Player Matchup

Izanami
Izanami
AWildLingLing
Izanami
Level 122
God Stats
4W - 1L
1,679 SR
Queue Stats
482W - 445L
1,507 Elo+
Solo
Yemoja
Yemoja
BIGBLUE53KNIGHT
Yemoja
Level 62
God Stats
2W - 0L
1,682 SR
Queue Stats
18W - 10L
1,538 Elo+
Solo
Ah Puch
Ah Puch
FlashNeon
Ah Puch
Level 99
God Stats
2W - 2L
1,394 SR
Queue Stats
350W - 341L
1,538 Elo+
Solo
Tyr
Tyr
Guy-_-Sensei-_-
Tyr
Level 107
God Stats
4W - 4L
1,545 SR
Queue Stats
86W - 81L
1,471 Elo+
Solo
Set
Set
JAX1525
Set
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 136L
1,436 Elo+
Solo
Team Averages
Level 103
1,560 SR
1,498 Elo+

VS

Team Averages
Level 102
1,551 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MeekRats
Hercules
Level 119
God Stats
11W - 7L
1,669 SR
Queue Stats
156W - 140L
1,511 Elo+
Solo
Ratatoskr
Ratatoskr
SCOT_-WOLVESZ
Ratatoskr
Level 104
God Stats
10W - 9L
1,587 SR
Queue Stats
285W - 269L
1,576 Elo+
Solo
Yemoja
Yemoja
temp-30565579730
Yemoja
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
146W - 154L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
4 / 1 / 1
6,216
565
6,476
6,568
2,276
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 4
5,967
542
2,900
6,221
4,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
FlashNeon
Ah Puch
11
2 / 2 / 0
6,015
547
5,935
6,101
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 1 / 0
6,626
602
3,588
8,213
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
11
3 / 2 / 0
6,539
594
4,926
9,111
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 0
6,481
589
3,501
4,193
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
 
Skadi
8
0 / 4 / 1
4,763
433
5,043
7,420
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MeekRats
Hercules
9
3 / 3 / 0
5,824
529
4,641
8,708
5,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
SCOT_-WOLVESZ
Ratatoskr
9
0 / 3 / 1
5,441
495
4,862
10,100
3,417
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
5,133
467
3,271
8,143
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
12
Kills
6
6
Deaths
12
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
0
0
2
L
Skadi
 
Skadi
0
4
1
0.13
W
Izanami
4
1
1
4.5
W
0
0
4
2
W
Ah Puch
FlashNeon
Ah Puch
2
2
0
1
W
3
1
0
3
W
Set
3
2
0
1.5
L
Hercules
MeekRats
Hercules
3
3
0
1
L
Ratatoskr
SCOT_-WOLVESZ
Ratatoskr
0
3
1
0.17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
21,318
36,214
Taken
38,564
18,300
Mitigated
18,130
11,397
Healing
7,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,501
0
127
1,947
4,193
1,617
0
2,839
1,354
47,508
0
L
Skadi
 
Skadi
5,043
2,131
0
284
7,420
2,228
0
834
6,586
0
29,065
W
Izanami
6,476
5,354
0
1,529
6,568
2,276
0
1,164
5,372
0
53,274
W
2,900
934
1,700
1,879
6,221
4,239
0
2,404
3,785
17,315
0
W
Ah Puch
FlashNeon
Ah Puch
5,935
328
0
2,217
6,101
2,180
0
2,061
3,800
43,538
0
W
3,588
745
0
2,761
8,213
6,313
478
0
7,672
0
36,832
W
Set
4,926
2,598
0
1,311
9,111
3,292
0
802
8,189
0
51,049
L
Hercules
MeekRats
Hercules
4,641
1,242
0
2,567
8,708
5,575
0
0
8,708
0
24,680
L
Ratatoskr
SCOT_-WOLVESZ
Ratatoskr
4,862
1,802
0
968
10,100
3,417
0
2,931
7,169
0
41,236
L
3,271
1,170
395
1,533
8,143
5,293
0
2,231
5,912
12,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
27,642
319
Minions Killed
279
0
Camps Cleared
0
1,037,033
Distance Traveled
1,068,075
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,481
589
106
10
0
239,399
0
L
Skadi
4,763
433
47
4
0
211,709
0
W
Izanami
6,216
565
90
8
0
208,914
0
W
Yemoja
5,967
542
16
1
0
175,722
0
W
Ah Puch
6,015
547
68
6
0
204,953
2
W
Tyr
6,626
602
65
6
0
200,825
1
W
Set
6,539
594
80
7
0
246,619
0
L
Hercules
5,824
529
47
4
0
192,013
1
L
Ratatoskr
5,441
495
60
5
0
224,802
0
L
Yemoja
5,133
467
19
2
0
200,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role