Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
RekVi667
Merlin
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 85L
1,509 Elo+
Party 2
Thanatos
Thanatos
WHySoSeRiOuS025
Thanatos
Level 194
God Stats
10W - 18L
1,320 SR
Queue Stats
791W - 783L
1,477 Elo+
Solo
Team Averages
Level 159
1,464 SR
1,497 Elo+

VS

Team Averages
Level 104
1,372 SR
1,413 Elo+
Nu Wa
Nu Wa
Bukottlovag
Nu Wa
Level 105
God Stats
2W - 3L
1,322 SR
Queue Stats
127W - 147L
1,403 Elo+
Party 3
Lancelot
Lancelot
EconomiconHUN
Lancelot
Level 84
God Stats
1W - 2L
1,486 SR
Queue Stats
46W - 67L
1,394 Elo+
Party 3
Sylvanus
Sylvanus
Gholrak
Sylvanus
Level 236
God Stats
2W - 9L
1,050 SR
Queue Stats
1,142W - 1,141L
1,509 Elo+
Solo
Cabrakan
Cabrakan
RANGENA
Cabrakan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,379 Elo+
Party 1
Persephone
Persephone
无罪救赎
Persephone
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
6 / 1 / 8
8,691
790
9,510
7,665
3,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
 
Danzaburou
13
2 / 1 / 14
8,637
785
10,111
7,973
3,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
 
Terra
13
1 / 1 / 12
8,444
768
5,497
10,626
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
RekVi667
Merlin
15
1 / 0 / 12
8,040
731
9,004
4,612
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
15
6 / 1 / 8
8,815
801
8,224
9,100
4,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
7,096
645
11,921
8,263
4,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
EconomiconHUN
Lancelot
14
1 / 3 / 1
7,435
676
3,475
8,187
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Gholrak
Sylvanus
16
2 / 0 / 2
8,410
765
4,048
8,122
7,277
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cabrakan
RANGENA
Cabrakan
12
0 / 6 / 1
7,399
673
4,807
13,784
20,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
无罪救赎
Persephone
9
0 / 5 / 2
6,615
601
4,257
7,528
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
16
Kills
4
4
Deaths
16
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
1
8
10
W
Danzaburou
 
Danzaburou
2
1
14
9
W
Terra
 
Terra
1
1
12
7
L
1
2
3
1.25
L
Lancelot
EconomiconHUN
Lancelot
1
3
1
0.5
L
Sylvanus
Gholrak
Sylvanus
2
0
2
3
L
Cabrakan
RANGENA
Cabrakan
0
6
1
0.08
W
Merlin
RekVi667
Merlin
1
0
12
7
W
Thanatos
6
1
8
10
L
Persephone
无罪救赎
Persephone
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,346
Damage
28,508
39,976
Taken
45,884
24,525
Mitigated
40,468
28,907
Healing
17,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,510
3,654
569
1,976
7,665
3,501
1,810
5,136
2,484
0
27,762
W
Danzaburou
 
Danzaburou
10,111
3,507
558
1,665
7,973
3,467
681
5,188
2,785
0
27,342
W
Terra
 
Terra
5,497
373
5,716
4,421
10,626
11,147
81
5,544
4,811
11,656
0
L
11,921
4,032
995
578
8,263
4,379
0
2,278
5,985
27,134
0
L
Lancelot
EconomiconHUN
Lancelot
3,475
319
841
1,346
8,187
5,374
0
2,397
5,790
0
7,800
L
Sylvanus
Gholrak
Sylvanus
4,048
941
6,480
5,297
8,122
7,277
0
3,149
4,973
14,705
0
L
Cabrakan
RANGENA
Cabrakan
4,807
370
156
1,228
13,784
20,278
0
5,087
8,697
10,718
0
W
Merlin
RekVi667
Merlin
9,004
419
5,601
1,299
4,612
2,224
683
3,367
1,207
25,315
0
W
Thanatos
8,224
886
1,255
5,847
9,100
4,186
0
5,798
3,227
0
15,924
L
Persephone
无罪救赎
Persephone
4,257
217
98
244
7,528
3,160
0
1,590
5,873
9,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,627
Gold Earned
36,955
146
Minions Killed
86
0
Camps Cleared
0
1,037,557
Distance Traveled
949,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,691
790
56
5
0
188,107
0
W
Danzaburou
8,637
785
34
3
0
164,094
0
W
Terra
8,444
768
7
1
0
220,442
0
L
Nu Wa
7,096
645
20
2
0
193,006
0
L
Lancelot
7,435
676
16
1
0
238,153
0
L
Sylvanus
8,410
765
24
2
0
177,825
0
L
Cabrakan
7,399
673
15
1
0
180,566
0
W
Merlin
8,040
731
28
3
0
228,665
0
W
Thanatos
8,815
801
21
2
0
236,249
0
L
Persephone
6,615
601
11
1
0
159,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role