Player Matchup

Nike
Nike
BigDaddyNC2619
Nike
Level 120
God Stats
2W - 3L
1,420 SR
Queue Stats
897W - 916L
1,414 Elo+
Solo
Shiva
Shiva
ChewedSleeve
Shiva
Level 48
God Stats
1W - 2L
1,246 SR
Queue Stats
127W - 133L
1,429 Elo+
Solo
Tiamat
Tiamat
MACALVES4
Tiamat
Level 159
God Stats
0W - 6L
1,269 SR
Queue Stats
275W - 321L
1,397 Elo+
Solo
Merlin
Merlin
SgtTacoPants3
Merlin
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 93L
1,426 Elo+
Solo
Serqet
Serqet
ToxicTemmie
Serqet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,444 Elo+
Solo
Team Averages
Level 106
1,387 SR
1,422 Elo+

VS

Team Averages
Level 85
1,510 SR
1,432 Elo+
Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Gebzoola
Loki
Level 25
God Stats
25W - 17L
1,629 SR
Queue Stats
645W - 684L
1,431 Elo+
Solo
Artio
Artio
HighDefChef86
Artio
Level 122
God Stats
1W - 1L
1,264 SR
Queue Stats
102W - 100L
1,434 Elo+
Solo
Set
Set
SmurfPaidBot
Set
Level 87
God Stats
2W - 1L
1,544 SR
Queue Stats
277W - 313L
1,389 Elo+
Solo
Surtr
Surtr
jcup21988
Surtr
Level 105
God Stats
6W - 1L
1,615 SR
Queue Stats
133W - 141L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,320
264
0
0
0
10
1 / 1 / 3
5,331
1,066
4,047
7,080
6,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
MACALVES4
Tiamat
11
1 / 3 / 4
5,746
1,149
3,723
5,783
2,963
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 1 / 2
6,220
1,244
8,722
3,271
1,452
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Serqet
8
0 / 3 / 5
5,216
1,043
2,760
6,588
6,533
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 3
6,096
1,219
5,786
1,755
749
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
3 / 1 / 4
6,157
1,231
4,935
4,808
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 2 / 5
5,270
1,054
1,551
6,885
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 3 / 5
5,614
1,123
4,292
6,509
3,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
jcup21988
Surtr
10
0 / 1 / 8
5,307
1,061
3,893
6,612
4,788
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
7
Kills
8
8
Deaths
7
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
3
3.5
L
0
0
0
0
L
1
1
3
2.5
W
Loki
3
1
4
5
W
1
2
5
1.75
L
Tiamat
MACALVES4
Tiamat
1
3
4
1
L
5
1
2
6
W
2
3
5
1.5
L
Serqet
0
3
5
0.83
W
Surtr
jcup21988
Surtr
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,252
Damage
20,457
22,722
Taken
26,569
17,371
Mitigated
16,802
7,489
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,786
255
144
480
1,755
749
349
1,190
469
16,386
0
L
0
0
0
0
0
0
0
0
0
0
0
L
4,047
644
1,717
2,068
7,080
6,423
0
3,105
3,975
0
8,128
W
Loki
4,935
1,116
456
913
4,808
2,157
33
2,149
2,515
0
10,216
W
1,551
90
562
2,463
6,885
5,399
175
3,408
3,477
3,378
0
L
Tiamat
MACALVES4
Tiamat
3,723
775
219
1,134
5,783
2,963
0
1,779
4,004
9,891
0
L
8,722
766
397
357
3,271
1,452
0
708
2,563
18,901
0
W
4,292
1,897
574
2,099
6,509
3,709
220
2,859
3,523
0
6,815
L
Serqet
2,760
354
434
1,163
6,588
6,533
0
1,837
4,751
0
3,031
W
Surtr
jcup21988
Surtr
3,893
1,229
2,004
2,175
6,612
4,788
67
2,839
3,479
148
5,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,833
Gold Earned
28,444
58
Minions Killed
48
0
Camps Cleared
0
433,941
Distance Traveled
591,755
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,096
1,219
26
5
0
120,656
0
L
Nike
1,320
264
0
0
0
0
0
L
Shiva
5,331
1,066
17
3
0
112,500
0
W
Loki
6,157
1,231
7
1
0
104,402
0
W
Artio
5,270
1,054
6
1
0
119,713
0
L
Tiamat
5,746
1,149
11
2
0
94,695
0
L
Merlin
6,220
1,244
25
5
0
117,333
1
W
Set
5,614
1,123
4
1
0
122,710
0
L
Serqet
5,216
1,043
5
1
0
109,413
0
W
Surtr
5,307
1,061
5
1
0
124,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role