Player Matchup

Ix Chel
Ix Chel
Mr-Sylark
Ix Chel
Level 40
God Stats
2W - 0L
1,417 SR
Queue Stats
2W - 2L
1,690 Elo+
Solo
Jormungandr
Jormungandr
Purepattao
Jormungandr
Level 129
God Stats
1W - 0L
1,726 SR
Queue Stats
24W - 22L
1,165 Elo+
Party 2
Thanatos
Thanatos
Silent Ghost659
Thanatos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,165 Elo+
Party 2
Mercury
Mercury
WolfFangChris
Mercury
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
125W - 119L
1,114 Elo+
Party 2
Kali
Kali
yagirlsfave
Kali
Level 62
God Stats
1W - 0L
1,695 SR
Queue Stats
16W - 30L
1,444 Elo+
Party 2
Team Averages
Level 63
1,568 SR
1,315 Elo+

VS

Team Averages
Level 114
1,433 SR
1,430 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Parshall
Anubis
Level 39
God Stats
6W - 5L
1,539 SR
Queue Stats
36W - 45L
1,355 Elo+
Party 1
Scylla
Scylla
PedroDeLeon3
Scylla
Level 154
God Stats
3W - 11L
1,165 SR
Queue Stats
160W - 232L
1,431 Elo+
Solo
Skadi
Skadi
Rockerchik02
Skadi
Level 84
God Stats
22W - 23L
1,461 SR
Queue Stats
71W - 86L
1,365 Elo+
Party 1
Sun Wukong
Sun Wukong
one_piece23-5
Sun Wukong
Level 147
God Stats
14W - 18L
1,500 SR
Queue Stats
828W - 835L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mr-Sylark
Ix Chel
16
3 / 0 / 15
10,190
1,019
19,362
4,500
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Purepattao
Jormungandr
16
4 / 0 / 9
10,961
1,096
10,572
12,031
13,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
15
0 / 2 / 8
9,104
910
6,602
6,359
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
17
6 / 1 / 10
11,028
1,103
17,136
8,721
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
9 / 1 / 10
11,819
1,182
17,402
12,131
6,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

328

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 0 / 1
8,959
896
482
10,195
6,982
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
Parshall
Anubis
15
1 / 10 / 2
9,933
993
10,771
17,807
8,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
14
0 / 0 / 0
8,406
841
0
0
0
15
3 / 9 / 1
10,220
1,022
12,899
17,157
6,802
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
one_piece23-5
Sun Wukong
15
0 / 3 / 4
9,605
961
9,829
30,866
32,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
22
Kills
4
4
Deaths
22
52
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
1
0.5
W
Ix Chel
Mr-Sylark
Ix Chel
3
0
15
10.5
L
Anubis
Parshall
Anubis
1
10
2
0.2
L
Scylla
0
0
0
0
W
Jormungandr
Purepattao
Jormungandr
4
0
9
8.5
L
3
9
1
0.39
W
Thanatos
0
2
8
2
W
Mercury
6
1
10
11
L
Sun Wukong
one_piece23-5
Sun Wukong
0
3
4
0.67
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,074
Damage
33,981
43,742
Taken
76,025
32,354
Mitigated
54,799
10,165
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
482
0
0
0
10,195
6,982
0
4,410
5,423
1,556
0
W
Ix Chel
Mr-Sylark
Ix Chel
19,362
1,498
1,704
821
4,500
2,160
0
596
3,904
27,397
0
L
Anubis
Parshall
Anubis
10,771
108
0
0
17,807
8,989
0
10,213
6,937
40,274
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
Purepattao
Jormungandr
10,572
2,313
0
1,360
12,031
13,965
0
5,491
6,540
26,809
1,276
L
12,899
6,566
0
0
17,157
6,802
0
4,455
12,373
0
26,024
W
Thanatos
6,602
2,226
0
3,610
6,359
3,817
0
1,267
5,092
0
13,708
W
Mercury
17,136
12,396
0
124
8,721
5,788
0
1,554
7,167
0
45,897
L
Sun Wukong
one_piece23-5
Sun Wukong
9,829
2,550
131
3,510
30,866
32,026
0
7,506
22,634
0
31,450
W
17,402
9,912
0
2,546
12,131
6,624
0
2,345
9,786
0
40,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,102
Gold Earned
47,123
192
Minions Killed
148
15
Camps Cleared
3
934,230
Distance Traveled
533,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,959
896
1
0
1
48,605
0
W
Ix Chel
10,190
1,019
25
3
2
203,268
0
L
Anubis
9,933
993
75
8
2
153,889
0
L
Scylla
8,406
841
0
0
0
7,280
0
W
Jormungandr
10,961
1,096
38
4
3
176,732
0
L
Skadi
10,220
1,022
19
2
0
134,068
0
W
Thanatos
9,104
910
21
2
1
158,923
0
W
Mercury
11,028
1,103
69
7
3
208,975
0
L
Sun Wukong
9,605
961
53
5
0
189,295
0
W
Kali
11,819
1,182
39
4
6
186,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role