Player Matchup

Geb
Geb
 
Geb
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
I Kil Jaeden I
Odin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 157L
1,522 Elo+
Party 2
Chaac
Chaac
IncorruptibleCub
Chaac
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,549 Elo+
Solo
Cu Chulainn
Cu Chulainn
extrememagic27
Cu Chulainn
Level 126
God Stats
1W - 1L
1,721 SR
Queue Stats
130W - 126L
1,500 Elo+
Solo
Pele
Pele
nuketownsnuke
Pele
Level 28
God Stats
3W - 5L
1,250 SR
Queue Stats
170W - 283L
1,359 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,486 Elo+

VS

Team Averages
Level 96
1,534 SR
1,440 Elo+
Atlas
Atlas
WheelOtaku
Atlas
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 120L
1,466 Elo+
Party 3
Anhur
Anhur
Yctmetic
Anhur
Level 61
God Stats
2W - 2L
1,295 SR
Queue Stats
84W - 102L
1,419 Elo+
Solo
Bastet
Bastet
bigman27665
Bastet
Level 157
God Stats
6W - 5L
1,781 SR
Queue Stats
359W - 358L
1,468 Elo+
Party 3
Loki
Loki
ech0e1snake
Loki
Level 114
God Stats
1W - 0L
1,563 SR
Queue Stats
25W - 29L
1,386 Elo+
Party 1
Sobek
Sobek
envyoftheEND
Sobek
Level 26
God Stats
2W - 0L
1,534 SR
Queue Stats
4W - 3L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 4 / 5
7,702
770
11,749
9,211
4,823
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 3 / 7
7,724
772
5,620
10,535
11,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 8
7,304
730
4,587
10,233
10,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
extrememagic27
Cu Chulainn
12
2 / 4 / 5
7,357
736
7,571
7,954
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 5 / 4
7,603
760
5,002
9,806
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
4 / 3 / 12
9,360
936
7,357
11,965
17,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Yctmetic
Anhur
16
6 / 2 / 11
9,420
942
8,122
5,995
3,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bastet
15
6 / 2 / 10
9,043
904
8,809
7,705
4,299
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 14
8,842
884
5,355
10,250
8,729
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 0 / 17
9,685
969
8,897
9,926
10,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
9
Kills
20
20
Deaths
10
29
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
4
5
1.13
L
2
3
7
1.83
L
0
4
8
1
W
Atlas
4
3
12
3.33
W
Anhur
Yctmetic
Anhur
6
2
11
5.75
W
Bastet
6
2
10
5.5
W
1
3
14
2.67
W
3
0
17
11.5
L
Cu Chulainn
extrememagic27
Cu Chulainn
2
4
5
1.13
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,529
Damage
38,540
47,739
Taken
45,841
38,907
Mitigated
44,659
7,736
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
11,749
232
514
948
9,211
4,823
0
2,756
6,455
19,704
0
L
5,620
1,143
352
1,566
10,535
11,482
0
3,241
7,294
0
13,506
L
4,587
378
603
1,965
10,233
10,495
74
3,928
6,305
0
14,179
W
Atlas
7,357
2,647
341
1,074
11,965
17,414
888
2,502
9,218
14,882
0
W
Anhur
Yctmetic
Anhur
8,122
3,802
376
521
5,995
3,568
2,277
2,023
3,972
0
22,247
W
Bastet
8,809
1,629
4,890
2,940
7,705
4,299
1,850
2,098
5,479
0
15,743
W
5,355
1,087
1,875
1,668
10,250
8,729
1,005
2,115
7,966
0
15,021
W
8,897
1,054
1,625
3,750
9,926
10,649
863
3,011
6,842
14,480
0
L
Cu Chulainn
extrememagic27
Cu Chulainn
7,571
1,316
0
716
7,954
7,966
0
3,060
4,894
0
14,105
L
5,002
1,440
0
1,072
9,806
4,141
0
3,269
6,537
0
11,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,690
Gold Earned
46,350
95
Minions Killed
102
0
Camps Cleared
0
844,572
Distance Traveled
984,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,702
770
26
3
0
182,753
0
L
Odin
7,724
772
23
2
0
185,764
0
L
Chaac
7,304
730
22
2
0
171,304
0
W
Atlas
9,360
936
13
1
0
185,109
0
W
Anhur
9,420
942
32
3
0
185,611
0
W
Bastet
9,043
904
15
2
0
243,569
0
W
Loki
8,842
884
17
2
0
171,412
0
W
Sobek
9,685
969
25
3
0
198,995
0
L
Cu Chulainn
7,357
736
10
1
0
121,836
0
L
Pele
7,603
760
14
1
0
182,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role