Player Matchup

Raijin
Raijin
Bronze I
 
Raijin
Bronze I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
GCC118095
Rama
Silver V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 299L
750 MMR
Solo
Da Ji
Da Ji
Silver IV
SpectralAmbience
Da Ji
Silver IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 70L
681 MMR
Solo
Mercury
Mercury
Gold IV
TEENvsBBC
Mercury
Gold IV
Level 104
God Stats
0W - 3L
1,220 SR
Queue Stats
64W - 76L
775 MMR
Solo
Nox
Nox
Silver IV
Vamprow1r
Nox
Silver IV
Level 119
God Stats
2W - 1L
1,721 SR
Queue Stats
28W - 66L
618 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,488 SR
865 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,502 SR
855 MMR
Lancelot
Lancelot
Silver IV
 
Lancelot
Silver IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver III
Kaise1014
Guan Yu
Silver III
Level 170
God Stats
20W - 16L
1,500 SR
Queue Stats
802W - 827L
781 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Wraiths_SO
Nu Wa
Silver IV
Level 110
God Stats
7W - 11L
1,388 SR
Queue Stats
281W - 292L
707 MMR
Solo
Chiron
Chiron
Silver V
ZPlaneanime
Chiron
Silver V
Level 117
God Stats
2W - 1L
1,695 SR
Queue Stats
85W - 124L
507 MMR
Solo
Artio
Artio
Silver IV
wil5830
Artio
Silver IV
Level 163
God Stats
16W - 28L
1,429 SR
Queue Stats
353W - 403L
782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 0 / 0
5,548
555
3,694
3,843
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
9
0 / 1 / 1
4,685
469
3,219
6,584
2,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 0
5,164
516
5,651
8,964
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
TEENvsBBC
Mercury
4
0 / 20 / 0
3,957
396
65
19,805
6,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

5
0 / 1 / 0
4,443
444
1,785
5,946
3,642
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Ix ChelVamanaAo KuangKaliAnubis

VS

Bans
CharybdisIzanamiAresThanatosSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
4 / 0 / 0
5,761
576
2,076
5,636
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Kaise1014
Guan Yu
11
2 / 0 / 1
6,594
659
2,192
3,587
2,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
10
11 / 0 / 6
6,889
689
6,893
4,676
1,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
10
2 / 0 / 1
5,688
569
6,848
6,399
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
wil5830
Artio
8
1 / 1 / 4
5,646
565
2,226
7,356
4,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
20
26
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
0
0
0
W
Lancelot
 
Lancelot
4
0
0
4
L
Rama
0
1
1
0.5
W
Guan Yu
Kaise1014
Guan Yu
2
0
1
2.5
L
1
4
0
0.25
L
Mercury
TEENvsBBC
Mercury
0
20
0
0
L
0
1
0
0
W
Nu Wa
11
0
6
14
W
Chiron
2
0
1
2.5
W
Artio
wil5830
Artio
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,414
Damage
20,235
45,142
Taken
27,654
16,997
Mitigated
11,901
5,760
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,694
189
0
820
3,843
1,222
0
862
2,981
41,682
0
W
Lancelot
 
Lancelot
2,076
331
0
457
5,636
1,895
0
759
4,817
0
26,628
L
Rama
3,219
2,703
0
3,172
6,584
2,116
0
818
5,766
0
27,775
W
Guan Yu
Kaise1014
Guan Yu
2,192
197
74
1,297
3,587
2,245
569
467
3,084
0
46,304
L
5,651
1,442
0
250
8,964
3,305
0
2,633
6,255
0
37,111
L
Mercury
TEENvsBBC
Mercury
65
0
0
44
19,805
6,712
0
3,157
16,560
0
1,708
L
1,785
703
192
1,282
5,946
3,642
0
1,649
4,297
10,909
0
W
Nu Wa
6,893
2,328
0
1,222
4,676
1,531
0
1,553
2,989
45,197
0
W
Chiron
6,848
2,165
293
3,352
6,399
2,022
328
792
5,607
0
40,724
W
Artio
wil5830
Artio
2,226
374
1,596
2,398
7,356
4,208
162
1,594
5,678
10,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,797
Gold Earned
30,578
195
Minions Killed
254
0
Camps Cleared
0
968,902
Distance Traveled
904,247
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,548
555
85
9
0
189,124
2
W
Lancelot
5,761
576
57
6
0
210,284
0
L
Rama
4,685
469
38
4
0
161,918
0
W
Guan Yu
6,594
659
74
7
0
157,508
0
L
Da Ji
5,164
516
58
6
0
201,394
2
L
Mercury
3,957
396
1
0
0
261,629
0
L
Nox
4,443
444
13
1
0
154,837
0
W
Nu Wa
6,889
689
58
6
0
174,494
2
W
Chiron
5,688
569
56
6
0
163,600
0
W
Artio
5,646
565
9
1
0
198,361
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role