Player Matchup

Lancelot
Lancelot
JEAN RYU PR V2
Lancelot
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,497 Elo+
Party 1
Chernobog
Chernobog
Leon26027
Chernobog
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 47L
1,296 Elo+
Solo
Thoth
Thoth
SaBuEsOxX-PR
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,434 Elo+
Party 1
Guan Yu
Guan Yu
Troubled FS
Guan Yu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 51L
1,346 Elo+
Solo
Sol
Sol
r25lion
Sol
Level 107
God Stats
1W - 2L
1,531 SR
Queue Stats
64W - 73L
1,477 Elo+
Party 1
Team Averages
Level 75
1,506 SR
1,410 Elo+

VS

Team Averages
Level 83
1,503 SR
1,408 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CaptnMavrick86
Horus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 74L
1,425 Elo+
Party 2
Nox
Nox
G3n3r41Z0D
Nox
Level 109
God Stats
7W - 8L
1,515 SR
Queue Stats
136W - 143L
1,427 Elo+
Party 2
Bacchus
Bacchus
INFECT THE ILL
Bacchus
Level 37
God Stats
5W - 0L
1,500 SR
Queue Stats
65W - 81L
1,287 Elo+
Party 2
Chronos
Chronos
TBP_CheesePuff
Chronos
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
162W - 190L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
2 / 9 / 6
10,565
660
9,167
18,278
15,354
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Leon26027
Chernobog
14
1 / 7 / 5
9,567
598
6,314
12,344
5,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 4 / 6
12,089
756
20,851
11,832
5,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Troubled FS
Guan Yu
15
2 / 5 / 5
10,062
629
9,697
19,219
28,263
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
19
3 / 5 / 6
11,660
729
18,536
10,841
4,825
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
0 / 0 / 0
7,710
482
0
0
0
20
5 / 3 / 22
12,764
798
10,730
25,518
28,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 4 / 13
12,353
772
14,362
13,175
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 1 / 19
11,516
720
9,595
16,685
24,866
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 3 / 16
14,295
893
23,629
21,249
10,960
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
99
11
Kills
29
30
Deaths
11
28
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
0
0
W
5
3
22
5.33
W
7
4
13
3.38
W
5
1
19
14.5
L
Lancelot
2
9
6
0.56
L
Chernobog
Leon26027
Chernobog
1
7
5
0.5
L
3
4
6
1.5
W
12
3
16
6.67
L
Guan Yu
Troubled FS
Guan Yu
2
5
5
0.9
L
Sol
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,565
Damage
58,316
72,514
Taken
76,627
60,043
Mitigated
70,235
17,069
Healing
30,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
10,730
5,608
6,540
8,111
25,518
28,974
785
15,037
10,481
0
16,832
W
14,362
1,630
2,656
669
13,175
5,435
1,833
7,942
5,233
36,357
0
W
9,595
1,308
1,244
4,368
16,685
24,866
310
4,596
12,089
20,290
0
L
Lancelot
9,167
1,697
851
816
18,278
15,354
0
12,605
5,673
0
17,207
L
Chernobog
Leon26027
Chernobog
6,314
2,277
222
273
12,344
5,863
0
8,517
3,827
0
16,585
L
20,851
1,286
551
2,069
11,832
5,738
619
8,195
3,637
46,626
0
W
23,629
9,786
981
5,694
21,249
10,960
5,101
11,812
9,437
70,677
0
L
Guan Yu
Troubled FS
Guan Yu
9,697
1,703
3,733
6,971
19,219
28,263
66
11,547
7,672
0
16,039
L
Sol
18,536
4,672
503
1,080
10,841
4,825
555
6,722
4,119
37,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,943
Gold Earned
58,638
164
Minions Killed
170
0
Camps Cleared
0
1,226,279
Distance Traveled
1,157,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,710
482
0
0
0
0
0
W
Horus
12,764
798
14
1
0
314,342
0
W
Nox
12,353
772
63
4
0
256,142
0
W
Bacchus
11,516
720
5
0
0
325,322
0
L
Lancelot
10,565
660
18
1
0
255,188
0
L
Chernobog
9,567
598
25
2
0
206,237
0
L
Thoth
12,089
756
55
3
0
272,251
0
W
Chronos
14,295
893
88
6
0
261,484
0
L
Guan Yu
10,062
629
15
1
0
242,564
0
L
Sol
11,660
729
51
3
0
250,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role