274
Distance Traveled
858,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,636
684
32
2
0
269,937
0
W
Hera
12,155
715
102
6
0
302,921
0
W
Ishtar
12,470
734
53
3
0
298,416
0
L
Nox
11,173
657
60
4
0
261,745
0
L
Danzaburou
11,765
692
90
5
0
282,237
0
L
Tyr
11,051
650
22
1
0
314,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role