Player Matchup

Hachiman
Hachiman
SirxklutchxAlot
Hachiman
Level 204
God Stats
81W - 65L
1,590 SR
Queue Stats
406W - 426L
1,534 Elo+
Party 2
Atlas
Atlas
a guy ovr there
Atlas
Level 142
God Stats
7W - 3L
1,730 SR
Queue Stats
73W - 90L
1,603 Elo+
Party 2
Cerberus
Cerberus
broshua2012
Cerberus
Level 159
God Stats
2W - 2L
1,445 SR
Queue Stats
113W - 123L
1,547 Elo+
Party 2
Team Averages
Level 168
1,588 SR
1,561 Elo+

VS

Team Averages
Level 137
1,493 SR
1,508 Elo+
Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DrKillington
King Arthur
Level 159
God Stats
4W - 6L
1,633 SR
Queue Stats
151W - 167L
1,532 Elo+
Party 1
Sol
Sol
JustJared5
Sol
Level 127
God Stats
3W - 10L
1,346 SR
Queue Stats
50W - 69L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
4 / 1 / 4
9,802
817
13,601
5,728
2,343
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

12
1 / 1 / 5
8,667
722
5,428
11,509
10,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cerberus
broshua2012
Cerberus
11
3 / 3 / 3
8,729
727
6,266
15,041
15,308
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 2 / 3
8,296
691
7,939
7,751
3,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
DrKillington
King Arthur
11
2 / 3 / 2
8,607
717
4,429
11,881
12,425
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

12
2 / 3 / 2
8,750
729
10,491
8,758
3,516
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
5
5
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
3
1.25
L
King Arthur
DrKillington
King Arthur
2
3
2
1
L
2
3
2
1
W
Hachiman
4
1
4
6
W
1
1
5
3.5
W
Cerberus
broshua2012
Cerberus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,295
Damage
22,859
32,278
Taken
28,390
27,979
Mitigated
19,536
5,279
Healing
6,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
7,939
5,030
886
2,454
7,751
3,595
200
3,400
4,351
0
26,222
L
King Arthur
DrKillington
King Arthur
4,429
644
0
0
11,881
12,425
0
4,923
6,958
637
16,024
L
10,491
3,048
310
2,366
8,758
3,516
0
3,878
4,880
47,010
0
W
Hachiman
13,601
8,575
0
198
5,728
2,343
914
2,100
3,628
0
55,266
W
5,428
2,026
209
2,054
11,509
10,328
0
3,696
7,813
13,884
0
W
Cerberus
broshua2012
Cerberus
6,266
287
0
2,818
15,041
15,308
0
5,489
9,552
27,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,198
Gold Earned
25,653
158
Minions Killed
115
0
Camps Cleared
0
679,239
Distance Traveled
654,629
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,296
691
36
3
0
210,861
0
L
King Arthur
8,607
717
20
2
0
229,063
0
L
Sol
8,750
729
59
5
0
214,705
0
W
Hachiman
9,802
817
85
7
0
201,730
0
W
Atlas
8,667
722
5
0
0
252,169
0
W
Cerberus
8,729
727
68
6
0
225,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role