Player Matchup

Serqet
Serqet
King-FallenAngel
Serqet
Level 137
God Stats
13W - 10L
1,865 SR
Queue Stats
547W - 530L
1,513 Elo+
Solo
Danzaburou
Danzaburou
ZArcticPoseidonZ
Danzaburou
Level 86
God Stats
46W - 38L
1,530 SR
Queue Stats
264W - 301L
1,425 Elo+
Solo
Maui
Maui
antonagh
Maui
Level 122
God Stats
32W - 20L
1,601 SR
Queue Stats
630W - 626L
1,455 Elo+
Solo
Thoth
Thoth
iTz iSigMa
Thoth
Level 155
God Stats
11W - 12L
1,473 SR
Queue Stats
361W - 338L
1,520 Elo+
Solo
The Morrigan
The Morrigan
zeus_vibrant
The Morrigan
Level 147
God Stats
36W - 35L
1,515 SR
Queue Stats
1,321W - 1,276L
1,514 Elo+
Solo
Team Averages
Level 129
1,597 SR
1,486 Elo+

VS

Team Averages
Level 128
1,400 SR
1,464 Elo+
Artio
Artio
Divelyy
Artio
Level 48
God Stats
5W - 6L
1,269 SR
Queue Stats
13W - 16L
1,311 Elo+
Party 1
Janus
Janus
Forte
Janus
Level 183
God Stats
0W - 1L
1,565 SR
Queue Stats
33W - 31L
1,559 Elo+
Solo
Neith
Neith
MrsDollFac3
Neith
Level 145
God Stats
8W - 14L
1,137 SR
Queue Stats
363W - 345L
1,517 Elo+
Solo
Mercury
Mercury
ProSparroww
Mercury
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 130L
1,502 Elo+
Party 1
Horus
Horus
Yazdazkafrazzz
Horus
Level 124
God Stats
3W - 4L
1,527 SR
Queue Stats
394W - 370L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 1
11,432
544
4,671
16,068
6,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ZArcticPoseidonZ
Danzaburou
16
2 / 2 / 3
10,449
498
14,193
14,731
7,415
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
15
1 / 1 / 8
10,600
505
4,953
17,882
22,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
18
6 / 3 / 4
12,338
588
17,825
12,074
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
zeus_vibrant
The Morrigan
17
3 / 2 / 7
11,758
560
11,679
14,144
7,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Divelyy
Artio
14
0 / 3 / 3
8,631
411
3,292
20,678
18,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Forte
Janus
20
4 / 4 / 1
12,033
573
13,521
12,945
3,989
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 4
8,942
426
14,335
15,361
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
ProSparroww
Mercury
16
4 / 3 / 1
10,170
484
7,741
14,434
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 4 / 1
9,682
461
6,805
12,835
11,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
17
Kills
9
9
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
Divelyy
Artio
0
3
3
0.5
L
Janus
Forte
Janus
4
4
1
1.13
W
5
1
1
5.5
L
0
3
4
0.67
L
Mercury
ProSparroww
Mercury
4
3
1
1.5
L
1
4
1
0.38
W
Danzaburou
ZArcticPoseidonZ
Danzaburou
2
2
3
1.75
W
Maui
1
1
8
5
W
Thoth
6
3
4
2.67
W
The Morrigan
zeus_vibrant
The Morrigan
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,321
Damage
45,694
74,899
Taken
76,253
47,624
Mitigated
45,415
16,476
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Divelyy
Artio
3,292
250
706
3,991
20,678
18,644
0
7,934
12,390
17,429
73
L
Janus
Forte
Janus
13,521
506
0
830
12,945
3,989
0
7,153
5,267
133,453
0
W
4,671
1,048
0
951
16,068
6,570
0
4,497
11,336
0
95,019
L
14,335
6,151
0
3,098
15,361
6,358
0
3,581
11,582
0
89,331
L
Mercury
ProSparroww
Mercury
7,741
3,838
0
794
14,434
4,760
0
6,677
7,680
0
83,418
L
6,805
2,097
0
2,503
12,835
11,664
0
7,927
4,908
0
77,709
W
Danzaburou
ZArcticPoseidonZ
Danzaburou
14,193
8,367
0
6,599
14,731
7,415
2,748
1,205
13,395
0
91,796
W
Maui
4,953
1,164
0
4,514
17,882
22,408
493
2,923
14,897
30,296
0
W
Thoth
17,825
488
0
978
12,074
4,017
1,612
6,858
4,984
118,559
0
W
The Morrigan
zeus_vibrant
The Morrigan
11,679
1,902
0
3,434
14,144
7,214
2,057
1,489
12,125
70,416
10,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,577
Gold Earned
49,458
617
Minions Killed
609
0
Camps Cleared
0
2,087,551
Distance Traveled
2,134,240
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,631
411
26
1
0
415,087
0
L
Janus
12,033
573
207
10
0
452,681
0
W
Serqet
11,432
544
141
7
0
474,600
2
L
Neith
8,942
426
153
7
0
371,400
0
L
Mercury
10,170
484
109
5
0
527,693
2
L
Horus
9,682
461
114
5
0
367,379
3
W
Danzaburou
10,449
498
145
7
0
389,851
1
W
Maui
10,600
505
51
2
0
402,830
9
W
Thoth
12,338
588
162
8
0
422,653
6
W
The Morrigan
11,758
560
118
6
0
397,617
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role