Player Matchup

Chiron
Chiron
Athomas5
Chiron
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 46L
1,557 Elo+
Party 4
Chronos
Chronos
DamyHueCa
Chronos
Level 129
God Stats
1W - 1L
1,777 SR
Queue Stats
304W - 308L
1,456 Elo+
Party 1
Eset
Eset
YoungRobotIV
Eset
Level 127
God Stats
1W - 1L
1,682 SR
Queue Stats
89W - 81L
1,522 Elo+
Party 4
Thanatos
Thanatos
ZOMBIE_2K
Thanatos
Level 109
God Stats
16W - 18L
1,470 SR
Queue Stats
674W - 664L
1,434 Elo+
Party 1
Set
Set
mid 45 a g1829
Set
Level 144
God Stats
1W - 2L
1,491 SR
Queue Stats
27W - 24L
1,480 Elo+
Solo
Team Averages
Level 127
1,584 SR
1,490 Elo+

VS

Team Averages
Level 113
1,528 SR
1,400 Elo+
Set
Set
FancySniper8
Set
Level 88
God Stats
3W - 5L
1,215 SR
Queue Stats
34W - 43L
1,118 Elo+
Party 2
Odin
Odin
OGiPOPPIE
Odin
Level 147
God Stats
367W - 362L
1,574 SR
Queue Stats
442W - 451L
1,524 Elo+
Solo
Surtr
Surtr
StrenuousEagle
Surtr
Level 142
God Stats
3W - 1L
1,739 SR
Queue Stats
170W - 165L
1,556 Elo+
Party 3
Cerberus
Cerberus
Zenfefe
Cerberus
Level 61
God Stats
1W - 1L
1,239 SR
Queue Stats
5W - 6L
1,205 Elo+
Party 2
Merlin
Merlin
xTRGAxtreme
Merlin
Level 129
God Stats
14W - 12L
1,871 SR
Queue Stats
96W - 81L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Athomas5
Chiron
12
3 / 3 / 1
7,617
508
8,339
10,171
3,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Chronos
DamyHueCa
Chronos
12
0 / 8 / 2
7,015
468
7,463
18,692
5,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
2 / 6 / 4
7,059
471
6,150
12,482
12,016
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
ZOMBIE_2K
Thanatos
13
2 / 5 / 2
7,595
506
5,270
14,036
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 2 / 0
7,436
496
1,884
9,114
6,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 7
9,106
607
8,863
11,587
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
13
5 / 0 / 4
8,426
562
8,629
9,113
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 0 / 6
9,026
602
10,208
8,349
6,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Zenfefe
Cerberus
11
0 / 3 / 3
6,522
435
2,325
10,337
10,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
10 / 1 / 4
10,157
677
15,324
10,421
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
24
24
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chiron
Athomas5
Chiron
3
3
1
1.17
L
Chronos
DamyHueCa
Chronos
0
8
2
0.13
W
5
3
7
2.83
W
Odin
5
0
4
7
W
4
0
6
7
L
2
6
4
0.67
L
Thanatos
ZOMBIE_2K
Thanatos
2
5
2
0.6
W
Cerberus
Zenfefe
Cerberus
0
3
3
0.5
L
0
2
0
0
W
Merlin
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,106
Damage
45,349
64,495
Taken
49,807
33,897
Mitigated
31,200
16,925
Healing
13,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Athomas5
Chiron
8,339
2,990
120
2,372
10,171
3,986
317
1,641
8,529
0
62,556
L
Chronos
DamyHueCa
Chronos
7,463
1,756
0
4,193
18,692
5,991
0
11,962
6,730
58,090
0
W
8,863
3,880
0
1,972
11,587
5,275
0
1,996
9,591
0
62,803
W
Odin
8,629
3,476
0
2,210
9,113
3,873
946
2,357
6,756
0
52,701
W
10,208
4,760
0
3,052
8,349
6,659
525
1,285
6,735
770
62,352
L
6,150
1,077
118
2,063
12,482
12,016
23
1,756
10,726
29,313
0
L
Thanatos
ZOMBIE_2K
Thanatos
5,270
1,838
0
6,754
14,036
5,811
0
2,469
11,567
0
58,089
W
Cerberus
Zenfefe
Cerberus
2,325
202
0
2,774
10,337
10,943
0
1,439
8,898
30,576
0
L
1,884
544
0
1,305
9,114
6,093
0
236
8,878
0
59,634
W
Merlin
15,324
1,591
0
3,911
10,421
4,450
0
6,915
3,506
75,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,722
Gold Earned
43,237
422
Minions Killed
449
0
Camps Cleared
0
1,379,041
Distance Traveled
1,469,496
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,617
508
93
6
0
268,813
2
L
Chronos
7,015
468
99
7
0
259,574
6
W
Set
9,106
607
85
6
0
325,937
0
W
Odin
8,426
562
85
6
0
321,356
0
W
Surtr
9,026
602
99
7
0
263,070
2
L
Eset
7,059
471
34
2
0
257,346
1
L
Thanatos
7,595
506
95
6
0
320,631
1
W
Cerberus
6,522
435
55
4
0
275,268
0
L
Set
7,436
496
101
7
0
272,677
0
W
Merlin
10,157
677
125
8
0
283,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role