Player Matchup

Set
Set
AlexRobbs
Set
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
44W - 47L
1,561 Elo+
Party 2
Hercules
Hercules
ReisSpieler
Hercules
Level 128
God Stats
7W - 5L
1,687 SR
Queue Stats
55W - 57L
1,462 Elo+
Party 2
Geb
Geb
Unix3Cat
Geb
Level 120
God Stats
5W - 0L
1,741 SR
Queue Stats
67W - 52L
1,537 Elo+
Party 2
Medusa
Medusa
ZeusY02
Medusa
Level 66
God Stats
5W - 2L
1,500 SR
Queue Stats
49W - 44L
1,435 Elo+
Party 2
Merlin
Merlin
beerdog
Merlin
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
433W - 391L
1,562 Elo+
Solo
Team Averages
Level 120
1,586 SR
1,512 Elo+

VS

Team Averages
Level 115
1,584 SR
1,525 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
XMombertX
Zhong Kui
Level 104
God Stats
3W - 2L
1,740 SR
Queue Stats
215W - 218L
1,535 Elo+
Solo
Ix Chel
Ix Chel
arrontothel
Ix Chel
Level 41
God Stats
11W - 8L
1,600 SR
Queue Stats
128W - 124L
1,580 Elo+
Solo
Ishtar
Ishtar
peralbo_sb
Ishtar
Level 157
God Stats
1W - 5L
1,580 SR
Queue Stats
251W - 254L
1,510 Elo+
Party 1
Kali
Kali
tehdigitalviper
Kali
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 81L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,005
616
9,512
11,919
6,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
ReisSpieler
Hercules
12
0 / 1 / 1
6,699
515
4,585
10,647
10,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 4
6,784
522
5,654
8,994
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
ZeusY02
Medusa
12
1 / 0 / 0
7,311
562
6,616
6,031
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Merlin
beerdog
Merlin
12
1 / 2 / 2
7,182
552
7,205
6,299
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 1 / 2
6,645
511
4,896
6,328
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
XMombertX
Zhong Kui
13
0 / 1 / 1
7,535
580
7,942
10,278
6,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
arrontothel
Ix Chel
10
0 / 2 / 0
6,137
472
5,943
14,111
5,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
peralbo_sb
Ishtar
14
0 / 1 / 0
7,551
581
3,865
6,889
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 3 / 0
7,716
594
4,062
14,234
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
2
1
W
4
0
0
4
W
Hercules
ReisSpieler
Hercules
0
1
1
0.5
W
1
0
4
3
L
Zhong Kui
XMombertX
Zhong Kui
0
1
1
0.5
W
Medusa
ZeusY02
Medusa
1
0
0
1
L
Ix Chel
arrontothel
Ix Chel
0
2
0
0
W
Merlin
beerdog
Merlin
1
2
2
1
L
Ishtar
peralbo_sb
Ishtar
0
1
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,572
Damage
26,708
43,890
Taken
51,840
29,069
Mitigated
23,900
14,098
Healing
21,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,896
660
0
500
6,328
2,415
28
2,309
4,019
59,853
0
W
9,512
5,525
0
4,956
11,919
6,315
0
3,730
8,189
0
70,196
W
Hercules
ReisSpieler
Hercules
4,585
1,875
0
3,232
10,647
10,836
0
6,934
3,713
0
43,528
W
5,654
515
0
2,260
8,994
7,276
0
5,119
3,875
18,572
0
L
Zhong Kui
XMombertX
Zhong Kui
7,942
1,726
0
6,834
10,278
6,802
0
0
10,278
61,383
0
W
Medusa
ZeusY02
Medusa
6,616
2,814
0
2,650
6,031
2,180
792
701
5,330
0
54,145
L
Ix Chel
arrontothel
Ix Chel
5,943
628
1,907
5,451
14,111
5,235
0
8,056
6,055
21,677
0
W
Merlin
beerdog
Merlin
7,205
268
0
1,000
6,299
2,462
0
2,908
3,391
57,232
0
L
Ishtar
peralbo_sb
Ishtar
3,865
2,317
0
2,702
6,889
2,709
0
599
6,290
0
65,910
L
4,062
1,629
0
3,942
14,234
6,739
0
1,895
12,339
0
62,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,981
Gold Earned
35,584
426
Minions Killed
459
0
Camps Cleared
0
1,399,009
Distance Traveled
1,282,805
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,645
511
107
8
0
268,731
2
W
Set
8,005
616
111
9
0
338,248
0
W
Hercules
6,699
515
87
7
0
245,562
0
W
Geb
6,784
522
7
1
0
315,862
4
L
Zhong Kui
7,535
580
110
8
0
230,962
0
W
Medusa
7,311
562
102
8
0
253,370
0
L
Ix Chel
6,137
472
20
2
0
251,308
2
W
Merlin
7,182
552
119
9
0
245,967
1
L
Ishtar
7,551
581
125
10
0
230,664
4
L
Kali
7,716
594
97
7
0
301,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role