Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Gunnnboy
Hachiman
Level 145
God Stats
7W - 4L
1,611 SR
Queue Stats
318W - 341L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
dirtyforeskin
Sun Wukong
Level 105
God Stats
2W - 2L
1,869 SR
Queue Stats
83W - 85L
1,523 Elo+
Party 2
Team Averages
Level 113
1,660 SR
1,484 Elo+

VS

Team Averages
Level 116
1,446 SR
1,525 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Blackudder
Terra
Level 143
God Stats
1W - 1L
1,337 SR
Queue Stats
107W - 84L
1,576 Elo+
Party 1
Ne Zha
Ne Zha
DommyMami
Ne Zha
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 1
6,665
667
4,354
5,764
2,041
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Gunnnboy
Hachiman
9
2 / 2 / 0
7,195
720
4,630
7,112
2,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
dirtyforeskin
Sun Wukong
9
0 / 0 / 1
6,564
656
4,229
7,335
4,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 1 / 3
7,530
753
5,635
4,384
1,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
10
1 / 0 / 3
7,178
718
4,114
7,307
7,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
DommyMami
Ne Zha
11
2 / 1 / 2
7,620
762
7,402
8,109
4,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
5
5
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
1
0.17
W
Nu Wa
 
Nu Wa
2
1
3
3.5
W
Terra
1
0
3
2.5
W
Ne Zha
DommyMami
Ne Zha
2
1
2
3
L
Hachiman
Gunnnboy
Hachiman
2
2
0
1
L
Sun Wukong
dirtyforeskin
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,213
Damage
17,151
20,211
Taken
19,800
8,522
Mitigated
13,244
4,288
Healing
3,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,354
453
0
0
5,764
2,041
0
2,804
2,960
28,318
0
W
Nu Wa
 
Nu Wa
5,635
788
0
470
4,384
1,370
924
1,114
3,270
32,780
0
W
Terra
4,114
648
132
932
7,307
7,480
142
1,313
5,994
15,249
0
W
Ne Zha
DommyMami
Ne Zha
7,402
963
191
2,081
8,109
4,394
444
2,089
6,020
0
28,386
L
Hachiman
Gunnnboy
Hachiman
4,630
2,123
0
1,287
7,112
2,288
0
3,516
3,596
0
18,030
L
Sun Wukong
dirtyforeskin
Sun Wukong
4,229
462
0
3,001
7,335
4,193
0
3,612
3,723
0
18,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,424
Gold Earned
22,328
93
Minions Killed
107
0
Camps Cleared
0
476,621
Distance Traveled
592,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,665
667
35
4
0
158,668
0
W
Nu Wa
7,530
753
49
5
0
190,494
0
W
Terra
7,178
718
16
2
0
205,843
0
W
Ne Zha
7,620
762
42
4
0
195,752
0
L
Hachiman
7,195
720
28
3
0
148,666
0
L
Sun Wukong
6,564
656
30
3
0
169,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role