Player Matchup

Cerberus
Cerberus
BijuUchiha
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Scylla
Scylla
DeepForever
Scylla
Level 29
God Stats
2W - 9L
1,371 SR
Queue Stats
92W - 88L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
Disneylander
Danzaburou
Level 84
God Stats
22W - 13L
1,527 SR
Queue Stats
235W - 290L
1,509 Elo+
Party 3
Sylvanus
Sylvanus
Leig0n15
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,419 Elo+
Party 1
Tyr
Tyr
jrwicked
Tyr
Level 69
God Stats
3W - 8L
1,446 SR
Queue Stats
108W - 110L
1,437 Elo+
Party 1
Team Averages
Level 45
1,469 SR
1,463 Elo+

VS

Team Averages
Level 122
1,488 SR
1,468 Elo+
Guan Yu
Guan Yu
Chamberlen
Guan Yu
Level 119
God Stats
1W - 1L
1,240 SR
Queue Stats
119W - 124L
1,396 Elo+
Solo
Poseidon
Poseidon
DevinDare
Poseidon
Level 106
God Stats
4W - 7L
1,309 SR
Queue Stats
480W - 424L
1,528 Elo+
Solo
Sylvanus
Sylvanus
Heimdallzin
Sylvanus
Level 115
God Stats
14W - 20L
1,765 SR
Queue Stats
309W - 324L
1,458 Elo+
Solo
Hachiman
Hachiman
VivaLaJuicy
Hachiman
Level 125
God Stats
3W - 0L
1,724 SR
Queue Stats
56W - 56L
1,486 Elo+
Party 2
Merlin
Merlin
Zexlad
Merlin
Level 144
God Stats
3W - 4L
1,401 SR
Queue Stats
95W - 106L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BijuUchiha
Cerberus
12
1 / 1 / 3
7,429
495
4,685
10,182
7,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
0 / 5 / 3
7,166
478
5,827
9,952
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Disneylander
Danzaburou
12
2 / 3 / 0
7,685
512
3,847
9,431
3,796
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Leig0n15
Sylvanus
12
2 / 2 / 2
7,606
507
8,725
13,755
7,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 1 / 2
8,108
541
8,402
16,727
10,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chamberlen
Guan Yu
14
0 / 3 / 3
8,345
556
10,211
15,697
19,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
DevinDare
Poseidon
14
2 / 0 / 6
8,410
561
7,454
9,182
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Heimdallzin
Sylvanus
13
1 / 3 / 5
8,333
556
6,002
15,861
9,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
VivaLaJuicy
Hachiman
15
5 / 0 / 0
8,918
595
7,630
5,153
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Zexlad
Merlin
14
4 / 1 / 2
8,864
591
10,803
11,364
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
7
Kills
12
12
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BijuUchiha
Cerberus
1
1
3
2.5
W
Guan Yu
Chamberlen
Guan Yu
0
3
3
0.5
L
Scylla
0
5
3
0.3
W
Poseidon
DevinDare
Poseidon
2
0
6
5
L
Danzaburou
Disneylander
Danzaburou
2
3
0
0.67
W
Sylvanus
Heimdallzin
Sylvanus
1
3
5
1.17
L
Sylvanus
Leig0n15
Sylvanus
2
2
2
1.5
W
Hachiman
VivaLaJuicy
Hachiman
5
0
0
5
W
Merlin
Zexlad
Merlin
4
1
2
5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,486
Damage
42,100
60,047
Taken
57,257
33,549
Mitigated
38,900
19,078
Healing
23,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BijuUchiha
Cerberus
4,685
344
1,890
3,790
10,182
7,541
0
4,116
6,051
14,035
0
W
Guan Yu
Chamberlen
Guan Yu
10,211
1,744
781
4,544
15,697
19,331
311
2,374
13,323
0
66,234
L
Scylla
5,827
233
0
750
9,952
4,098
0
6,370
3,427
47,419
0
W
Poseidon
DevinDare
Poseidon
7,454
1,082
0
1,694
9,182
3,170
199
1,693
7,489
80,221
0
L
Danzaburou
Disneylander
Danzaburou
3,847
1,502
0
3,206
9,431
3,796
0
2,151
7,264
0
69,546
W
Sylvanus
Heimdallzin
Sylvanus
6,002
1,811
6,406
5,271
15,861
9,963
249
6,181
9,680
27,030
0
L
Sylvanus
Leig0n15
Sylvanus
8,725
2,446
943
5,123
13,755
7,649
0
7,457
6,120
47,413
15,634
W
Hachiman
VivaLaJuicy
Hachiman
7,630
3,453
0
1,865
5,153
2,069
567
1,153
4,000
0
64,744
W
Merlin
Zexlad
Merlin
10,803
1,126
0
3,025
11,364
4,367
511
7,449
3,915
69,535
0
L
8,402
1,349
0
3,376
16,727
10,465
0
3,967
11,664
0
58,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,994
Gold Earned
42,870
420
Minions Killed
490
0
Camps Cleared
0
1,475,963
Distance Traveled
1,511,565
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,429
495
22
1
0
310,193
0
W
Guan Yu
8,345
556
100
7
0
311,070
1
L
Scylla
7,166
478
83
6
0
281,528
0
W
Poseidon
8,410
561
131
9
0
358,362
3
L
Danzaburou
7,685
512
131
9
0
276,267
1
W
Sylvanus
8,333
556
33
2
0
266,530
4
L
Sylvanus
7,606
507
92
6
0
292,894
1
W
Hachiman
8,918
595
102
7
0
275,543
2
W
Merlin
8,864
591
124
8
0
300,060
0
L
Tyr
8,108
541
92
6
0
315,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role