Player Matchup

Hera
Hera
 
Hera
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BzOnLife
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,247 Elo+
Party 1
Atlas
Atlas
Chiggitychavis
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
The Morrigan
The Morrigan
Kileg
The Morrigan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Nu Wa
Nu Wa
KittyAmewzing
Nu Wa
Level 101
God Stats
7W - 6L
1,606 SR
Queue Stats
273W - 250L
1,402 Elo+
Solo
Team Averages
Level 68
1,521 SR
1,329 Elo+

VS

Team Averages
Level 103
1,422 SR
1,417 Elo+
Nu Wa
Nu Wa
Donkies_for_sale
Nu Wa
Level 109
God Stats
1W - 1L
1,318 SR
Queue Stats
123W - 181L
1,363 Elo+
Solo
Cernunnos
Cernunnos
Joframm
Cernunnos
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
328W - 337L
1,480 Elo+
Solo
Hera
Hera
Sauceology
Hera
Level 107
God Stats
3W - 1L
1,326 SR
Queue Stats
64W - 57L
1,566 Elo+
Solo
Chaac
Chaac
SwayingSpeirzy
Chaac
Level 156
God Stats
10W - 9L
1,464 SR
Queue Stats
460W - 474L
1,519 Elo+
Solo
Nike
Nike
bertaboy2011
Nike
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
7 / 6 / 5
9,039
822
15,602
10,033
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 8
8,425
766
10,074
15,305
17,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 4 / 7
8,133
739
8,483
12,825
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Kileg
The Morrigan
11
1 / 8 / 6
7,250
659
8,889
10,305
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 6
8,603
782
14,027
11,195
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
8,182
744
6,357
8,320
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Joframm
Cernunnos
13
1 / 7 / 13
8,053
732
6,733
13,270
6,252
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 3 / 10
9,541
867
14,997
6,786
3,361
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
10 / 1 / 14
10,587
962
14,294
30,419
33,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 3 / 7
9,742
886
8,697
11,410
12,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
79
17
Kills
25
26
Deaths
17
32
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
7
6
5
1.58
L
3
3
8
2.33
L
1
4
7
1.13
W
1
3
10
2
W
Cernunnos
Joframm
Cernunnos
1
7
13
1.07
L
The Morrigan
Kileg
The Morrigan
1
8
6
0.5
L
5
5
6
1.6
W
6
3
10
3.67
W
10
1
14
17
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,075
Damage
51,078
59,663
Taken
70,205
43,809
Mitigated
59,553
15,314
Healing
31,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
15,602
3,709
1,172
1,048
10,033
4,231
0
2,991
7,042
28,058
0
L
10,074
795
1,691
6,142
15,305
17,419
50
6,264
9,041
0
17,610
L
8,483
2,617
410
1,442
12,825
13,492
0
4,512
8,313
23,850
0
W
6,357
1,874
1,087
976
8,320
3,158
841
6,819
1,335
22,083
0
W
Cernunnos
Joframm
Cernunnos
6,733
2,954
981
888
13,270
6,252
483
9,209
3,839
0
18,824
L
The Morrigan
Kileg
The Morrigan
8,889
2,984
329
550
10,305
4,268
0
2,996
7,287
12,288
3,356
L
14,027
3,105
450
2,080
11,195
4,399
55
5,276
5,919
29,139
0
W
14,997
3,453
666
547
6,786
3,361
117
4,714
1,882
36,530
0
W
14,294
1,659
1,712
21,631
30,419
33,913
101
16,579
13,484
0
26,396
W
8,697
782
715
2,388
11,410
12,869
162
6,894
4,218
2,516
18,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,450
Gold Earned
46,105
111
Minions Killed
135
0
Camps Cleared
0
997,634
Distance Traveled
1,011,065
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,039
822
24
2
0
201,698
0
L
Tyr
8,425
766
18
2
0
254,047
0
L
Atlas
8,133
739
22
2
0
218,171
0
W
Nu Wa
8,182
744
30
3
0
208,709
0
W
Cernunnos
8,053
732
23
2
0
177,615
0
L
The Morrigan
7,250
659
7
1
0
159,721
0
L
Nu Wa
8,603
782
40
4
0
163,997
0
W
Hera
9,541
867
44
4
0
162,563
0
W
Chaac
10,587
962
26
2
0
245,577
2
W
Nike
9,742
886
12
1
0
216,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role