Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bekuru
Mercury
Level 143
God Stats
0W - 4L
1,382 SR
Queue Stats
55W - 95L
1,388 Elo+
Party 2
Ishtar
Ishtar
Cerqua
Ishtar
Level 17
God Stats
0W - 1L
1,385 SR
Queue Stats
10W - 12L
1,392 Elo+
Party 2
Amaterasu
Amaterasu
Squirtzle
Amaterasu
Level 108
God Stats
5W - 11L
1,388 SR
Queue Stats
150W - 170L
1,478 Elo+
Party 2
Olorun
Olorun
XISeexStarsX
Olorun
Level 18
God Stats
1W - 3L
1,413 SR
Queue Stats
25W - 49L
1,322 Elo+
Party 2
Team Averages
Level 87
1,414 SR
1,416 Elo+

VS

Team Averages
Level 105
1,489 SR
1,442 Elo+
Hades
Hades
CrftyPlays
Hades
Level 88
God Stats
2W - 2L
1,315 SR
Queue Stats
7W - 7L
1,403 Elo+
Party 3
Heimdallr
Heimdallr
GROMreej
Heimdallr
Level 108
God Stats
4W - 4L
1,827 SR
Queue Stats
138W - 116L
1,449 Elo+
Party 3
Merlin
Merlin
Monkey_D_Jay420
Merlin
Level 128
God Stats
2W - 1L
1,778 SR
Queue Stats
12W - 16L
1,431 Elo+
Solo
Osiris
Osiris
Prim Gs
Osiris
Level 79
God Stats
1W - 0L
1,321 SR
Queue Stats
62W - 62L
1,408 Elo+
Party 1
Nox
Nox
wizard lizzerd
Nox
Level 121
God Stats
1W - 1L
1,204 SR
Queue Stats
51W - 49L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
1 / 4 / 1
4,903
490
1,506
8,411
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Bekuru
Mercury
11
4 / 3 / 1
6,098
610
4,823
9,341
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
Cerqua
Ishtar
7
0 / 5 / 1
4,482
448
2,630
7,023
2,302
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
Squirtzle
Amaterasu
10
0 / 4 / 1
5,369
537
3,320
9,882
6,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
9
0 / 1 / 1
5,309
531
2,824
6,590
2,307
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
4 / 1 / 0
7,338
734
5,503
6,685
4,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
GROMreej
Heimdallr
11
11 / 1 / 0
7,648
765
10,140
5,347
2,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 0
5,271
527
1,969
3,070
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Prim Gs
Osiris
12
1 / 0 / 1
6,978
698
2,877
7,043
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 2 / 7
6,327
633
3,320
5,805
3,076
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
17
17
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
4
1
0.38
L
Mercury
Bekuru
Mercury
4
3
1
1.5
L
Ishtar
Cerqua
Ishtar
0
5
1
0.1
W
Hades
4
1
0
4
W
Heimdallr
GROMreej
Heimdallr
11
1
0
11
W
0
1
0
0
W
Osiris
Prim Gs
Osiris
1
0
1
1.5
L
Amaterasu
Squirtzle
Amaterasu
0
4
1
0.13
L
Olorun
0
1
1
0.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,103
Damage
23,809
41,247
Taken
27,950
18,060
Mitigated
14,192
10,902
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,506
235
220
3,043
8,411
3,766
0
1,899
6,512
18,538
0
L
Mercury
Bekuru
Mercury
4,823
2,453
0
337
9,341
3,468
0
921
8,414
0
47,620
L
Ishtar
Cerqua
Ishtar
2,630
1,622
0
1,147
7,023
2,302
0
1,242
5,778
0
17,813
W
Hades
5,503
1,049
0
3,584
6,685
4,116
730
0
6,244
49,141
0
W
Heimdallr
GROMreej
Heimdallr
10,140
5,442
0
2,006
5,347
2,101
580
452
4,895
0
38,626
W
1,969
45
0
187
3,070
941
0
1,876
1,194
27,645
0
W
Osiris
Prim Gs
Osiris
2,877
848
0
0
7,043
3,958
72
1,325
5,718
0
57,004
L
Amaterasu
Squirtzle
Amaterasu
3,320
1,970
0
2,847
9,882
6,217
0
5,503
4,379
0
32,827
L
Olorun
2,824
652
540
2,768
6,590
2,307
315
1,227
5,363
35,528
0
W
3,320
497
0
1,024
5,805
3,076
78
677
5,128
22,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,161
Gold Earned
33,562
257
Minions Killed
337
0
Camps Cleared
0
1,090,687
Distance Traveled
972,804
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,903
490
25
3
0
223,142
0
L
Mercury
6,098
610
81
8
0
264,431
0
L
Ishtar
4,482
448
29
3
0
224,763
0
W
Hades
7,338
734
91
9
0
166,784
0
W
Heimdallr
7,648
765
59
6
0
210,826
0
W
Merlin
5,271
527
52
5
0
156,369
1
W
Osiris
6,978
698
101
10
0
235,091
0
L
Amaterasu
5,369
537
65
7
0
197,842
0
L
Olorun
5,309
531
57
6
0
180,509
0
W
Nox
6,327
633
34
3
0
203,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role