Player Matchup

Izanami
Izanami
HUGEOH
Izanami
Level 100
God Stats
3W - 3L
1,547 SR
Queue Stats
85W - 105L
1,461 Elo+
Solo
Ix Chel
Ix Chel
Hejazia
Ix Chel
Level 141
God Stats
0W - 1L
1,291 SR
Queue Stats
108W - 109L
1,574 Elo+
Solo
Chaac
Chaac
ItsNiick
Chaac
Level 127
God Stats
2W - 2L
1,674 SR
Queue Stats
46W - 35L
1,602 Elo+
Party 1
Bacchus
Bacchus
Mynameisalex
Bacchus
Level 148
God Stats
3W - 4L
1,874 SR
Queue Stats
60W - 49L
1,637 Elo+
Party 1
Da Ji
Da Ji
Trxggs
Da Ji
Level 128
God Stats
2W - 2L
1,511 SR
Queue Stats
94W - 75L
1,635 Elo+
Party 1
Team Averages
Level 129
1,580 SR
1,582 Elo+

VS

Team Averages
Level 137
1,659 SR
1,529 Elo+
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Brocidon
Hercules
Level 104
God Stats
5W - 2L
1,711 SR
Queue Stats
112W - 97L
1,552 Elo+
Solo
Atlas
Atlas
Caleb2112
Atlas
Level 149
God Stats
7W - 10L
1,713 SR
Queue Stats
58W - 69L
1,493 Elo+
Party 2
Thanatos
Thanatos
RaijinLK
Thanatos
Level 118
God Stats
2W - 0L
1,684 SR
Queue Stats
68W - 62L
1,593 Elo+
Party 2
Persephone
Persephone
Soultaker499
Persephone
Level 153
God Stats
5W - 9L
1,687 SR
Queue Stats
125W - 143L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HUGEOH
Izanami
18
4 / 0 / 1
10,481
873
8,693
11,341
4,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Hejazia
Ix Chel
15
2 / 9 / 2
8,460
705
6,518
15,165
6,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ItsNiick
Chaac
15
0 / 4 / 3
8,237
686
8,094
15,010
13,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Mynameisalex
Bacchus
15
1 / 4 / 7
8,547
712
7,334
14,418
20,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Trxggs
Da Ji
16
4 / 4 / 4
8,903
742
10,630
13,100
6,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 1 / 10
9,906
826
10,626
8,064
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Brocidon
Hercules
16
4 / 4 / 7
9,405
784
11,134
18,557
18,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Atlas
Caleb2112
Atlas
17
5 / 0 / 8
9,617
801
11,900
10,017
9,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
RaijinLK
Thanatos
17
4 / 3 / 10
9,309
776
9,956
11,694
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Persephone
Soultaker499
Persephone
17
5 / 3 / 10
10,374
865
15,280
9,440
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
11
Kills
21
21
Deaths
11
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
10
8
W
Hercules
Brocidon
Hercules
4
4
7
1.88
W
Atlas
Caleb2112
Atlas
5
0
8
9
L
Izanami
HUGEOH
Izanami
4
0
1
4.5
L
Ix Chel
Hejazia
Ix Chel
2
9
2
0.33
L
Chaac
ItsNiick
Chaac
0
4
3
0.38
L
Bacchus
Mynameisalex
Bacchus
1
4
7
1.13
W
Thanatos
RaijinLK
Thanatos
4
3
10
3
W
Persephone
Soultaker499
Persephone
5
3
10
3.33
L
Da Ji
Trxggs
Da Ji
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,269
Damage
58,896
69,034
Taken
57,772
51,303
Mitigated
41,908
12,416
Healing
20,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,626
147
5,001
4,609
8,064
4,270
826
2,950
4,858
42,660
0
W
Hercules
Brocidon
Hercules
11,134
2,212
0
5,491
18,557
18,535
752
3,081
15,267
0
28,083
W
Atlas
Caleb2112
Atlas
11,900
3,738
0
490
10,017
9,157
322
2,152
7,770
27,278
0
L
Izanami
HUGEOH
Izanami
8,693
5,661
0
3,517
11,341
4,977
0
7,533
3,362
0
55,196
L
Ix Chel
Hejazia
Ix Chel
6,518
1,078
977
1,102
15,165
6,298
0
7,383
7,178
34,359
0
L
Chaac
ItsNiick
Chaac
8,094
1,348
0
3,557
15,010
13,425
18
8,141
6,284
0
22,413
L
Bacchus
Mynameisalex
Bacchus
7,334
1,111
0
2,198
14,418
20,406
0
5,755
8,118
13,730
0
W
Thanatos
RaijinLK
Thanatos
9,956
2,296
0
4,724
11,694
6,153
1,036
3,473
8,105
0
25,317
W
Persephone
Soultaker499
Persephone
15,280
309
0
573
9,440
3,793
1,170
2,185
7,149
50,856
0
L
Da Ji
Trxggs
Da Ji
10,630
2,566
0
1,065
13,100
6,197
0
6,452
6,286
0
21,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,628
Gold Earned
48,611
256
Minions Killed
285
0
Camps Cleared
0
1,259,185
Distance Traveled
1,360,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,906
826
84
7
0
279,340
0
W
Hercules
9,405
784
44
4
0
275,000
0
W
Atlas
9,617
801
42
4
0
272,407
0
L
Izanami
10,481
873
114
10
0
252,866
0
L
Ix Chel
8,460
705
63
5
0
234,716
0
L
Chaac
8,237
686
46
4
0
238,065
0
L
Bacchus
8,547
712
7
1
0
260,267
0
W
Thanatos
9,309
776
33
3
0
257,098
0
W
Persephone
10,374
865
82
7
0
277,102
0
L
Da Ji
8,903
742
26
2
0
273,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role