Player Matchup

Neith
Neith
Brandon_0502
Neith
Level 86
God Stats
5W - 3L
1,485 SR
Queue Stats
39W - 42L
1,439 Elo+
Solo
Poseidon
Poseidon
Cimmerier
Poseidon
Level 129
God Stats
3W - 4L
1,439 SR
Queue Stats
129W - 134L
1,489 Elo+
Solo
Nemesis
Nemesis
EaZy I Night
Nemesis
Level 106
God Stats
2W - 4L
1,401 SR
Queue Stats
50W - 38L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
N4T1VE F1GHT3R
Sylvanus
Level 102
God Stats
1W - 1L
1,741 SR
Queue Stats
19W - 16L
1,539 Elo+
Party 1
King Arthur
King Arthur
TaubeNuesse
King Arthur
Level 129
God Stats
13W - 13L
1,633 SR
Queue Stats
130W - 117L
1,519 Elo+
Party 1
Team Averages
Level 110
1,540 SR
1,497 Elo+

VS

Team Averages
Level 138
1,539 SR
1,450 Elo+
Anubis
Anubis
Bosalem_000
Anubis
Level 221
God Stats
15W - 12L
1,621 SR
Queue Stats
190W - 219L
1,476 Elo+
Party 2
Zhong Kui
Zhong Kui
ChevyHunter91
Zhong Kui
Level 145
God Stats
9W - 6L
1,561 SR
Queue Stats
78W - 97L
1,401 Elo+
Party 2
Tyr
Tyr
FJ CAMBY FJ
Tyr
Level 81
God Stats
7W - 8L
1,439 SR
Queue Stats
49W - 29L
1,517 Elo+
Solo
Fenrir
Fenrir
Pr3d4toR_pg1
Fenrir
Level 82
God Stats
8W - 17L
1,272 SR
Queue Stats
132W - 134L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
bo_7mood1
Baron Samedi
Level 159
God Stats
5W - 4L
1,804 SR
Queue Stats
384W - 399L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,556
437
4,988
7,886
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
Cimmerier
Poseidon
12
0 / 6 / 3
7,313
488
6,975
9,511
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
EaZy I Night
Nemesis
16
5 / 2 / 2
9,215
614
7,056
15,375
5,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
11
1 / 5 / 2
6,419
428
4,210
14,181
14,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
TaubeNuesse
King Arthur
14
4 / 1 / 0
8,350
557
10,584
11,645
14,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
3 / 1 / 6
9,328
622
11,099
9,985
5,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
ChevyHunter91
Zhong Kui
14
7 / 1 / 2
8,504
567
9,587
10,997
7,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 2 / 0
7,233
482
4,488
12,313
11,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
12
3 / 5 / 1
7,541
503
5,618
12,572
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
bo_7mood1
Baron Samedi
12
2 / 3 / 8
8,004
534
9,404
11,353
12,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
10
Kills
16
16
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
1
6
6
L
0
2
1
0.25
W
Zhong Kui
ChevyHunter91
Zhong Kui
7
1
2
8
L
Poseidon
Cimmerier
Poseidon
0
6
3
0.25
L
Nemesis
EaZy I Night
Nemesis
5
2
2
3
W
1
2
0
0.5
L
Sylvanus
1
5
2
0.4
W
Fenrir
3
5
1
0.7
L
King Arthur
TaubeNuesse
King Arthur
4
1
0
4
W
Baron Samedi
bo_7mood1
Baron Samedi
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
40,196
58,598
Taken
57,220
40,652
Mitigated
41,730
12,984
Healing
24,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,099
176
0
7,039
9,985
5,025
0
5,463
4,522
85,561
0
L
4,988
1,390
0
1,808
7,886
3,162
0
5,793
2,093
0
44,660
W
Zhong Kui
ChevyHunter91
Zhong Kui
9,587
711
0
6,127
10,997
7,731
0
2,083
8,914
57,377
0
L
Poseidon
Cimmerier
Poseidon
6,975
349
0
1,802
9,511
2,534
0
6,934
2,577
47,762
0
L
Nemesis
EaZy I Night
Nemesis
7,056
4,584
0
4,872
15,375
5,936
0
2,643
12,732
0
89,809
W
4,488
609
0
4,160
12,313
11,355
161
1,623
10,690
0
47,090
L
Sylvanus
4,210
737
724
1,998
14,181
14,404
0
12,305
1,876
21,729
6,960
W
Fenrir
5,618
2,451
0
1,201
12,572
5,167
734
154
12,418
0
49,006
L
King Arthur
TaubeNuesse
King Arthur
10,584
1,282
0
1,780
11,645
14,616
0
2,415
9,230
3,447
52,044
W
Baron Samedi
bo_7mood1
Baron Samedi
9,404
715
1,188
4,602
11,353
12,452
0
3,597
7,756
32,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,853
Gold Earned
40,610
414
Minions Killed
426
0
Camps Cleared
0
1,436,915
Distance Traveled
1,398,913
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,328
622
137
9
0
276,554
3
L
Neith
6,556
437
77
5
0
293,989
4
W
Zhong Kui
8,504
567
103
7
0
299,147
1
L
Poseidon
7,313
488
80
5
0
270,489
6
L
Nemesis
9,215
614
133
9
0
345,776
0
W
Tyr
7,233
482
86
6
0
319,918
0
L
Sylvanus
6,419
428
32
2
0
249,039
0
W
Fenrir
7,541
503
67
4
0
256,299
4
L
King Arthur
8,350
557
92
6
0
277,622
0
W
Baron Samedi
8,004
534
33
2
0
246,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role