Player Matchup

Kukulkan
Kukulkan
AjayChauhan
Kukulkan
Level 94
God Stats
3W - 9L
1,378 SR
Queue Stats
68W - 68L
1,489 Elo+
Solo
Nemesis
Nemesis
FawkinSupa
Nemesis
Level 123
God Stats
173W - 163L
1,484 SR
Queue Stats
702W - 670L
1,518 Elo+
Solo
Terra
Terra
Gongshow009
Terra
Level 89
God Stats
7W - 9L
1,639 SR
Queue Stats
797W - 744L
1,576 Elo+
Solo
Tyr
Tyr
YungLavender
Tyr
Level 101
God Stats
3W - 3L
1,380 SR
Queue Stats
129W - 116L
1,535 Elo+
Solo
Neith
Neith
kikibu
Neith
Level 127
God Stats
7W - 6L
1,568 SR
Queue Stats
174W - 191L
1,537 Elo+
Solo
Team Averages
Level 107
1,490 SR
1,531 Elo+

VS

Team Averages
Level 108
1,520 SR
1,535 Elo+
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
AbyssNico
Ne Zha
Level 83
God Stats
6W - 2L
1,500 SR
Queue Stats
50W - 42L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
CloudyBears
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,563 Elo+
Party 1
Anubis
Anubis
MontyMatrix
Anubis
Level 67
God Stats
51W - 33L
1,602 SR
Queue Stats
92W - 79L
1,554 Elo+
Solo
Sol
Sol
SovGod
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 66L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AjayChauhan
Kukulkan
13
2 / 1 / 0
6,992
583
2,281
5,422
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
FawkinSupa
Nemesis
11
2 / 3 / 0
6,338
528
5,678
10,581
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 2
5,835
486
2,918
8,983
6,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 3 / 2
7,151
596
7,299
13,372
9,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
kikibu
Neith
8
1 / 6 / 0
5,511
459
2,453
8,293
3,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
6 / 2 / 3
7,570
631
11,171
8,800
3,962
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
AbyssNico
Ne Zha
12
3 / 1 / 2
7,352
613
3,999
8,141
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sun Wukong
CloudyBears
Sun Wukong
10
1 / 1 / 7
6,350
529
6,314
8,027
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
1 / 3 / 3
7,222
602
6,682
9,815
4,378
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
SovGod
Sol
13
3 / 0 / 1
7,656
638
4,568
4,678
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
14
14
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
3
3.75
W
Ne Zha
AbyssNico
Ne Zha
3
1
2
4
L
Kukulkan
AjayChauhan
Kukulkan
2
1
0
2
W
Sun Wukong
CloudyBears
Sun Wukong
1
1
7
4.5
L
Nemesis
FawkinSupa
Nemesis
2
3
0
0.67
L
0
1
2
1
W
Anubis
1
3
3
0.83
W
Sol
SovGod
Sol
3
0
1
3.5
L
2
3
2
1
L
Neith
kikibu
Neith
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,629
Damage
32,734
46,651
Taken
39,461
24,004
Mitigated
16,994
9,848
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,171
7,236
0
3,706
8,800
3,962
897
1,337
7,463
0
44,394
W
Ne Zha
AbyssNico
Ne Zha
3,999
1,411
0
888
8,141
3,055
508
122
8,019
0
54,007
L
Kukulkan
AjayChauhan
Kukulkan
2,281
0
0
247
5,422
2,043
0
2,436
2,636
50,969
0
W
Sun Wukong
CloudyBears
Sun Wukong
6,314
1,093
148
1,862
8,027
3,856
52
1,825
6,202
0
26,118
L
Nemesis
FawkinSupa
Nemesis
5,678
2,138
0
1,124
10,581
3,707
0
1,964
8,207
0
50,322
L
2,918
456
218
1,861
8,983
6,153
0
1,059
7,259
14,286
0
W
Anubis
6,682
528
0
4,342
9,815
4,378
376
0
9,815
50,965
0
W
Sol
SovGod
Sol
4,568
1,919
0
3,411
4,678
1,743
216
1,915
2,763
54,561
0
L
7,299
983
0
4,782
13,372
9,011
0
5,351
8,021
0
51,931
L
Neith
kikibu
Neith
2,453
1,164
0
1,616
8,293
3,090
0
440
7,154
0
25,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
36,150
345
Minions Killed
403
0
Camps Cleared
0
1,197,955
Distance Traveled
1,239,075
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,570
631
90
8
0
273,546
0
W
Ne Zha
7,352
613
72
6
0
273,973
0
L
Kukulkan
6,992
583
100
8
0
222,332
3
W
Sun Wukong
6,350
529
43
4
0
246,932
0
L
Nemesis
6,338
528
76
6
0
264,913
0
L
Terra
5,835
486
28
2
0
252,006
2
W
Anubis
7,222
602
92
8
0
208,041
0
W
Sol
7,656
638
106
9
0
236,583
1
L
Tyr
7,151
596
99
8
0
254,474
2
L
Neith
5,511
459
42
4
0
204,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role