Player Matchup

Discordia
Discordia
BabiesArmBORiiS
Discordia
Level 98
God Stats
11W - 5L
1,740 SR
Queue Stats
187W - 172L
1,481 Elo+
Solo
Rama
Rama
Infernαpe
Rama
Level 8
God Stats
14W - 1L
1,937 SR
Queue Stats
114W - 51L
1,761 Elo+
Party 2
Bakasura
Bakasura
LaXiniLoco
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,761 Elo+
Party 2
Medusa
Medusa
MBR MaGiiTo
Medusa
Level 69
God Stats
5W - 2L
1,670 SR
Queue Stats
31W - 34L
1,488 Elo+
Party 1
Janus
Janus
ShadwVenom
Janus
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
33W - 36L
1,416 Elo+
Party 1
Team Averages
Level 54
1,669 SR
1,581 Elo+

VS

Team Averages
Level 70
1,514 SR
1,470 Elo+
Serqet
Serqet
ImBehindYou0
Serqet
Level 17
God Stats
0W - 3L
1,310 SR
Queue Stats
18W - 18L
1,505 Elo+
Solo
Nu Wa
Nu Wa
bushkpe
Nu Wa
Level 125
God Stats
223W - 233L
1,505 SR
Queue Stats
233W - 250L
1,442 Elo+
Party 3
Neith
Neith
egorio19891
Neith
Level 19
God Stats
3W - 5L
1,538 SR
Queue Stats
28W - 44L
1,434 Elo+
Party 3
Bacchus
Bacchus
le spartiate 18
Bacchus
Level 127
God Stats
9W - 6L
1,714 SR
Queue Stats
42W - 51L
1,403 Elo+
Solo
Vamana
Vamana
saperstien124
Vamana
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 68L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BabiesArmBORiiS
Discordia
15
0 / 1 / 5
7,999
727
5,942
5,363
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 2 / 5
9,225
839
11,917
11,269
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
LaXiniLoco
Bakasura
17
7 / 1 / 3
9,353
850
11,325
12,967
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
15
2 / 0 / 6
8,311
756
7,179
7,090
2,344
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
16
6 / 2 / 5
9,037
822
12,942
5,715
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
1 / 3 / 3
7,637
694
5,785
12,431
8,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
bushkpe
Nu Wa
13
1 / 4 / 0
7,315
665
7,677
9,125
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 2
6,990
635
4,892
12,214
4,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 1
7,827
712
4,566
12,720
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 3
7,571
688
4,785
13,092
11,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
6
6
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
BabiesArmBORiiS
Discordia
0
1
5
2.5
L
Serqet
1
3
3
0.83
W
5
2
5
3.75
W
Bakasura
LaXiniLoco
Bakasura
7
1
3
8.5
W
Medusa
2
0
6
5
W
Janus
6
2
5
4.25
L
Nu Wa
bushkpe
Nu Wa
1
4
0
0.25
L
0
5
2
0.2
L
2
4
1
0.63
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,305
Damage
27,705
42,404
Taken
59,582
17,694
Mitigated
42,466
8,992
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BabiesArmBORiiS
Discordia
5,942
254
0
1,206
5,363
2,062
368
2,038
3,022
27,425
0
L
Serqet
5,785
1,525
0
882
12,431
8,293
0
3,073
8,916
0
20,032
W
11,917
9,362
0
2,993
11,269
4,920
2,530
2,281
8,886
0
40,812
W
Bakasura
LaXiniLoco
Bakasura
11,325
7,283
0
3,092
12,967
6,334
882
3,580
7,755
0
32,221
W
Medusa
7,179
3,560
0
930
7,090
2,344
1,453
1,816
4,088
0
24,750
W
Janus
12,942
546
410
361
5,715
2,034
210
1,794
3,757
41,797
0
L
Nu Wa
bushkpe
Nu Wa
7,677
2,880
19
1,399
9,125
3,102
0
2,720
5,842
28,245
0
L
4,892
563
0
1,619
12,214
4,780
688
3,038
8,841
0
18,367
L
4,566
279
219
2,122
12,720
14,366
0
5,911
6,446
17,257
0
L
4,785
1,454
0
682
13,092
11,925
0
4,142
7,995
0
10,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,925
Gold Earned
37,340
305
Minions Killed
142
0
Camps Cleared
0
1,184,161
Distance Traveled
998,743
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,999
727
56
5
0
214,038
1
L
Serqet
7,637
694
37
3
0
232,242
0
W
Rama
9,225
839
69
6
0
228,747
0
W
Bakasura
9,353
850
77
7
0
279,767
0
W
Medusa
8,311
756
37
3
0
249,799
0
W
Janus
9,037
822
66
6
0
211,810
0
L
Nu Wa
7,315
665
43
4
0
172,133
2
L
Neith
6,990
635
33
3
0
189,674
0
L
Bacchus
7,827
712
17
2
0
201,709
0
L
Vamana
7,571
688
12
1
0
202,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role