Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
AfroNinjaX8
Surtr
Level 143
God Stats
16W - 16L
1,529 SR
Queue Stats
195W - 196L
1,506 Elo+
Party 2
Zeus
Zeus
OpTicDashy
Zeus
Level 83
God Stats
2W - 0L
1,794 SR
Queue Stats
107W - 99L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
ToasterJewdel
Danzaburou
Level 148
God Stats
1W - 1L
1,751 SR
Queue Stats
42W - 20L
1,647 Elo+
Solo
Fenrir
Fenrir
tyraiding
Fenrir
Level 136
God Stats
3W - 1L
1,313 SR
Queue Stats
240W - 250L
1,512 Elo+
Party 1
Team Averages
Level 130
1,577 SR
1,551 Elo+

VS

Team Averages
Level 140
1,429 SR
1,497 Elo+
Camazotz
Camazotz
BabyRubber
Camazotz
Level 124
God Stats
3W - 13L
1,464 SR
Queue Stats
66W - 128L
1,422 Elo+
Party 3
Ganesha
Ganesha
Cr0 Xlll
Ganesha
Level 128
God Stats
0W - 3L
1,315 SR
Queue Stats
46W - 50L
1,585 Elo+
Party 3
Surtr
Surtr
KrulAbsol
Surtr
Level 179
God Stats
2W - 6L
1,346 SR
Queue Stats
166W - 203L
1,450 Elo+
Party 3
Izanami
Izanami
Sir_Awsome_4123
Izanami
Level 122
God Stats
0W - 2L
1,178 SR
Queue Stats
163W - 171L
1,509 Elo+
Solo
Merlin
Merlin
zeus_vibrant
Merlin
Level 147
God Stats
5W - 3L
1,840 SR
Queue Stats
1,321W - 1,276L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 1 / 6
7,078
590
2,781
5,700
3,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 5 / 1
7,351
613
8,314
13,266
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
8 / 1 / 2
8,384
699
7,361
6,910
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ToasterJewdel
Danzaburou
12
3 / 0 / 2
7,406
617
9,214
6,410
2,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
tyraiding
Fenrir
12
3 / 3 / 6
7,351
613
5,991
11,518
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BabyRubber
Camazotz
11
2 / 4 / 2
6,273
523
6,132
11,817
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Cr0 Xlll
Ganesha
8
1 / 3 / 1
5,478
457
2,182
10,438
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
KrulAbsol
Surtr
11
5 / 4 / 0
7,011
584
8,563
14,145
7,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 0
5,655
471
3,767
7,045
2,373
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 4 / 1
5,684
474
5,723
6,836
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
10
10
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
6
5
W
2
5
1
0.5
L
Camazotz
BabyRubber
Camazotz
2
4
2
0.75
L
Ganesha
Cr0 Xlll
Ganesha
1
3
1
0.5
L
Surtr
KrulAbsol
Surtr
5
4
0
1.25
W
8
1
2
9
L
1
3
0
0.33
W
Danzaburou
ToasterJewdel
Danzaburou
3
0
2
4
W
Fenrir
tyraiding
Fenrir
3
3
6
2
L
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,661
Damage
26,367
43,804
Taken
50,281
19,551
Mitigated
23,231
12,806
Healing
12,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,781
544
2,679
2,078
5,700
3,624
243
1,535
4,165
16,369
0
W
8,314
4,046
0
1,914
13,266
6,561
0
1,463
11,803
532
50,725
L
Camazotz
BabyRubber
Camazotz
6,132
1,425
0
4,471
11,817
4,092
0
2,671
9,146
0
42,845
L
Ganesha
Cr0 Xlll
Ganesha
2,182
233
251
2,598
10,438
7,230
24
3,764
6,674
14,386
0
L
Surtr
KrulAbsol
Surtr
8,563
4,648
0
3,067
14,145
7,267
4
404
13,741
296
50,947
W
7,361
1,431
0
1,611
6,910
2,568
630
3,003
3,907
73,100
0
L
3,767
2,200
0
1,350
7,045
2,373
0
780
6,265
0
40,436
W
Danzaburou
ToasterJewdel
Danzaburou
9,214
5,427
0
3,071
6,410
2,225
3,135
753
5,657
0
63,967
W
Fenrir
tyraiding
Fenrir
5,991
1,549
0
1,453
11,518
4,573
0
1,925
9,593
0
34,973
L
Merlin
5,723
426
0
800
6,836
2,269
0
2,791
4,045
38,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,570
Gold Earned
30,101
394
Minions Killed
326
0
Camps Cleared
0
1,145,166
Distance Traveled
1,149,393
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,078
590
20
2
0
221,938
1
W
Surtr
7,351
613
90
8
0
223,785
0
L
Camazotz
6,273
523
66
6
0
264,963
0
L
Ganesha
5,478
457
6
1
0
235,874
4
L
Surtr
7,011
584
94
8
0
223,940
0
W
Zeus
8,384
699
136
11
0
219,892
2
L
Izanami
5,655
471
106
9
0
193,436
0
W
Danzaburou
7,406
617
95
8
0
227,952
0
W
Fenrir
7,351
613
53
4
0
251,599
0
L
Merlin
5,684
474
54
5
0
231,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role