Player Matchup

Lancelot
Lancelot
BLADENIGHT11
Lancelot
Level 129
God Stats
18W - 23L
1,760 SR
Queue Stats
276W - 267L
1,560 Elo+
Solo
Artio
Artio
CharyPoppins
Artio
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,249 Elo+
Party 2
Medusa
Medusa
MyWobblyBits223
Medusa
Level 29
God Stats
0W - 2L
1,224 SR
Queue Stats
0W - 6L
1,098 Elo+
Party 2
Bastet
Bastet
kingnoved
Bastet
Level 39
God Stats
0W - 6L
1,404 SR
Queue Stats
0W - 6L
1,098 Elo+
Party 2
Hades
Hades
xLil Shrimp
Hades
Level 45
God Stats
1W - 2L
1,423 SR
Queue Stats
1W - 6L
1,249 Elo+
Party 2
Team Averages
Level 58
1,462 SR
1,251 Elo+

VS

Team Averages
Level 106
1,521 SR
1,437 Elo+
Hachiman
Hachiman
APOCALYPTIC89
Hachiman
Level 60
God Stats
19W - 20L
1,552 SR
Queue Stats
110W - 124L
1,370 Elo+
Party 1
Merlin
Merlin
DMitten
Merlin
Level 175
God Stats
45W - 49L
1,506 SR
Queue Stats
374W - 354L
1,467 Elo+
Solo
Yu Huang
Yu Huang
DT Kade
Yu Huang
Level 112
God Stats
8W - 6L
1,605 SR
Queue Stats
173W - 159L
1,518 Elo+
Solo
Vamana
Vamana
LunaLudens
Vamana
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
295W - 305L
1,429 Elo+
Party 1
Atlas
Atlas
Ol Dirty Ju
Atlas
Level 83
God Stats
13W - 16L
1,444 SR
Queue Stats
146W - 162L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BLADENIGHT11
Lancelot
13
2 / 2 / 1
7,839
523
6,055
12,945
5,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
0 / 3 / 1
5,954
397
2,167
15,047
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 5 / 0
6,860
457
5,514
10,863
4,462
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
kingnoved
Bastet
10
0 / 3 / 2
6,373
425
5,041
12,784
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 1
7,084
472
5,974
9,643
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
APOCALYPTIC89
Hachiman
11
4 / 1 / 5
7,248
483
5,460
5,131
1,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
DMitten
Merlin
12
2 / 1 / 3
7,374
492
8,736
5,495
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
DT Kade
Yu Huang
11
3 / 2 / 8
7,740
516
12,997
7,785
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
LunaLudens
Vamana
14
5 / 1 / 1
8,491
566
7,743
10,298
10,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 5
7,364
491
5,238
12,058
11,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
16
16
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hachiman
APOCALYPTIC89
Hachiman
4
1
5
6.5
L
Lancelot
BLADENIGHT11
Lancelot
2
2
1
1.25
L
0
3
1
0.17
W
Merlin
DMitten
Merlin
2
1
3
3.5
W
Yu Huang
DT Kade
Yu Huang
3
2
8
3.5
W
Vamana
LunaLudens
Vamana
5
1
1
5.5
L
0
5
0
0
W
2
1
5
4.5
L
Bastet
kingnoved
Bastet
0
3
2
0.33
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,751
Damage
40,174
61,282
Taken
40,767
30,761
Mitigated
29,124
7,133
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
APOCALYPTIC89
Hachiman
5,460
3,605
0
1,112
5,131
1,917
1,118
2,015
3,116
0
29,053
L
Lancelot
BLADENIGHT11
Lancelot
6,055
1,022
0
1,888
12,945
5,162
0
5,377
7,281
0
61,557
L
2,167
151
195
1,357
15,047
12,363
0
7,678
7,121
17,341
0
W
Merlin
DMitten
Merlin
8,736
537
0
1,332
5,495
1,956
837
1,496
3,999
51,346
0
W
Yu Huang
DT Kade
Yu Huang
12,997
791
76
2,290
7,785
2,763
318
1,403
6,382
45,522
0
W
Vamana
LunaLudens
Vamana
7,743
4,768
0
793
10,298
10,976
834
0
10,298
0
54,133
L
5,514
2,718
0
339
10,863
4,462
1,031
1,447
9,380
0
40,891
W
5,238
2,326
0
2,636
12,058
11,512
369
3,227
8,831
27,089
0
L
Bastet
kingnoved
Bastet
5,041
1,244
0
1,571
12,784
4,173
0
6,513
6,011
0
38,870
L
5,974
334
276
1,507
9,643
4,601
192
5,015
4,518
36,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,110
Gold Earned
38,217
322
Minions Killed
291
0
Camps Cleared
0
1,473,824
Distance Traveled
1,459,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,248
483
46
3
0
284,670
0
L
Lancelot
7,839
523
90
6
0
340,186
0
L
Artio
5,954
397
27
2
0
323,618
0
W
Merlin
7,374
492
77
5
0
280,587
0
W
Yu Huang
7,740
516
63
4
0
310,456
0
W
Vamana
8,491
566
81
5
0
310,014
0
L
Medusa
6,860
457
71
5
0
249,409
0
W
Atlas
7,364
491
24
2
0
273,338
0
L
Bastet
6,373
425
67
4
0
291,201
0
L
Hades
7,084
472
67
4
0
269,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role