Player Matchup

Hercules
Hercules
Lityesz
Hercules
Level 147
God Stats
7W - 7L
1,446 SR
Queue Stats
103W - 105L
1,461 Elo+
Solo
Discordia
Discordia
Maeviss
Discordia
Level 78
God Stats
1W - 1L
1,849 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Vamana
Vamana
SaturnsTelesto
Vamana
Level 109
God Stats
0W - 2L
1,445 SR
Queue Stats
22W - 28L
1,476 Elo+
Solo
Team Averages
Level 111
1,580 SR
1,479 Elo+

VS

Team Averages
Level 108
1,576 SR
1,466 Elo+
Sylvanus
Sylvanus
Craker165
Sylvanus
Level 62
God Stats
3W - 0L
1,866 SR
Queue Stats
33W - 34L
1,442 Elo+
Party 1
Chang'e
Chang'e
Redstraal
Chang'e
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 125L
1,520 Elo+
Solo
Ishtar
Ishtar
baybox
Ishtar
Level 138
God Stats
3W - 3L
1,363 SR
Queue Stats
45W - 45L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lityesz
Hercules
14
0 / 6 / 2
10,275
685
9,842
22,945
26,016
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Maeviss
Discordia
14
3 / 7 / 0
11,133
742
17,716
12,465
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
8,764
584
1,840
5,690
4,115
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Craker165
Sylvanus
14
2 / 1 / 11
11,161
744
5,661
13,943
17,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chang'e
Redstraal
Chang'e
15
5 / 2 / 9
12,086
806
11,155
11,361
5,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
baybox
Ishtar
16
7 / 0 / 5
12,944
863
17,365
11,987
6,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
14
14
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Craker165
Sylvanus
2
1
11
7.5
L
Hercules
Lityesz
Hercules
0
6
2
0.17
L
Discordia
Maeviss
Discordia
3
7
0
0.43
W
Chang'e
Redstraal
Chang'e
5
2
9
4.75
L
0
1
0
0
W
Ishtar
baybox
Ishtar
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,398
Damage
34,181
41,100
Taken
37,291
35,017
Mitigated
29,360
7,117
Healing
17,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Craker165
Sylvanus
5,661
1,538
4,436
4,614
13,943
17,540
250
6,783
7,160
15,456
0
L
Hercules
Lityesz
Hercules
9,842
1,018
0
4,531
22,945
26,016
0
8,475
14,470
314
38,066
L
Discordia
Maeviss
Discordia
17,716
1,052
0
882
12,465
4,886
0
6,807
5,658
56,206
0
W
Chang'e
Redstraal
Chang'e
11,155
869
2,600
3,202
11,361
5,079
891
6,429
4,932
57,177
0
L
1,840
711
52
1,652
5,690
4,115
0
2,083
3,607
0
7,814
W
Ishtar
baybox
Ishtar
17,365
11,317
0
2,600
11,987
6,741
1,722
5,075
6,912
0
73,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
36,191
124
Minions Killed
184
0
Camps Cleared
0
597,960
Distance Traveled
843,338
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,161
744
13
1
0
279,270
3
L
Hercules
10,275
685
39
3
0
274,181
0
L
Discordia
11,133
742
78
5
0
245,222
0
W
Chang'e
12,086
806
66
4
0
283,312
0
L
Vamana
8,764
584
7
0
0
78,557
0
W
Ishtar
12,944
863
105
7
0
280,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role