Player Matchup

Jing Wei
Jing Wei
Platinum II
 
Jing Wei
Platinum II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond IV
Gaia1stMoonx
Serqet
Diamond IV
Level 159
God Stats
7W - 13L
1,476 SR
Queue Stats
370W - 370L
2,126 MMR
Solo
Janus
Janus
Diamond IV
Humnuh
Janus
Diamond IV
Level 156
God Stats
4W - 7L
1,235 SR
Queue Stats
323W - 311L
2,135 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
MisoHoeny
Guan Yu
Platinum IV
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 16L
1,979 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,442 SR
1,848 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,608 SR
2,042 MMR
Ares
Ares
Diamond V
Apolloxo
Ares
Diamond V
Level 120
God Stats
2W - 4L
1,650 SR
Queue Stats
348W - 339L
2,109 MMR
Solo
Xbalanque
Xbalanque
Platinum III
FLAsox
Xbalanque
Platinum III
Level 156
God Stats
8W - 10L
1,771 SR
Queue Stats
132W - 109L
1,945 MMR
Solo
Camazotz
Camazotz
Diamond IV
IttyBittyMilkers
Camazotz
Diamond IV
Level 148
God Stats
1W - 3L
1,563 SR
Queue Stats
511W - 481L
2,096 MMR
Solo
Hera
Hera
Diamond IV
Nebadón
Hera
Diamond IV
Level 157
God Stats
19W - 14L
1,749 SR
Queue Stats
302W - 307L
2,118 MMR
Solo
Hades
Hades
Platinum II
Wise man bro
Hades
Platinum II
Level 124
God Stats
1W - 5L
1,306 SR
Queue Stats
79W - 71L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 0 / 3
7,008
501
3,974
5,354
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ymir
 
Ymir
11
1 / 5 / 5
6,736
481
3,365
16,488
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
13
4 / 1 / 1
7,826
559
7,186
12,125
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Humnuh
Janus
13
2 / 1 / 1
7,728
552
6,690
6,692
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
MisoHoeny
Guan Yu
15
3 / 2 / 3
8,347
596
7,578
11,125
9,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bans
HachimanMauiBakasuraNemesis

VS

Bans
MercuryNe ZhaCliodhnaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 2 / 7
7,084
506
6,235
12,054
12,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
FLAsox
Xbalanque
11
5 / 0 / 1
7,739
553
7,294
5,243
1,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 6
7,084
506
8,238
13,877
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
13
4 / 3 / 2
7,851
561
7,767
7,971
3,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 0
7,813
558
5,878
9,836
5,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
10
Kills
9
9
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
3
1.5
W
Ymir
 
Ymir
1
5
5
0.7
L
Ares
0
2
7
1.75
L
Xbalanque
FLAsox
Xbalanque
5
0
1
5.5
W
Serqet
4
1
1
4.5
W
Janus
Humnuh
Janus
2
1
1
2.5
L
0
3
6
1
W
Guan Yu
MisoHoeny
Guan Yu
3
2
3
2.25
L
Hera
4
3
2
1.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,793
Damage
35,412
51,784
Taken
48,981
33,182
Mitigated
27,174
12,301
Healing
16,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,974
3,260
0
2,364
5,354
2,227
962
1,583
3,771
0
47,332
W
Ymir
 
Ymir
3,365
742
0
2,951
16,488
13,399
0
6,082
10,406
19,436
0
L
Ares
6,235
232
0
1,787
12,054
12,001
1,167
3,545
7,858
20,013
147
L
Xbalanque
FLAsox
Xbalanque
7,294
4,624
0
2,801
5,243
1,805
1,608
937
3,982
0
55,070
W
Serqet
7,186
1,291
0
1,512
12,125
5,486
0
4,958
7,167
0
51,783
W
Janus
Humnuh
Janus
6,690
702
0
1,496
6,692
2,619
0
3,181
3,511
67,888
0
L
8,238
3,412
0
5,178
13,877
4,609
0
2,126
11,304
0
54,670
W
Guan Yu
MisoHoeny
Guan Yu
7,578
2,153
56
3,922
11,125
9,451
0
4,523
6,602
0
69,325
L
Hera
7,767
1,964
0
2,176
7,971
3,679
0
2,359
5,353
68,079
0
L
5,878
867
20
4,375
9,836
5,080
0
652
8,563
57,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,645
Gold Earned
37,571
422
Minions Killed
379
0
Camps Cleared
0
1,476,726
Distance Traveled
1,356,359
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,008
501
82
6
0
233,697
0
W
Ymir
6,736
481
21
2
0
278,001
6
L
Ares
7,084
506
26
2
0
307,598
5
L
Xbalanque
7,739
553
84
6
0
207,062
2
W
Serqet
7,826
559
80
6
0
337,820
0
W
Janus
7,728
552
127
9
0
333,639
0
L
Camazotz
7,084
506
73
5
0
319,382
0
W
Guan Yu
8,347
596
112
8
0
293,569
2
L
Hera
7,851
561
98
7
0
284,217
2
L
Hades
7,813
558
98
7
0
238,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role