Player Matchup

Ares
Ares
DomiGAME_sk
Ares
Level 126
God Stats
3W - 5L
1,454 SR
Queue Stats
389W - 384L
1,397 Elo+
Solo
Ah Puch
Ah Puch
Kimbabwe93
Ah Puch
Level 125
God Stats
184W - 122L
1,625 SR
Queue Stats
355W - 324L
1,452 Elo+
Solo
Pele
Pele
N0va Coin
Pele
Level 54
God Stats
15W - 4L
1,741 SR
Queue Stats
41W - 37L
1,476 Elo+
Party 1
Neith
Neith
Zenox Coin
Neith
Level 62
God Stats
1W - 2L
1,171 SR
Queue Stats
34W - 27L
1,457 Elo+
Party 1
Anubis
Anubis
charlie1900
Anubis
Level 103
God Stats
11W - 10L
1,561 SR
Queue Stats
235W - 237L
1,452 Elo+
Solo
Team Averages
Level 94
1,510 SR
1,447 Elo+

VS

Team Averages
Level 88
1,461 SR
1,327 Elo+
Yemoja
Yemoja
Flashback428
Yemoja
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,434 Elo+
Party 3
Charybdis
Charybdis
GeneralSkytex
Charybdis
Level 157
God Stats
7W - 11L
1,414 SR
Queue Stats
403W - 391L
1,456 Elo+
Party 2
Odin
Odin
NotBart_046
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,146 Elo+
Party 3
Tiamat
Tiamat
Roxionel
Tiamat
Level 24
God Stats
0W - 3L
1,281 SR
Queue Stats
1W - 4L
1,146 Elo+
Party 3
Susano
Susano
stegiii03
Susano
Level 105
God Stats
16W - 10L
1,612 SR
Queue Stats
371W - 343L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 11
7,523
470
6,313
14,657
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Kimbabwe93
Ah Puch
15
6 / 0 / 6
9,728
608
13,770
6,992
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
14
7 / 1 / 4
8,944
559
9,747
11,111
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
13
4 / 5 / 2
8,280
518
8,882
11,910
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
16
9 / 2 / 2
10,493
656
12,380
9,944
4,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 4 / 2
6,831
427
3,390
13,805
11,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
GeneralSkytex
Charybdis
12
4 / 6 / 2
7,929
496
11,162
15,354
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 7 / 0
8,025
502
1,453
11,290
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Roxionel
Tiamat
11
0 / 5 / 0
6,592
412
1,941
10,835
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
stegiii03
Susano
13
4 / 4 / 3
8,281
518
12,361
15,495
5,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
26
Kills
10
10
Deaths
26
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
11
2.75
L
Yemoja
1
4
2
0.5
L
Charybdis
GeneralSkytex
Charybdis
4
6
2
0.83
W
Ah Puch
Kimbabwe93
Ah Puch
6
0
6
9
W
Pele
7
1
4
9
L
1
7
0
0.14
L
Tiamat
Roxionel
Tiamat
0
5
0
0
W
Neith
4
5
2
1
W
Anubis
9
2
2
5
L
Susano
stegiii03
Susano
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,092
Damage
30,307
54,614
Taken
66,779
29,605
Mitigated
30,377
16,137
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,313
595
184
1,585
14,657
12,463
35
1,889
12,768
22,357
0
L
Yemoja
3,390
488
2,181
1,980
13,805
11,059
150
6,182
7,623
20,893
0
L
Charybdis
GeneralSkytex
Charybdis
11,162
5,995
0
3,627
15,354
5,444
422
2,482
12,872
0
50,731
W
Ah Puch
Kimbabwe93
Ah Puch
13,770
439
0
3,243
6,992
3,046
0
904
6,088
83,546
0
W
Pele
9,747
2,163
0
1,458
11,111
4,445
0
1,550
9,561
0
70,431
L
1,453
172
0
670
11,290
4,172
264
8,324
2,966
605
30,753
L
Tiamat
Roxionel
Tiamat
1,941
129
0
2,768
10,835
4,073
0
8,666
2,169
33,223
0
W
Neith
8,882
4,439
106
3,815
11,910
4,728
613
951
10,959
0
64,915
W
Anubis
12,380
722
0
5,746
9,944
4,923
1,150
248
9,696
87,645
0
L
Susano
stegiii03
Susano
12,361
3,440
0
801
15,495
5,629
396
6,809
8,686
0
59,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,968
Gold Earned
37,658
482
Minions Killed
313
0
Camps Cleared
0
1,515,717
Distance Traveled
1,380,482
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,523
470
20
1
0
325,797
5
L
Yemoja
6,831
427
24
2
0
283,669
3
L
Charybdis
7,929
496
82
5
0
252,675
0
W
Ah Puch
9,728
608
140
9
0
310,259
3
W
Pele
8,944
559
89
6
0
357,705
0
L
Odin
8,025
502
64
4
0
282,170
0
L
Tiamat
6,592
412
60
4
0
233,293
1
W
Neith
8,280
518
103
6
0
273,165
0
W
Anubis
10,493
656
130
8
0
248,791
0
L
Susano
8,281
518
83
5
0
328,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role