Player Matchup

Raijin
Raijin
BRuTaLxNeWb
Raijin
Level 95
God Stats
4W - 1L
1,524 SR
Queue Stats
68W - 76L
1,492 Elo+
Solo
Bakasura
Bakasura
Carloslee19
Bakasura
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,527 Elo+
Solo
Medusa
Medusa
LilHula
Medusa
Level 64
God Stats
5W - 4L
1,505 SR
Queue Stats
167W - 156L
1,558 Elo+
Solo
Cthulhu
Cthulhu
marnatraynaya
Cthulhu
Level 28
God Stats
3W - 3L
1,752 SR
Queue Stats
175W - 178L
1,480 Elo+
Party 2
Vulcan
Vulcan
minONchik
Vulcan
Level 107
God Stats
12W - 7L
1,518 SR
Queue Stats
359W - 356L
1,517 Elo+
Party 2
Team Averages
Level 66
1,560 SR
1,515 Elo+

VS

Team Averages
Level 79
1,533 SR
1,483 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AquaticMC
Ix Chel
Level 108
God Stats
0W - 1L
1,880 SR
Queue Stats
28W - 30L
1,570 Elo+
Solo
Jing Wei
Jing Wei
EternalxPoptart
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 84L
1,450 Elo+
Solo
Pele
Pele
Expadielap
Pele
Level 42
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 7L
1,461 Elo+
Party 1
Poseidon
Poseidon
IDLHSJMAC
Poseidon
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 64L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
4 / 3 / 9
9,455
788
8,188
10,230
5,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Carloslee19
Bakasura
17
3 / 2 / 14
9,766
814
7,461
22,102
20,778
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Medusa
LilHula
Medusa
17
8 / 2 / 8
10,395
866
13,897
10,167
5,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
16
2 / 4 / 11
9,973
831
9,969
14,255
18,051
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
minONchik
Vulcan
16
5 / 0 / 12
9,981
832
20,953
8,256
4,389
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
4 / 4 / 6
9,132
761
8,682
19,198
23,748
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
AquaticMC
Ix Chel
13
2 / 3 / 2
7,340
612
9,860
11,003
5,286
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
14
0 / 5 / 6
7,772
648
10,588
15,343
6,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 2
6,815
568
1,642
7,701
3,229
Poseidon
IDLHSJMAC
Poseidon
16
4 / 6 / 4
8,975
748
10,690
10,885
4,563
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
22
Kills
10
11
Deaths
22
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
4
6
1.75
L
Ix Chel
AquaticMC
Ix Chel
2
3
2
1
W
Raijin
4
3
9
2.83
W
Bakasura
Carloslee19
Bakasura
3
2
14
5
L
Jing Wei
0
5
6
0.6
L
0
4
2
0.25
L
Poseidon
IDLHSJMAC
Poseidon
4
6
4
1
W
Medusa
LilHula
Medusa
8
2
8
6
W
Cthulhu
2
4
11
1.88
W
Vulcan
minONchik
Vulcan
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,468
Damage
41,462
65,010
Taken
64,130
54,218
Mitigated
43,807
27,410
Healing
19,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
8,682
458
678
3,779
19,198
23,748
0
11,048
7,748
14,722
0
L
Ix Chel
AquaticMC
Ix Chel
9,860
1,703
3,539
4,492
11,003
5,286
0
7,630
3,274
21,605
0
W
Raijin
8,188
1,115
936
2,663
10,230
5,281
1,854
5,014
5,216
20,014
0
W
Bakasura
Carloslee19
Bakasura
7,461
4,508
835
10,054
22,102
20,778
688
10,553
11,549
0
9,058
L
Jing Wei
10,588
7,286
193
4,901
15,343
6,981
0
9,580
5,430
0
36,869
L
1,642
220
0
66
7,701
3,229
0
4,078
3,062
0
5,068
L
Poseidon
IDLHSJMAC
Poseidon
10,690
942
659
1,112
10,885
4,563
0
6,774
3,569
27,489
0
W
Medusa
LilHula
Medusa
13,897
5,924
3,707
2,651
10,167
5,719
3,851
4,394
5,773
0
33,733
W
Cthulhu
9,969
230
1,787
1,963
14,255
18,051
328
5,668
8,587
21,607
0
W
Vulcan
minONchik
Vulcan
20,953
14,014
1,046
1,768
8,256
4,389
414
3,603
4,653
33,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,570
Gold Earned
40,034
146
Minions Killed
132
0
Camps Cleared
0
1,262,955
Distance Traveled
990,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,132
761
8
1
0
219,589
0
L
Ix Chel
7,340
612
19
2
0
223,426
0
W
Raijin
9,455
788
30
3
0
215,765
0
W
Bakasura
9,766
814
19
2
0
253,914
0
L
Jing Wei
7,772
648
58
5
0
195,523
0
L
Pele
6,815
568
8
1
0
141,680
0
L
Poseidon
8,975
748
39
3
0
210,159
0
W
Medusa
10,395
866
37
3
0
258,591
0
W
Cthulhu
9,973
831
35
3
0
245,125
0
W
Vulcan
9,981
832
25
2
0
289,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role