Player Matchup

Thor
Thor
ALLBUSTER
Thor
Level 84
God Stats
22W - 18L
1,559 SR
Queue Stats
190W - 164L
1,481 Elo+
Solo
Izanami
Izanami
DemonicPast
Izanami
Level 126
God Stats
8W - 9L
1,555 SR
Queue Stats
178W - 171L
1,490 Elo+
Solo
Jormungandr
Jormungandr
Dionysus_Escape
Jormungandr
Level 27
God Stats
1W - 1L
1,275 SR
Queue Stats
6W - 15L
1,226 Elo+
Party 1
Zeus
Zeus
SMSQ_Ramen
Zeus
Level 105
God Stats
11W - 6L
1,297 SR
Queue Stats
284W - 288L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
lanthanien
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 64L
1,436 Elo+
Party 1
Team Averages
Level 86
1,437 SR
1,370 Elo+

VS

Team Averages
Level 94
1,441 SR
1,463 Elo+
Fenrir
Fenrir
Fourfingerdp768
Fenrir
Level 54
God Stats
2W - 4L
1,425 SR
Queue Stats
17W - 21L
1,441 Elo+
Solo
Skadi
Skadi
Krillin916
Skadi
Level 147
God Stats
2W - 5L
1,364 SR
Queue Stats
147W - 140L
1,483 Elo+
Party 2
Athena
Athena
PrinceSamir
Athena
Level 127
God Stats
4W - 1L
1,478 SR
Queue Stats
90W - 83L
1,503 Elo+
Party 2
Hercules
Hercules
Xx4v3nk4zxX
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
xoazul
Sol
Level 77
God Stats
1W - 4L
1,436 SR
Queue Stats
80W - 75L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
4 / 0 / 0
5,189
741
2,566
5,035
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
DemonicPast
Izanami
8
0 / 1 / 1
4,589
656
2,451
3,108
954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Dionysus_Escape
Jormungandr
6
1 / 2 / 0
4,009
573
1,277
5,276
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
4,193
599
3,478
4,374
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
lanthanien
Cthulhu
7
0 / 1 / 3
4,278
611
2,742
4,842
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 0
4,572
653
3,857
5,627
2,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
8
3 / 1 / 0
4,888
698
2,549
4,772
1,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
6
0 / 1 / 4
3,869
553
2,598
4,601
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Xx4v3nk4zxX
Hercules
3
0 / 1 / 0
3,132
447
417
1,668
734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
xoazul
Sol
6
0 / 2 / 0
3,952
565
1,489
5,111
1,423
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
4
0
0
4
W
Izanami
DemonicPast
Izanami
0
1
1
0.5
W
Jormungandr
Dionysus_Escape
Jormungandr
1
2
0
0.5
L
3
1
0
3
L
Skadi
3
1
0
3
L
Athena
0
1
4
2
W
0
2
0
0
L
Hercules
Xx4v3nk4zxX
Hercules
0
1
0
0
W
Cthulhu
lanthanien
Cthulhu
0
1
3
1.5
L
Sol
xoazul
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,514
Damage
10,910
22,635
Taken
21,779
9,020
Mitigated
8,759
5,296
Healing
3,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,566
1,046
0
750
5,035
1,574
0
766
4,230
0
27,043
W
Izanami
DemonicPast
Izanami
2,451
1,660
0
1,211
3,108
954
875
367
2,673
0
33,927
W
Jormungandr
Dionysus_Escape
Jormungandr
1,277
400
0
1,236
5,276
2,400
0
807
4,291
11,532
0
L
3,857
588
145
1,330
5,627
2,133
0
1,749
3,776
0
23,996
L
Skadi
2,549
1,055
0
740
4,772
1,437
0
482
4,290
0
32,978
L
Athena
2,598
934
0
240
4,601
3,032
0
2,018
2,464
7,985
0
W
3,478
244
0
984
4,374
1,070
0
1,077
3,259
22,612
0
L
Hercules
Xx4v3nk4zxX
Hercules
417
230
0
620
1,668
734
0
706
828
0
3,467
W
Cthulhu
lanthanien
Cthulhu
2,742
417
0
1,115
4,842
3,022
0
640
4,095
17,299
0
L
Sol
xoazul
Sol
1,489
413
0
705
5,111
1,423
362
2,148
2,924
20,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,258
Gold Earned
20,413
183
Minions Killed
162
0
Camps Cleared
0
714,641
Distance Traveled
599,816
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,189
741
49
7
0
166,627
0
W
Izanami
4,589
656
58
8
0
128,579
0
W
Jormungandr
4,009
573
14
2
0
141,445
1
L
Fenrir
4,572
653
44
6
0
141,623
0
L
Skadi
4,888
698
55
8
0
131,027
1
L
Athena
3,869
553
17
2
0
149,643
2
W
Zeus
4,193
599
38
5
0
137,432
2
L
Hercules
3,132
447
9
1
0
54,035
1
W
Cthulhu
4,278
611
24
3
0
140,558
2
L
Sol
3,952
565
37
5
0
123,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role