Player Matchup

Serqet
Serqet
HerMajesty26
Serqet
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 180L
1,371 Elo+
Party 1
Skadi
Skadi
LifeIsOnion
Skadi
Level 66
God Stats
1W - 1L
1,511 SR
Queue Stats
106W - 87L
1,512 Elo+
Solo
Sylvanus
Sylvanus
johnghostpirate
Sylvanus
Level 46
God Stats
2W - 2L
1,302 SR
Queue Stats
205W - 218L
1,366 Elo+
Party 1
Mulan
Mulan
modiSA_
Mulan
Level 109
God Stats
10W - 5L
1,829 SR
Queue Stats
249W - 345L
1,444 Elo+
Solo
Merlin
Merlin
ohnghostpirate69
Merlin
Level 37
God Stats
2W - 2L
1,811 SR
Queue Stats
31W - 45L
1,400 Elo+
Party 1
Team Averages
Level 62
1,591 SR
1,418 Elo+

VS

Team Averages
Level 66
1,457 SR
1,434 Elo+
Ymir
Ymir
INVlXIBLE
Ymir
Level 28
God Stats
10W - 8L
1,628 SR
Queue Stats
345W - 369L
1,415 Elo+
Party 2
Neith
Neith
Zenith__11
Neith
Level 125
God Stats
47W - 36L
1,540 SR
Queue Stats
222W - 233L
1,487 Elo+
Solo
Fenrir
Fenrir
kingsermin
Fenrir
Level 69
God Stats
1W - 4L
1,246 SR
Queue Stats
101W - 99L
1,379 Elo+
Party 2
Osiris
Osiris
shomboltala-_-
Osiris
Level 59
God Stats
4W - 4L
1,571 SR
Queue Stats
575W - 590L
1,454 Elo+
Party 2
Ah Puch
Ah Puch
temp-833573
Ah Puch
Level 48
God Stats
5W - 3L
1,298 SR
Queue Stats
269W - 290L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
4 / 0 / 0
6,184
562
4,436
7,108
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 2 / 2
5,405
491
6,292
6,597
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
9
1 / 3 / 3
5,696
518
3,277
9,328
6,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
modiSA_
Mulan
11
2 / 1 / 1
6,278
571
5,681
9,395
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 1
6,297
572
2,228
7,860
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 2 / 3
5,706
519
2,198
8,888
6,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
11
2 / 3 / 1
6,143
558
7,319
9,919
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
kingsermin
Fenrir
11
3 / 2 / 0
6,503
591
3,186
8,907
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 2 / 0
6,435
585
5,311
10,705
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
temp-833573
Ah Puch
12
1 / 0 / 1
6,810
619
7,594
5,133
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
6
7
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
4
0
0
4
W
Ymir
0
2
3
0.75
L
2
2
2
1.5
W
Neith
2
3
1
0.83
L
Sylvanus
1
3
3
0.83
W
Fenrir
kingsermin
Fenrir
3
2
0
1.5
L
Mulan
modiSA_
Mulan
2
1
1
2.5
L
0
1
1
0.5
W
0
2
0
0
W
Ah Puch
temp-833573
Ah Puch
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,914
Damage
25,608
40,288
Taken
43,552
20,510
Mitigated
23,473
9,805
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,436
1,582
0
1,620
7,108
2,758
0
712
6,396
0
39,489
W
Ymir
2,198
464
0
1,710
8,888
6,072
0
1,596
7,292
19,905
0
L
6,292
3,597
0
540
6,597
2,288
0
1,044
5,553
0
30,907
W
Neith
7,319
3,404
0
4,385
9,919
4,373
144
1,756
7,863
0
48,388
L
Sylvanus
3,277
1,680
1,241
1,437
9,328
6,669
0
2,048
7,280
17,311
0
W
Fenrir
kingsermin
Fenrir
3,186
606
0
5,119
8,907
3,297
0
656
8,173
0
37,481
L
Mulan
modiSA_
Mulan
5,681
2,242
0
3,351
9,395
5,704
0
0
8,776
0
37,471
L
2,228
64
0
1,616
7,860
3,091
0
5,988
1,872
48,174
0
W
5,311
2,176
0
3,739
10,705
8,033
0
0
9,828
0
46,242
W
Ah Puch
temp-833573
Ah Puch
7,594
507
0
1,533
5,133
1,698
781
1,497
3,486
55,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,860
Gold Earned
31,597
294
Minions Killed
340
0
Camps Cleared
0
1,108,968
Distance Traveled
1,076,832
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,184
562
61
6
0
281,976
0
W
Ymir
5,706
519
28
3
0
225,757
0
L
Skadi
5,405
491
44
4
0
180,760
0
W
Neith
6,143
558
75
7
0
173,878
8
L
Sylvanus
5,696
518
28
3
0
208,568
0
W
Fenrir
6,503
591
66
6
0
257,638
0
L
Mulan
6,278
571
57
5
0
218,349
0
L
Merlin
6,297
572
104
9
0
219,315
0
W
Osiris
6,435
585
71
6
0
201,436
0
W
Ah Puch
6,810
619
100
9
0
218,123
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role