Player Matchup

Mulan
Mulan
Desq
Mulan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,501 Elo+
Party 2
Bakasura
Bakasura
IsaYomi
Bakasura
Level 77
God Stats
3W - 5L
1,500 SR
Queue Stats
103W - 84L
1,310 Elo+
Party 1
Hachiman
Hachiman
Lexelius
Hachiman
Level 127
God Stats
4W - 5L
1,147 SR
Queue Stats
247W - 248L
1,485 Elo+
Party 1
Ra
Ra
Parovka
Ra
Level 167
God Stats
273W - 188L
1,666 SR
Queue Stats
1,418W - 1,255L
1,556 Elo+
Solo
Atlas
Atlas
TheSecondAki
Atlas
Level 59
God Stats
3W - 3L
1,549 SR
Queue Stats
10W - 11L
1,501 Elo+
Party 2
Team Averages
Level 109
1,472 SR
1,471 Elo+

VS

Team Averages
Level 124
1,474 SR
1,490 Elo+
Agni
Agni
 
Agni
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Reijen
Achilles
Level 105
God Stats
58W - 66L
1,552 SR
Queue Stats
264W - 282L
1,485 Elo+
Party 3
Ymir
Ymir
THEpengugod
Ymir
Level 109
God Stats
2W - 1L
1,320 SR
Queue Stats
241W - 213L
1,537 Elo+
Solo
Hachiman
Hachiman
Zentya
Hachiman
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 224L
1,521 Elo+
Solo
Da Ji
Da Ji
azizksouri
Da Ji
Level 167
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 256L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Desq
Mulan
13
1 / 3 / 1
7,848
561
8,281
12,608
13,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
IsaYomi
Bakasura
10
0 / 7 / 2
6,532
467
4,737
13,188
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
Lexelius
Hachiman
14
4 / 4 / 2
8,849
632
9,666
14,994
5,974
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 1
9,701
693
4,827
8,257
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 4 / 2
7,407
529
5,590
11,809
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 4 / 7
7,243
517
7,143
7,010
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Reijen
Achilles
14
3 / 1 / 0
8,163
583
9,493
11,817
8,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 9
7,194
514
5,498
10,795
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Zentya
Hachiman
14
4 / 2 / 4
8,185
585
8,863
10,561
5,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
13
9 / 4 / 5
8,493
607
12,571
13,321
5,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
13
Kills
19
19
Deaths
13
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
4
7
1.13
L
Mulan
Desq
Mulan
1
3
1
0.5
L
Bakasura
IsaYomi
Bakasura
0
7
2
0.14
L
Hachiman
Lexelius
Hachiman
4
4
2
1.25
L
4
1
1
4.5
W
Achilles
Reijen
Achilles
3
1
0
3
W
2
2
9
3.25
L
4
4
2
1.25
W
Hachiman
Zentya
Hachiman
4
2
4
3
W
Da Ji
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,101
Damage
43,568
60,856
Taken
53,504
38,403
Mitigated
31,978
18,104
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,143
585
0
455
7,010
2,612
25
4,087
2,923
41,927
0
L
Mulan
Desq
Mulan
8,281
1,750
0
4,106
12,608
13,287
0
320
12,288
0
56,748
L
Bakasura
IsaYomi
Bakasura
4,737
3,731
0
1,595
13,188
5,193
0
1,389
11,737
0
36,278
L
Hachiman
Lexelius
Hachiman
9,666
7,199
0
5,644
14,994
5,974
949
1,775
13,201
0
62,944
L
4,827
0
226
4,142
8,257
4,022
267
3,832
4,229
99,505
0
W
Achilles
Reijen
Achilles
9,493
4,882
0
1,631
11,817
8,830
0
101
10,884
0
68,639
W
5,498
1,557
0
3,777
10,795
9,470
0
3,175
7,549
22,258
0
L
5,590
1,740
0
2,391
11,809
9,927
0
4,876
6,760
13,124
0
W
Hachiman
Zentya
Hachiman
8,863
5,532
0
5,371
10,561
5,672
0
814
9,747
0
71,119
W
Da Ji
12,571
4,313
0
1,040
13,321
5,394
0
2,240
10,651
0
56,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,337
Gold Earned
39,278
451
Minions Killed
410
0
Camps Cleared
0
1,481,326
Distance Traveled
1,433,228
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,243
517
76
5
0
274,450
0
L
Mulan
7,848
561
93
7
0
277,195
4
L
Bakasura
6,532
467
75
5
0
335,392
0
L
Hachiman
8,849
632
100
7
0
271,781
3
L
Ra
9,701
693
174
12
0
305,713
2
W
Achilles
8,163
583
117
8
0
323,603
0
W
Ymir
7,194
514
28
2
0
282,046
4
L
Atlas
7,407
529
9
1
0
291,245
7
W
Hachiman
8,185
585
118
8
0
269,874
2
W
Da Ji
8,493
607
71
5
0
283,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role