Player Matchup

Cernunnos
Cernunnos
B1rdy79
Cernunnos
Level 155
God Stats
159W - 152L
1,485 SR
Queue Stats
395W - 417L
1,462 Elo+
Solo
Odin
Odin
DripGod FR3266
Odin
Level 45
God Stats
1W - 1L
1,299 SR
Queue Stats
452W - 464L
1,363 Elo+
Solo
Ix Chel
Ix Chel
MamaBulmaa
Ix Chel
Level 61
God Stats
31W - 35L
1,496 SR
Queue Stats
107W - 109L
1,375 Elo+
Party 2
Tiamat
Tiamat
gamekong101
Tiamat
Level 129
God Stats
1W - 2L
1,128 SR
Queue Stats
7W - 9L
1,544 Elo+
Solo
Kuzenbo
Kuzenbo
vogeta
Kuzenbo
Level 45
God Stats
52W - 49L
1,641 SR
Queue Stats
130W - 119L
1,447 Elo+
Party 2
Team Averages
Level 87
1,410 SR
1,438 Elo+

VS

Team Averages
Level 81
1,479 SR
1,470 Elo+
Bacchus
Bacchus
AKYRO7
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,522 Elo+
Party 1
Zeus
Zeus
AwakeFooFighter
Zeus
Level 38
God Stats
6W - 9L
1,411 SR
Queue Stats
23W - 43L
1,330 Elo+
Solo
Medusa
Medusa
Hindurreal
Medusa
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,455 Elo+
Solo
Skadi
Skadi
LlamaBob09
Skadi
Level 117
God Stats
1W - 2L
1,712 SR
Queue Stats
82W - 67L
1,515 Elo+
Solo
Anubis
Anubis
SACRESHADOW444
Anubis
Level 64
God Stats
0W - 2L
1,273 SR
Queue Stats
15W - 17L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
B1rdy79
Cernunnos
16
6 / 0 / 3
10,655
1,184
13,847
8,694
4,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 1 / 8
8,961
996
4,710
7,285
3,494
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
MamaBulmaa
Ix Chel
15
2 / 1 / 3
9,345
1,038
4,956
6,600
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
15
2 / 1 / 5
9,873
1,097
18,973
7,398
5,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
vogeta
Kuzenbo
15
0 / 0 / 7
8,814
979
5,227
9,524
16,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

290

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AKYRO7
Bacchus
15
2 / 1 / 1
10,553
1,173
7,389
16,123
24,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 4 / 1
8,944
994
8,187
11,802
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Hindurreal
Medusa
15
0 / 1 / 1
8,963
996
13,440
8,371
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
13
0 / 0 / 0
7,792
866
0
0
0
14
0 / 4 / 2
8,817
980
6,758
13,587
7,729
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
10
Kills
3
3
Deaths
10
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AKYRO7
Bacchus
2
1
1
2.5
L
1
4
1
0.38
W
Cernunnos
B1rdy79
Cernunnos
6
0
3
7.5
W
0
1
8
4
L
Medusa
Hindurreal
Medusa
0
1
1
0.5
L
Skadi
0
0
0
0
W
Ix Chel
MamaBulmaa
Ix Chel
2
1
3
3.5
L
0
4
2
0.25
W
Tiamat
2
1
5
4.5
W
Kuzenbo
vogeta
Kuzenbo
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,713
Damage
35,774
39,501
Taken
49,883
33,070
Mitigated
42,404
3,389
Healing
3,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AKYRO7
Bacchus
7,389
319
0
1,986
16,123
24,853
0
8,315
7,104
20,841
0
L
8,187
2,095
0
250
11,802
5,213
0
7,120
4,338
18,799
0
W
Cernunnos
B1rdy79
Cernunnos
13,847
6,741
0
1,610
8,694
4,332
0
4,406
4,288
0
39,909
W
4,710
2,447
0
132
7,285
3,494
0
4,954
2,331
0
10,733
L
Medusa
Hindurreal
Medusa
13,440
6,361
0
189
8,371
4,609
0
3,455
4,622
0
39,059
L
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
MamaBulmaa
Ix Chel
4,956
755
290
159
6,600
3,016
0
3,911
2,689
19,359
0
L
6,758
401
0
1,122
13,587
7,729
0
8,397
4,663
33,689
0
W
Tiamat
18,973
65
0
754
7,398
5,577
0
4,347
3,051
42,664
0
W
Kuzenbo
vogeta
Kuzenbo
5,227
1,749
0
444
9,524
16,651
0
4,716
4,808
10,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,648
Gold Earned
45,069
189
Minions Killed
198
10
Camps Cleared
3
886,245
Distance Traveled
682,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,553
1,173
33
4
0
195,360
0
L
Zeus
8,944
994
29
3
1
144,561
0
W
Cernunnos
10,655
1,184
58
6
3
182,566
0
W
Odin
8,961
996
14
2
1
160,000
0
L
Medusa
8,963
996
53
6
0
191,080
0
L
Skadi
7,792
866
0
0
0
0
0
W
Ix Chel
9,345
1,038
50
6
2
164,894
0
L
Anubis
8,817
980
83
9
2
151,347
0
W
Tiamat
9,873
1,097
56
6
3
194,536
0
W
Kuzenbo
8,814
979
11
1
1
184,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role