Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ganikas
Bastet
Level 122
God Stats
3W - 5L
1,500 SR
Queue Stats
151W - 169L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
Theoant
Zhong Kui
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 20L
1,331 Elo+
Solo
Lancelot
Lancelot
theinmortal1323
Lancelot
Level 127
God Stats
8W - 5L
1,512 SR
Queue Stats
505W - 535L
1,455 Elo+
Solo
Horus
Horus
whiski4812
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,392 Elo+
Solo
Team Averages
Level 65
1,502 SR
1,408 Elo+

VS

Team Averages
Level 99
1,542 SR
1,455 Elo+
Horus
Horus
 
Horus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Blxzzrd1837
Kali
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,328 Elo+
Solo
Tiamat
Tiamat
GiornoGyro
Tiamat
Level 119
God Stats
1W - 1L
1,499 SR
Queue Stats
62W - 45L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GodKiller94
Ah Muzen Cab
Level 67
God Stats
5W - 1L
1,752 SR
Queue Stats
59W - 49L
1,530 Elo+
Solo
Nemesis
Nemesis
MyMcHiNeXwo
Nemesis
Level 79
God Stats
2W - 6L
1,459 SR
Queue Stats
479W - 491L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
3 / 3 / 12
11,751
783
14,092
15,518
24,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Ganikas
Bastet
19
3 / 3 / 8
11,495
766
11,372
12,789
7,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Theoant
Zhong Kui
19
5 / 2 / 7
11,315
754
9,719
9,113
7,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
18
5 / 5 / 5
11,466
764
10,568
15,420
15,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
15
0 / 5 / 10
10,195
680
4,388
20,704
28,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 5 / 9
9,502
633
7,494
18,749
20,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

3
0 / 0 / 1
4,396
293
0
0
0
Tiamat
GiornoGyro
Tiamat
19
4 / 3 / 9
10,655
710
16,785
10,612
8,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
GodKiller94
Ah Muzen Cab
20
6 / 3 / 8
11,929
795
22,725
14,131
7,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
MyMcHiNeXwo
Nemesis
18
6 / 5 / 8
10,619
708
9,903
15,573
8,315
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
53
16
Kills
18
18
Deaths
16
42
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
12
3
L
Horus
 
Horus
2
5
9
1.3
L
0
0
1
0.5
W
Bastet
Ganikas
Bastet
3
3
8
2.33
L
Tiamat
GiornoGyro
Tiamat
4
3
9
2.83
L
Ah Muzen Cab
GodKiller94
Ah Muzen Cab
6
3
8
3.33
L
Nemesis
MyMcHiNeXwo
Nemesis
6
5
8
2
W
Zhong Kui
Theoant
Zhong Kui
5
2
7
4.25
W
Lancelot
5
5
5
1.5
W
Horus
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
56,907
73,544
Taken
59,065
83,533
Mitigated
44,787
22,471
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,092
3,449
1,480
2,694
15,518
24,765
263
3,491
11,761
37,205
0
L
Horus
 
Horus
7,494
2,783
2,076
5,173
18,749
20,341
0
9,088
8,376
0
8,947
L
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
Ganikas
Bastet
11,372
4,447
2,742
3,428
12,789
7,176
2,872
2,824
9,604
0
22,400
L
Tiamat
GiornoGyro
Tiamat
16,785
1,915
384
1,809
10,612
8,619
329
2,509
7,600
39,136
0
L
Ah Muzen Cab
GodKiller94
Ah Muzen Cab
22,725
8,327
478
1,156
14,131
7,512
1,774
4,273
9,410
0
46,648
L
Nemesis
MyMcHiNeXwo
Nemesis
9,903
3,800
1,329
4,928
15,573
8,315
0
6,094
8,853
249
15,197
W
Zhong Kui
Theoant
Zhong Kui
9,719
1,511
0
1,477
9,113
7,965
624
1,485
7,439
18,228
0
W
Lancelot
10,568
1,702
1,740
1,823
15,420
15,366
969
3,601
11,638
0
26,440
W
Horus
4,388
2,010
1,996
5,091
20,704
28,261
123
5,571
14,943
0
8,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,222
Gold Earned
47,101
159
Minions Killed
129
0
Camps Cleared
0
1,452,681
Distance Traveled
1,187,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,751
783
64
4
0
285,091
0
L
Horus
9,502
633
7
0
0
284,601
0
L
Kali
4,396
293
0
0
0
0
0
W
Bastet
11,495
766
21
1
0
321,153
0
L
Tiamat
10,655
710
53
4
0
311,651
0
L
Ah Muzen Cab
11,929
795
52
3
0
301,506
0
L
Nemesis
10,619
708
17
1
0
289,852
0
W
Zhong Kui
11,315
754
26
2
0
267,730
0
W
Lancelot
11,466
764
35
2
0
300,114
0
W
Horus
10,195
680
13
1
0
278,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role