Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EKREMOYABI
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 72L
1,441 Elo+
Party 3
Chang'e
Chang'e
LesTatiK
Chang'e
Level 129
God Stats
0W - 2L
1,518 SR
Queue Stats
73W - 72L
1,555 Elo+
Party 2
Team Averages
Level 110
1,504 SR
1,499 Elo+

VS

Team Averages
Level 166
1,399 SR
1,530 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
StandingUrban
Sun Wukong
Level 141
God Stats
1W - 1L
1,418 SR
Queue Stats
185W - 188L
1,566 Elo+
Party 1
Tyr
Tyr
azurial
Tyr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,544 Elo+
Solo
Horus
Horus
sinradx
Horus
Level 148
God Stats
1W - 2L
1,243 SR
Queue Stats
249W - 242L
1,487 Elo+
Solo
Nemesis
Nemesis
subless
Nemesis
Level 159
God Stats
2W - 1L
1,335 SR
Queue Stats
185W - 191L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 3 / 3
7,173
1,025
7,695
6,989
6,647
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
 
Hera
13
1 / 2 / 4
6,657
951
4,848
5,200
1,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
 
Chronos
7
0 / 1 / 0
5,077
725
605
1,861
453
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anhur
12
2 / 3 / 3
6,191
884
3,270
5,678
1,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
LesTatiK
Chang'e
11
0 / 2 / 7
5,834
833
6,148
6,487
1,992
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
5 / 1 / 3
7,306
1,044
8,237
5,274
2,547
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
StandingUrban
Sun Wukong
11
2 / 3 / 8
6,541
934
5,891
7,636
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
12
2 / 2 / 4
6,480
926
3,899
6,873
6,747
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Horus
sinradx
Horus
10
0 / 1 / 9
6,428
918
1,221
6,172
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
subless
Nemesis
11
2 / 2 / 6
6,955
994
4,386
6,769
3,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
9
Kills
11
11
Deaths
9
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
6
3
3
2.5
L
Hera
 
Hera
1
2
4
1.5
L
Chronos
 
Chronos
0
1
0
0
W
Morgan Le Fay
 
Morgan Le Fay
5
1
3
6.5
L
Anhur
2
3
3
1.17
L
Chang'e
LesTatiK
Chang'e
0
2
7
1.75
W
Sun Wukong
StandingUrban
Sun Wukong
2
3
8
2
W
Tyr
2
2
4
2
W
Horus
sinradx
Horus
0
1
9
4.5
W
Nemesis
subless
Nemesis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,566
Damage
23,634
26,215
Taken
32,724
12,522
Mitigated
22,145
9,038
Healing
13,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,695
801
0
479
6,989
6,647
0
2,377
4,612
2,321
9,858
L
Hera
 
Hera
4,848
1,009
691
1,079
5,200
1,596
0
1,597
3,603
17,319
0
L
Chronos
 
Chronos
605
476
0
184
1,861
453
0
1,007
854
2,272
0
W
Morgan Le Fay
 
Morgan Le Fay
8,237
625
665
1,198
5,274
2,547
243
1,946
3,099
21,448
0
L
Anhur
3,270
1,511
0
611
5,678
1,834
108
1,390
4,288
0
9,915
L
Chang'e
LesTatiK
Chang'e
6,148
506
3,349
2,645
6,487
1,992
0
1,866
4,621
9,262
0
W
Sun Wukong
StandingUrban
Sun Wukong
5,891
767
45
1,042
7,636
4,106
0
2,696
4,697
0
13,773
W
Tyr
3,899
172
1,017
741
6,873
6,747
440
2,678
3,987
0
6,519
W
Horus
sinradx
Horus
1,221
600
4,066
2,924
6,172
5,362
293
2,511
3,443
0
2,557
W
Nemesis
subless
Nemesis
4,386
947
415
1,168
6,769
3,383
369
3,083
3,517
0
10,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,932
Gold Earned
33,710
72
Minions Killed
67
0
Camps Cleared
0
558,589
Distance Traveled
679,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,173
1,025
6
1
0
127,403
0
L
Hera
6,657
951
30
4
0
134,611
0
L
Chronos
5,077
725
7
1
0
34,227
0
W
Morgan Le Fay
7,306
1,044
23
3
0
136,476
0
L
Anhur
6,191
884
14
2
0
120,514
0
L
Chang'e
5,834
833
15
2
0
141,834
0
W
Sun Wukong
6,541
934
18
3
0
129,081
0
W
Tyr
6,480
926
3
0
0
136,969
0
W
Horus
6,428
918
3
0
0
122,816
0
W
Nemesis
6,955
994
20
3
0
153,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role