Player Matchup

Cthulhu
Cthulhu
AHG_GOOSE
Cthulhu
Level 69
God Stats
7W - 6L
1,496 SR
Queue Stats
58W - 58L
1,499 Elo+
Party 2
Baron Samedi
Baron Samedi
AHG_Noza
Baron Samedi
Level 124
God Stats
3W - 0L
1,540 SR
Queue Stats
48W - 42L
1,570 Elo+
Party 2
Izanami
Izanami
Crit_97
Izanami
Level 73
God Stats
4W - 3L
1,487 SR
Queue Stats
14W - 16L
1,410 Elo+
Party 2
Kali
Kali
PASS THE CNTRLR
Kali
Level 109
God Stats
285W - 305L
1,550 SR
Queue Stats
324W - 353L
1,418 Elo+
Solo
Bastet
Bastet
iamjak
Bastet
Level 83
God Stats
3W - 2L
1,175 SR
Queue Stats
130W - 127L
1,372 Elo+
Solo
Team Averages
Level 92
1,450 SR
1,454 Elo+

VS

Team Averages
Level 112
1,537 SR
1,459 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Natsu-Ds-MTN
Horus
Level 123
God Stats
4W - 5L
1,568 SR
Queue Stats
121W - 126L
1,467 Elo+
Party 1
Achilles
Achilles
Paulo_Appel
Achilles
Level 27
God Stats
2W - 2L
1,716 SR
Queue Stats
41W - 57L
1,424 Elo+
Party 1
Bakasura
Bakasura
Rickkober
Bakasura
Level 109
God Stats
1W - 2L
1,461 SR
Queue Stats
64W - 74L
1,421 Elo+
Party 1
Artemis
Artemis
milkaloops
Artemis
Level 141
God Stats
23W - 18L
1,439 SR
Queue Stats
159W - 156L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AHG_GOOSE
Cthulhu
14
3 / 1 / 20
10,241
569
12,905
20,160
20,768
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
AHG_Noza
Baron Samedi
15
7 / 3 / 5
9,891
550
11,762
14,591
10,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Crit_97
Izanami
15
6 / 5 / 10
10,098
561
18,454
16,458
6,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
10 / 0 / 3
11,109
617
11,569
15,248
7,143
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bastet
iamjak
Bastet
15
4 / 4 / 12
9,578
532
10,472
17,556
8,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 7 / 3
7,959
442
9,433
13,244
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 6 / 6
8,218
457
10,522
23,971
29,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Paulo_Appel
Achilles
11
0 / 6 / 3
6,759
376
5,820
16,380
19,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
Rickkober
Bakasura
15
5 / 7 / 4
9,222
512
15,654
22,643
11,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
milkaloops
Artemis
12
2 / 5 / 3
7,661
426
8,639
11,131
4,592
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
30
Kills
11
13
Deaths
31
50
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
7
3
0.36
W
Cthulhu
AHG_GOOSE
Cthulhu
3
1
20
13
W
Baron Samedi
AHG_Noza
Baron Samedi
7
3
5
3.17
W
Izanami
Crit_97
Izanami
6
5
10
2.2
L
3
6
6
1
W
10
0
3
11.5
L
Achilles
Paulo_Appel
Achilles
0
6
3
0.25
L
Bakasura
Rickkober
Bakasura
5
7
4
1
W
Bastet
iamjak
Bastet
4
4
12
2.5
L
Artemis
milkaloops
Artemis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,162
Damage
50,068
84,013
Taken
87,369
53,052
Mitigated
71,153
35,753
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,433
681
0
737
13,244
5,715
0
3,828
9,416
57,360
0
W
Cthulhu
AHG_GOOSE
Cthulhu
12,905
2,227
3,807
6,573
20,160
20,768
576
3,320
15,402
36,974
0
W
Baron Samedi
AHG_Noza
Baron Samedi
11,762
1,915
2,630
4,964
14,591
10,162
172
2,513
10,871
62,861
0
W
Izanami
Crit_97
Izanami
18,454
14,124
0
4,216
16,458
6,680
2,467
720
14,466
0
92,755
L
10,522
4,783
1,234
5,006
23,971
29,671
41
6,326
17,645
0
19,484
W
11,569
4,597
0
10,343
15,248
7,143
503
3,756
11,127
31
63,291
L
Achilles
Paulo_Appel
Achilles
5,820
1,730
0
1,437
16,380
19,546
0
7,536
8,844
0
24,662
L
Bakasura
Rickkober
Bakasura
15,654
9,922
0
6,758
22,643
11,629
16
4,208
18,435
0
54,612
W
Bastet
iamjak
Bastet
10,472
3,463
0
3,220
17,556
8,299
0
4,188
13,138
0
61,353
L
Artemis
milkaloops
Artemis
8,639
3,384
278
1,428
11,131
4,592
1,413
2,776
8,355
0
47,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,917
Gold Earned
39,819
418
Minions Killed
325
0
Camps Cleared
0
1,646,484
Distance Traveled
1,685,223
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,959
442
100
6
0
317,617
6
W
Cthulhu
10,241
569
24
1
0
344,074
0
W
Baron Samedi
9,891
550
84
5
0
304,445
2
W
Izanami
10,098
561
136
8
0
317,595
0
L
Horus
8,218
457
23
1
0
365,336
0
W
Kali
11,109
617
92
5
0
320,112
0
L
Achilles
6,759
376
29
2
0
353,315
0
L
Bakasura
9,222
512
107
6
0
363,222
0
W
Bastet
9,578
532
82
5
0
360,258
2
L
Artemis
7,661
426
66
4
0
285,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role