Player Matchup

Bastet
Bastet
JollyOldStThicc
Bastet
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
Mr_KlydeFrewg
Ah Puch
Level 124
God Stats
4W - 2L
1,468 SR
Queue Stats
37W - 29L
1,492 Elo+
Party 1
Horus
Horus
Natanya Mum
Horus
Level 125
God Stats
2W - 0L
1,674 SR
Queue Stats
189W - 187L
1,380 Elo+
Solo
Raijin
Raijin
Syrcorax
Raijin
Level 128
God Stats
4W - 1L
1,773 SR
Queue Stats
80W - 69L
1,559 Elo+
Solo
Ao Kuang
Ao Kuang
blurr2191
Ao Kuang
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 294L
1,558 Elo+
Solo
Team Averages
Level 121
1,583 SR
1,503 Elo+

VS

Team Averages
Level 85
1,446 SR
1,460 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Avielron
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,433 Elo+
Solo
Ra
Ra
F4LBAL4
Ra
Level 26
God Stats
0W - 3L
1,231 SR
Queue Stats
23W - 28L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
kordronsolin
Gilgamesh
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 52L
1,473 Elo+
Solo
Ullr
Ullr
moonstoner0027
Ullr
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
334W - 320L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 11
6,247
1,249
5,006
4,100
1,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
12
2 / 1 / 10
6,649
1,330
7,180
3,384
1,615
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 12
6,157
1,231
1,383
6,379
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
Syrcorax
Raijin
10
4 / 1 / 8
6,420
1,284
4,268
3,733
1,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
blurr2191
Ao Kuang
12
6 / 0 / 7
7,047
1,409
3,817
4,434
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 4 / 0
5,510
1,102
2,263
7,017
4,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
Avielron
Hercules
10
2 / 3 / 0
5,046
1,009
3,909
6,049
6,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
4,948
990
2,044
3,261
1,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
kordronsolin
Gilgamesh
7
1 / 3 / 1
4,783
957
1,952
4,177
2,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
4,813
963
2,085
3,402
1,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
14
Kills
4
5
Deaths
14
48
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
0
0.25
L
Hercules
Avielron
Hercules
2
3
0
0.67
L
0
3
1
0.17
W
2
1
11
7.5
W
Ah Puch
2
1
10
7
W
0
2
12
3
W
Raijin
Syrcorax
Raijin
4
1
8
8
W
Ao Kuang
blurr2191
Ao Kuang
6
0
7
9.5
L
Gilgamesh
kordronsolin
Gilgamesh
1
3
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,654
Damage
12,253
22,030
Taken
23,906
15,110
Mitigated
16,095
10,118
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,263
735
175
661
7,017
4,686
0
4,619
2,398
0
8,197
L
Hercules
Avielron
Hercules
3,909
429
149
1,102
6,049
6,702
0
3,609
2,440
0
6,167
L
2,044
137
43
0
3,261
1,060
0
1,547
1,714
5,418
0
W
5,006
1,274
289
1,166
4,100
1,560
670
236
3,826
0
8,370
W
Ah Puch
7,180
373
646
876
3,384
1,615
736
0
3,343
14,892
0
W
1,383
684
1,049
1,770
6,379
6,420
40
253
6,087
0
3,809
W
Raijin
Syrcorax
Raijin
4,268
607
961
1,393
3,733
1,378
580
685
3,000
9,736
0
W
Ao Kuang
blurr2191
Ao Kuang
3,817
1,478
530
1,438
4,434
4,137
1,240
822
3,446
6,151
1,195
L
Gilgamesh
kordronsolin
Gilgamesh
1,952
120
0
72
4,177
2,462
0
2,666
1,511
0
3,507
L
2,085
636
199
704
3,402
1,185
0
2,343
1,059
0
4,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,520
Gold Earned
25,100
52
Minions Killed
29
0
Camps Cleared
0
575,768
Distance Traveled
454,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,510
1,102
8
2
0
116,738
0
L
Hercules
5,046
1,009
3
1
0
102,193
0
L
Ra
4,948
990
6
1
0
75,599
0
W
Bastet
6,247
1,249
7
1
0
140,739
0
W
Ah Puch
6,649
1,330
25
5
0
124,448
0
W
Horus
6,157
1,231
1
0
0
115,054
0
W
Raijin
6,420
1,284
8
2
0
85,964
0
W
Ao Kuang
7,047
1,409
11
2
0
109,563
0
L
Gilgamesh
4,783
957
6
1
0
75,448
0
L
Ullr
4,813
963
6
1
0
84,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role