Player Matchup

Janus
Janus
TAS Carton
Janus
Level 107
God Stats
20W - 15L
1,411 SR
Queue Stats
192W - 226L
1,364 Elo+
Party 2
Pele
Pele
TAS Gueks88
Pele
Level 121
God Stats
1W - 1L
1,783 SR
Queue Stats
28W - 32L
1,401 Elo+
Party 2
Sun Wukong
Sun Wukong
UnFamousz666
Sun Wukong
Level 144
God Stats
15W - 18L
1,455 SR
Queue Stats
343W - 354L
1,474 Elo+
Solo
Team Averages
Level 124
1,550 SR
1,413 Elo+

VS

Team Averages
Level 74
1,399 SR
1,437 Elo+
Artemis
Artemis
Larsmuel2003
Artemis
Level 65
God Stats
8W - 6L
1,345 SR
Queue Stats
295W - 299L
1,474 Elo+
Solo
Chang'e
Chang'e
fallingwiitch
Chang'e
Level 88
God Stats
2W - 2L
1,441 SR
Queue Stats
25W - 36L
1,357 Elo+
Party 1
Ganesha
Ganesha
verdicctt
Ganesha
Level 69
God Stats
1W - 0L
1,412 SR
Queue Stats
8W - 4L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 3 / 5
11,756
735
15,832
7,891
3,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 10 / 7
11,688
731
15,238
16,655
5,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
UnFamousz666
Sun Wukong
15
5 / 2 / 4
11,958
747
9,267
18,627
18,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Larsmuel2003
Artemis
17
11 / 4 / 2
13,522
845
15,244
13,885
5,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
15
2 / 4 / 10
11,710
732
11,180
14,863
5,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
verdicctt
Ganesha
15
0 / 1 / 12
11,233
702
4,669
16,679
19,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
9
Kills
13
15
Deaths
9
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
Larsmuel2003
Artemis
11
4
2
3
L
Janus
2
3
5
1.5
L
2
10
7
0.55
L
Sun Wukong
UnFamousz666
Sun Wukong
5
2
4
3.5
W
Chang'e
2
4
10
1.75
W
Ganesha
verdicctt
Ganesha
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,337
Damage
31,093
43,173
Taken
45,427
27,514
Mitigated
30,864
2,802
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Larsmuel2003
Artemis
15,244
8,119
0
2,010
13,885
5,803
1,419
4,332
9,553
0
63,056
L
Janus
15,832
1,017
0
0
7,891
3,424
322
1,561
6,330
77,305
0
L
15,238
2,782
136
1,228
16,655
5,814
337
8,599
8,056
0
45,444
L
Sun Wukong
UnFamousz666
Sun Wukong
9,267
506
0
1,438
18,627
18,276
197
5,938
12,689
522
25,730
W
Chang'e
11,180
250
3,707
3,563
14,863
5,136
0
5,008
9,855
37,219
0
W
Ganesha
verdicctt
Ganesha
4,669
343
0
2,287
16,679
19,925
261
7,290
9,389
31,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,402
Gold Earned
36,465
180
Minions Killed
167
0
Camps Cleared
0
888,560
Distance Traveled
879,836
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,522
845
85
5
0
292,864
0
L
Janus
11,756
735
107
7
0
309,489
0
L
Pele
11,688
731
53
3
0
278,415
0
L
Sun Wukong
11,958
747
20
1
0
300,656
0
W
Chang'e
11,710
732
78
5
0
299,765
0
W
Ganesha
11,233
702
4
0
0
287,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role