Player Matchup

Olorun
Olorun
FumoDeMenta
Olorun
Level 156
God Stats
4W - 3L
1,625 SR
Queue Stats
411W - 440L
1,478 Elo+
Solo
Jormungandr
Jormungandr
Kevin ALPS
Jormungandr
Level 129
God Stats
13W - 8L
1,240 SR
Queue Stats
408W - 414L
1,470 Elo+
Solo
Thor
Thor
Pepoash
Thor
Level 176
God Stats
8W - 3L
1,747 SR
Queue Stats
631W - 392L
1,606 Elo+
Solo
Nu Wa
Nu Wa
Villejay
Nu Wa
Level 151
God Stats
2W - 1L
1,534 SR
Queue Stats
44W - 87L
1,388 Elo+
Solo
Apollo
Apollo
texma13
Apollo
Level 125
God Stats
3W - 2L
1,616 SR
Queue Stats
85W - 70L
1,514 Elo+
Solo
Team Averages
Level 147
1,552 SR
1,491 Elo+

VS

Team Averages
Level 125
1,472 SR
1,495 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
TiaKya
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,721 Elo+
Solo
Hera
Hera
ZetaKa
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
lautaro3145
Ne Zha
Level 158
God Stats
7W - 10L
1,359 SR
Queue Stats
344W - 360L
1,463 Elo+
Solo
Medusa
Medusa
maThew88
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
0 / 3 / 13
7,915
792
5,124
13,841
9,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Kevin ALPS
Jormungandr
16
6 / 2 / 15
9,883
988
9,282
13,824
15,829
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Pepoash
Thor
18
9 / 3 / 9
10,637
1,064
15,684
16,423
13,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Villejay
Nu Wa
16
5 / 2 / 10
9,025
903
9,073
8,599
3,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
texma13
Apollo
17
4 / 3 / 9
9,342
934
14,088
12,135
5,587
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 6 / 5
8,753
875
15,014
17,667
15,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
TiaKya
Sol
14
3 / 6 / 5
7,950
795
9,535
10,720
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
ZetaKa
Hera
9
0 / 4 / 1
6,225
623
4,388
5,868
1,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
17
5 / 4 / 3
9,086
909
11,390
15,943
10,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Medusa
maThew88
Medusa
12
0 / 4 / 6
7,044
704
7,023
8,684
3,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
24
Kills
12
13
Deaths
24
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
6
5
1.08
W
Olorun
0
3
13
2.17
W
Jormungandr
Kevin ALPS
Jormungandr
6
2
15
6.75
W
Thor
Pepoash
Thor
9
3
9
4.5
L
Sol
TiaKya
Sol
3
6
5
0.92
W
Nu Wa
Villejay
Nu Wa
5
2
10
5
L
Hera
ZetaKa
Hera
0
4
1
0.13
L
Ne Zha
5
4
3
1.63
L
Medusa
maThew88
Medusa
0
4
6
0.75
W
Apollo
texma13
Apollo
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,251
Damage
47,350
64,822
Taken
58,882
47,800
Mitigated
35,897
32,497
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,014
191
519
2,365
17,667
15,785
0
4,850
12,300
27,855
332
W
Olorun
5,124
1,620
7,306
6,634
13,841
9,972
1,455
7,358
6,132
9,793
0
W
Jormungandr
Kevin ALPS
Jormungandr
9,282
1,512
1,988
4,566
13,824
15,829
396
5,500
8,034
16,899
0
W
Thor
Pepoash
Thor
15,684
2,811
698
4,446
16,423
13,170
196
3,632
12,647
975
28,794
L
Sol
TiaKya
Sol
9,535
1,577
151
1,456
10,720
4,395
680
4,803
5,789
16,073
0
W
Nu Wa
Villejay
Nu Wa
9,073
3,427
747
2,886
8,599
3,242
696
3,230
5,197
20,792
0
L
Hera
ZetaKa
Hera
4,388
640
159
1,013
5,868
1,924
0
2,854
2,869
7,261
0
L
Ne Zha
11,390
1,196
325
4,844
15,943
10,444
0
5,944
9,733
0
29,348
L
Medusa
maThew88
Medusa
7,023
4,151
0
1,704
8,684
3,349
350
4,360
4,150
0
15,585
W
Apollo
texma13
Apollo
14,088
8,199
667
2,559
12,135
5,587
2,071
7,663
4,207
0
22,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,802
Gold Earned
39,058
106
Minions Killed
114
0
Camps Cleared
0
998,742
Distance Traveled
811,139
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,753
875
36
4
0
182,789
0
W
Olorun
7,915
792
10
1
0
211,261
0
W
Jormungandr
9,883
988
20
2
0
209,786
0
W
Thor
10,637
1,064
30
3
0
194,470
0
L
Sol
7,950
795
12
1
0
175,398
0
W
Nu Wa
9,025
903
24
2
0
196,060
0
L
Hera
6,225
623
8
1
0
113,781
0
L
Ne Zha
9,086
909
38
4
0
184,542
0
L
Medusa
7,044
704
20
2
0
154,629
0
W
Apollo
9,342
934
22
2
0
187,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role