Player Matchup

Chaac
Chaac
OLe nO M3AT
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,223 Elo+
Party 2
Fenrir
Fenrir
Stikahz
Fenrir
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
101W - 104L
1,553 Elo+
Party 2
Thoth
Thoth
jorgemoneitor
Thoth
Level 128
God Stats
103W - 91L
1,545 SR
Queue Stats
526W - 517L
1,615 Elo+
Solo
Team Averages
Level 121
1,515 SR
1,463 Elo+

VS

Team Averages
Level 140
1,719 SR
1,645 Elo+
Ra
Ra
ChzBoi6464
Ra
Level 114
God Stats
16W - 8L
1,782 SR
Queue Stats
173W - 127L
1,674 Elo+
Party 1
Chaac
Chaac
Garnicles
Chaac
Level 128
God Stats
22W - 19L
1,696 SR
Queue Stats
408W - 416L
1,572 Elo+
Solo
Lancelot
Lancelot
Slider517
Lancelot
Level 178
God Stats
8W - 10L
1,678 SR
Queue Stats
294W - 237L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
8,810
678
5,268
13,021
13,983
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Stikahz
Fenrir
12
2 / 8 / 2
9,864
759
3,630
15,443
9,130
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 4 / 2
10,049
773
11,871
9,002
2,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 7
11,139
857
13,302
7,574
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Garnicles
Chaac
13
1 / 1 / 13
10,467
805
8,954
11,019
13,741
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
Slider517
Lancelot
14
10 / 2 / 6
11,659
897
11,125
13,744
11,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
5
Kills
17
17
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
Chaac
Garnicles
Chaac
1
1
13
7.5
L
0
5
5
0.5
W
Lancelot
Slider517
Lancelot
10
2
6
6.5
L
Fenrir
Stikahz
Fenrir
2
8
2
0.38
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,769
Damage
33,381
37,466
Taken
32,337
25,562
Mitigated
28,468
2,130
Healing
6,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,302
818
1,873
2,494
7,574
3,401
1,307
2,773
4,801
62,504
0
W
Chaac
Garnicles
Chaac
8,954
713
0
1,399
11,019
13,741
707
4,582
6,437
0
34,189
L
5,268
346
0
1,607
13,021
13,983
0
4,669
8,132
1,466
19,683
W
Lancelot
Slider517
Lancelot
11,125
2,230
0
971
13,744
11,326
0
5,430
8,314
0
30,291
L
Fenrir
Stikahz
Fenrir
3,630
468
0
273
15,443
9,130
0
7,061
8,382
0
16,456
L
11,871
548
0
250
9,002
2,449
0
1,544
7,377
49,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,723
Gold Earned
33,265
106
Minions Killed
154
0
Camps Cleared
0
697,731
Distance Traveled
791,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,139
857
81
6
0
249,135
0
W
Chaac
10,467
805
39
3
0
258,380
0
L
Chaac
8,810
678
17
1
0
241,013
0
W
Lancelot
11,659
897
34
3
0
283,526
0
L
Fenrir
9,864
759
25
2
0
237,622
0
L
Thoth
10,049
773
64
5
0
219,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role