Player Matchup

Hades
Hades
Scvasfvvve
Hades
Level 147
God Stats
1W - 0L
1,738 SR
Queue Stats
32W - 33L
1,438 Elo+
Solo
Bacchus
Bacchus
WisconSinner44
Bacchus
Level 147
God Stats
11W - 1L
1,698 SR
Queue Stats
924W - 979L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
chinofaxx
Jing Wei
Level 105
God Stats
2W - 0L
1,739 SR
Queue Stats
61W - 57L
1,410 Elo+
Solo
Serqet
Serqet
kingjames_28000
Serqet
Level 66
God Stats
1W - 2L
1,264 SR
Queue Stats
50W - 63L
1,429 Elo+
Solo
Arachne
Arachne
midnight_love23
Arachne
Level 125
God Stats
4W - 5L
1,269 SR
Queue Stats
533W - 493L
1,449 Elo+
Party 1
Team Averages
Level 118
1,542 SR
1,443 Elo+

VS

Team Averages
Level 119
1,436 SR
1,488 Elo+
Tsukuyomi
Tsukuyomi
ONE910Falk
Tsukuyomi
Level 169
God Stats
7W - 8L
1,415 SR
Queue Stats
570W - 574L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
ValexMonster
Zhong Kui
Level 144
God Stats
8W - 3L
1,506 SR
Queue Stats
234W - 259L
1,482 Elo+
Solo
Heimdallr
Heimdallr
chubchupacabra
Heimdallr
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
189W - 175L
1,449 Elo+
Solo
Izanami
Izanami
jcasey250
Izanami
Level 128
God Stats
4W - 6L
1,483 SR
Queue Stats
416W - 412L
1,491 Elo+
Solo
Cabrakan
Cabrakan
jmays1
Cabrakan
Level 120
God Stats
0W - 1L
1,277 SR
Queue Stats
5W - 5L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
20
5 / 6 / 25
12,662
791
24,373
22,572
22,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 3 / 23
13,001
813
12,805
24,913
38,337
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
chinofaxx
Jing Wei
20
13 / 4 / 11
13,205
825
21,751
14,962
8,456
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 5 / 24
11,104
694
9,770
15,599
9,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
7 / 5 / 17
12,945
809
9,752
22,854
24,747
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ONE910Falk
Tsukuyomi
15
5 / 10 / 6
10,271
642
15,299
17,864
10,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
ValexMonster
Zhong Kui
17
7 / 9 / 12
11,673
730
18,639
20,784
14,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
chubchupacabra
Heimdallr
20
5 / 7 / 17
13,174
823
22,975
19,221
10,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
jcasey250
Izanami
20
3 / 4 / 16
12,179
761
15,274
12,394
6,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
jmays1
Cabrakan
14
1 / 6 / 12
9,510
594
9,833
13,984
11,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
84
36
Kills
21
23
Deaths
36
100
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ONE910Falk
Tsukuyomi
5
10
6
0.8
W
Hades
5
6
25
2.92
L
Zhong Kui
ValexMonster
Zhong Kui
7
9
12
1.44
W
9
3
23
6.83
W
Jing Wei
chinofaxx
Jing Wei
13
4
11
4.63
L
Heimdallr
chubchupacabra
Heimdallr
5
7
17
1.93
L
Izanami
jcasey250
Izanami
3
4
16
2.75
L
Cabrakan
jmays1
Cabrakan
1
6
12
1.17
W
2
5
24
2.8
W
7
5
17
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,451
Damage
82,020
100,900
Taken
84,247
103,240
Mitigated
54,194
41,466
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ONE910Falk
Tsukuyomi
15,299
1,632
717
398
17,864
10,621
0
6,325
11,539
0
31,611
W
Hades
24,373
904
2,525
8,392
22,572
22,108
1,509
6,476
15,851
51,134
0
L
Zhong Kui
ValexMonster
Zhong Kui
18,639
2,132
392
4,047
20,784
14,961
679
9,812
10,972
27,087
0
W
12,805
1,270
1,855
9,962
24,913
38,337
481
7,675
17,217
22,211
1,066
W
Jing Wei
chinofaxx
Jing Wei
21,751
15,609
2,976
5,339
14,962
8,456
2,659
3,439
11,403
0
58,440
L
Heimdallr
chubchupacabra
Heimdallr
22,975
11,361
783
3,628
19,221
10,681
0
9,648
9,492
0
58,880
L
Izanami
jcasey250
Izanami
15,274
10,319
727
2,307
12,394
6,251
1,212
6,063
6,145
0
44,888
L
Cabrakan
jmays1
Cabrakan
9,833
763
137
2,355
13,984
11,680
0
4,301
9,485
13,591
0
W
9,770
2,370
1,194
1,932
15,599
9,592
2,112
3,497
12,082
0
17,073
W
9,752
5,959
2,269
5,022
22,854
24,747
1,397
6,777
15,875
37
15,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,917
Gold Earned
56,807
173
Minions Killed
230
0
Camps Cleared
0
1,533,715
Distance Traveled
1,045,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,271
642
30
2
0
188,318
0
W
Hades
12,662
791
65
4
0
299,813
0
L
Zhong Kui
11,673
730
32
2
0
185,577
0
W
Bacchus
13,001
813
14
1
0
305,089
0
W
Jing Wei
13,205
825
78
5
0
272,200
0
L
Heimdallr
13,174
823
89
6
0
247,171
0
L
Izanami
12,179
761
67
4
0
247,478
0
L
Cabrakan
9,510
594
12
1
0
176,514
0
W
Serqet
11,104
694
9
1
0
285,614
0
W
Arachne
12,945
809
7
0
0
370,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role