Player Matchup

Ne Zha
Ne Zha
EddieN1794
Ne Zha
Level 65
God Stats
3W - 2L
1,462 SR
Queue Stats
220W - 208L
1,447 Elo+
Solo
Cabrakan
Cabrakan
ForrestGrump987
Cabrakan
Level 47
God Stats
1W - 1L
1,211 SR
Queue Stats
204W - 214L
1,466 Elo+
Party 1
Tyr
Tyr
Fostja
Tyr
Level 99
God Stats
6W - 4L
1,715 SR
Queue Stats
693W - 752L
1,404 Elo+
Solo
Chaac
Chaac
Jwhartman14
Chaac
Level 98
God Stats
1W - 1L
1,285 SR
Queue Stats
133W - 138L
1,479 Elo+
Party 1
Fafnir
Fafnir
pinky001
Fafnir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 51L
1,439 Elo+
Solo
Team Averages
Level 74
1,435 SR
1,447 Elo+

VS

Team Averages
Level 63
1,427 SR
1,395 Elo+
Serqet
Serqet
Belsebu123
Serqet
Level 23
God Stats
0W - 2L
1,316 SR
Queue Stats
21W - 52L
1,301 Elo+
Solo
Charybdis
Charybdis
DA PSYCHO BAT
Charybdis
Level 68
God Stats
6W - 4L
1,395 SR
Queue Stats
311W - 307L
1,423 Elo+
Solo
Heimdallr
Heimdallr
RealTimStrategy
Heimdallr
Level 97
God Stats
8W - 7L
1,476 SR
Queue Stats
358W - 374L
1,440 Elo+
Party 2
Kukulkan
Kukulkan
sil3nceisnothin
Kukulkan
Level 67
God Stats
1W - 3L
1,450 SR
Queue Stats
143W - 175L
1,433 Elo+
Party 2
Hera
Hera
xruzis
Hera
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EddieN1794
Ne Zha
20
20 / 5 / 11
16,864
803
43,479
24,507
18,567
Hidden Dagger

Hidden Dagger

+15
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
20
3 / 5 / 13
13,203
629
7,296
25,099
39,676
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
Fostja
Tyr
18
2 / 5 / 12
13,191
628
6,558
22,817
29,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 4 / 17
14,034
668
22,194
38,034
62,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
pinky001
Fafnir
20
4 / 3 / 19
15,241
726
7,313
23,898
42,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Belsebu123
Serqet
15
0 / 10 / 9
10,922
520
3,148
19,808
13,498
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Charybdis
DA PSYCHO BAT
Charybdis
20
8 / 9 / 7
15,389
733
31,335
25,104
12,545
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
RealTimStrategy
Heimdallr
20
4 / 6 / 12
13,150
626
25,703
19,222
10,280
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
20
5 / 3 / 12
14,159
674
29,882
12,766
7,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hera
xruzis
Hera
20
5 / 6 / 8
14,130
673
15,896
15,889
6,901
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
70
34
Kills
22
22
Deaths
34
72
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Serqet
Belsebu123
Serqet
0
10
9
0.45
L
Charybdis
DA PSYCHO BAT
Charybdis
8
9
7
1.28
W
Ne Zha
EddieN1794
Ne Zha
20
5
11
5.1
W
Cabrakan
3
5
13
1.9
W
Tyr
Fostja
Tyr
2
5
12
1.6
W
5
4
17
3.38
L
Heimdallr
RealTimStrategy
Heimdallr
4
6
12
1.67
W
Fafnir
pinky001
Fafnir
4
3
19
4.5
L
Kukulkan
5
3
12
3.67
L
Hera
xruzis
Hera
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,840
Damage
105,964
134,355
Taken
92,789
193,365
Mitigated
50,306
53,402
Healing
24,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Belsebu123
Serqet
3,148
345
259
1,491
19,808
13,498
0
4,623
15,185
0
5,373
L
Charybdis
DA PSYCHO BAT
Charybdis
31,335
19,628
2,477
6,263
25,104
12,545
1,862
3,679
21,425
0
59,163
W
Ne Zha
EddieN1794
Ne Zha
43,479
9,803
2,840
7,129
24,507
18,567
5,339
7,686
16,617
0
89,730
W
Cabrakan
7,296
966
2,396
2,116
25,099
39,676
665
8,276
16,687
31,023
0
W
Tyr
Fostja
Tyr
6,558
868
3,964
5,083
22,817
29,869
240
8,163
14,560
0
14,380
W
22,194
2,098
1,482
14,422
38,034
62,443
1,121
11,086
26,505
0
47,352
L
Heimdallr
RealTimStrategy
Heimdallr
25,703
16,696
316
3,713
19,222
10,280
1,363
2,450
16,772
0
38,738
W
Fafnir
pinky001
Fafnir
7,313
3,334
5,983
7,987
23,898
42,810
2,297
10,567
13,163
22,532
0
L
Kukulkan
29,882
418
1,896
3,798
12,766
7,082
354
1,227
11,539
61,901
0
L
Hera
xruzis
Hera
15,896
5,777
415
4,318
15,889
6,901
1,085
2,630
13,259
52,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,533
Gold Earned
67,750
218
Minions Killed
230
0
Camps Cleared
0
2,183,306
Distance Traveled
1,569,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,922
520
7
0
0
274,504
0
L
Charybdis
15,389
733
51
2
0
293,813
0
W
Ne Zha
16,864
803
63
3
0
423,038
0
W
Cabrakan
13,203
629
39
2
0
388,650
0
W
Tyr
13,191
628
19
1
0
388,049
0
W
Chaac
14,034
668
64
3
0
531,737
0
L
Heimdallr
13,150
626
22
1
0
324,928
0
W
Fafnir
15,241
726
33
2
0
451,832
0
L
Kukulkan
14,159
674
83
4
0
397,178
0
L
Hera
14,130
673
67
3
0
278,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role