Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Kaggaho
Serqet
Level 46
God Stats
2W - 3L
1,352 SR
Queue Stats
38W - 45L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
LINKSAMUSS
Nu Wa
Level 180
God Stats
4W - 3L
1,678 SR
Queue Stats
44W - 48L
1,394 Elo+
Party 2
Apollo
Apollo
asesinodedioses4
Apollo
Level 35
God Stats
6W - 2L
1,675 SR
Queue Stats
20W - 18L
1,506 Elo+
Party 1
Horus
Horus
chrispap1987
Horus
Level 151
God Stats
2W - 4L
1,307 SR
Queue Stats
65W - 65L
1,498 Elo+
Solo
Team Averages
Level 114
1,502 SR
1,460 Elo+

VS

Team Averages
Level 132
1,555 SR
1,369 Elo+
Cerberus
Cerberus
Acquired Talent
Cerberus
Level 127
God Stats
2W - 3L
1,479 SR
Queue Stats
9W - 22L
1,069 Elo+
Party 3
Janus
Janus
CrimsonEnvy
Janus
Level 78
God Stats
2W - 0L
1,553 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Horus
Horus
CristianSlim
Horus
Level 209
God Stats
2W - 0L
1,668 SR
Queue Stats
299W - 283L
1,539 Elo+
Solo
Nu Wa
Nu Wa
TKCobra420
Nu Wa
Level 89
God Stats
9W - 7L
1,536 SR
Queue Stats
29W - 33L
1,318 Elo+
Solo
Thor
Thor
Wieman
Thor
Level 159
God Stats
6W - 4L
1,538 SR
Queue Stats
48W - 55L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 4 / 2
6,453
645
9,752
11,404
9,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Kaggaho
Serqet
11
0 / 2 / 0
6,184
618
4,070
6,861
5,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
13
1 / 0 / 0
6,858
686
12,262
1,377
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 6 / 1
7,043
704
3,702
14,309
6,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 2 / 1
6,589
659
3,255
11,224
10,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 1 / 8
7,531
753
3,599
11,368
9,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
5 / 1 / 6
8,012
801
11,911
5,857
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 9
6,953
695
3,170
6,357
6,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
14
2 / 0 / 8
7,627
763
9,233
5,986
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Wieman
Thor
14
5 / 0 / 4
7,906
791
8,201
10,241
4,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
14
14
Deaths
2
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
4
2
0.25
W
Cerberus
1
1
8
5
W
5
1
6
8
W
1
0
9
5.5
L
Serqet
Kaggaho
Serqet
0
2
0
0
L
Nu Wa
1
0
0
1
W
Nu Wa
2
0
8
6
W
Thor
Wieman
Thor
5
0
4
7
L
1
6
1
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
36,114
45,175
Taken
39,809
32,662
Mitigated
24,387
7,659
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,752
1,378
130
884
11,404
9,976
0
5,272
6,048
24,340
0
W
Cerberus
3,599
628
1,343
3,251
11,368
9,133
0
5,767
5,066
13,769
0
W
11,911
1,095
0
500
5,857
2,573
153
2,822
2,905
44,537
0
W
3,170
936
2,414
2,821
6,357
6,021
84
4,269
1,995
0
9,524
L
Serqet
Kaggaho
Serqet
4,070
952
0
216
6,861
5,757
0
2,765
3,895
0
9,075
L
Nu Wa
12,262
3,860
0
0
1,377
548
27
978
399
35,235
0
W
Nu Wa
9,233
1,551
353
405
5,986
2,204
538
4,069
1,698
39,503
0
W
Thor
Wieman
Thor
8,201
1,677
0
2,931
10,241
4,456
0
4,109
5,657
0
25,116
L
3,702
1,529
0
1,681
14,309
6,134
0
9,010
5,216
0
14,535
L
3,255
1,392
544
4,204
11,224
10,247
0
6,718
4,251
0
15,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,127
Gold Earned
38,029
151
Minions Killed
235
0
Camps Cleared
0
1,044,020
Distance Traveled
1,040,249
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,453
645
34
3
0
213,604
0
W
Cerberus
7,531
753
36
4
0
202,211
2
W
Janus
8,012
801
80
8
0
193,748
0
W
Horus
6,953
695
24
2
0
224,025
0
L
Serqet
6,184
618
8
1
0
211,108
0
L
Nu Wa
6,858
686
59
6
0
217,247
3
W
Nu Wa
7,627
763
57
6
0
211,071
0
W
Thor
7,906
791
38
4
0
209,194
7
L
Apollo
7,043
704
22
2
0
203,012
0
L
Horus
6,589
659
28
3
0
199,049
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role