Player Matchup

Chaac
Chaac
Gomi2435
Chaac
Level 5
God Stats
3W - 8L
1,559 SR
Queue Stats
78W - 103L
1,375 Elo+
Party 1
Artio
Artio
INF-Fiama
Artio
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 173L
1,417 Elo+
Party 1
Skadi
Skadi
INF_KrxtscH
Skadi
Level 24
God Stats
8W - 15L
1,514 SR
Queue Stats
178W - 186L
1,376 Elo+
Party 1
Ra
Ra
TheHated1
Ra
Level 24
God Stats
1W - 2L
1,486 SR
Queue Stats
18W - 11L
1,558 Elo+
Party 3
Thor
Thor
xBreezing
Thor
Level 34
God Stats
53W - 43L
1,603 SR
Queue Stats
163W - 137L
1,568 Elo+
Party 3
Team Averages
Level 27
1,532 SR
1,459 Elo+

VS

Team Averages
Level 118
1,520 SR
1,510 Elo+
Chernobog
Chernobog
Cxlestine
Chernobog
Level 14
God Stats
6W - 2L
1,691 SR
Queue Stats
6W - 5L
1,514 Elo+
Party 2
Achilles
Achilles
DuoDiff
Achilles
Level 155
God Stats
3W - 5L
1,444 SR
Queue Stats
108W - 90L
1,568 Elo+
Party 2
Da Ji
Da Ji
LilkingDJ
Da Ji
Level 146
God Stats
7W - 4L
1,479 SR
Queue Stats
87W - 80L
1,544 Elo+
Party 2
Kuzenbo
Kuzenbo
Mossflayer
Kuzenbo
Level 129
God Stats
12W - 6L
1,441 SR
Queue Stats
352W - 326L
1,461 Elo+
Solo
Janus
Janus
SexerMom420
Janus
Level 144
God Stats
4W - 1L
1,546 SR
Queue Stats
19W - 18L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gomi2435
Chaac
10
1 / 5 / 1
5,999
545
5,621
10,078
5,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artio
INF-Fiama
Artio
7
0 / 4 / 1
5,071
461
1,021
10,248
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 1
4,751
432
1,319
7,860
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 7 / 1
5,622
511
2,879
9,554
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
11
5 / 2 / 0
6,635
603
6,237
8,631
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cxlestine
Chernobog
10
2 / 2 / 7
6,346
577
8,210
6,692
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
DuoDiff
Achilles
10
5 / 0 / 5
6,599
600
5,125
8,444
6,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
LilkingDJ
Da Ji
12
11 / 0 / 1
7,706
701
8,834
5,495
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Mossflayer
Kuzenbo
11
3 / 3 / 1
6,554
596
6,650
10,074
14,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 4
7,142
649
4,716
4,165
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
6
Kills
23
23
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Cxlestine
Chernobog
2
2
7
2.75
W
Achilles
DuoDiff
Achilles
5
0
5
7.5
L
Chaac
Gomi2435
Chaac
1
5
1
0.3
L
Artio
INF-Fiama
Artio
0
4
1
0.13
L
0
5
1
0.1
W
Da Ji
LilkingDJ
Da Ji
11
0
1
11.5
W
Kuzenbo
Mossflayer
Kuzenbo
3
3
1
1.17
W
2
1
4
4
L
0
7
1
0.07
L
Thor
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,077
Damage
33,535
46,371
Taken
34,870
22,016
Mitigated
26,214
6,453
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Cxlestine
Chernobog
8,210
4,565
0
2,048
6,692
2,335
498
1,470
5,222
0
46,531
W
Achilles
DuoDiff
Achilles
5,125
1,654
118
2,354
8,444
6,336
234
1,073
7,371
1,217
17,760
L
Chaac
Gomi2435
Chaac
5,621
1,277
0
1,348
10,078
5,220
351
5,519
3,797
0
37,625
L
Artio
INF-Fiama
Artio
1,021
327
121
1,783
10,248
8,564
0
739
9,447
11,588
0
L
1,319
568
0
630
7,860
2,230
0
553
7,281
0
21,772
W
Da Ji
LilkingDJ
Da Ji
8,834
3,391
0
2,338
5,495
2,076
0
385
5,110
0
38,009
W
Kuzenbo
Mossflayer
Kuzenbo
6,650
1,961
0
2,605
10,074
14,096
23
0
10,074
35,668
0
W
4,716
562
0
750
4,165
1,371
122
972
3,193
57,432
0
L
2,879
390
179
1,701
9,554
3,001
0
2,396
6,996
35,153
0
L
Thor
6,237
2,390
0
691
8,631
3,001
0
997
7,484
0
38,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,078
Gold Earned
34,347
261
Minions Killed
323
0
Camps Cleared
0
986,833
Distance Traveled
1,079,257
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,346
577
70
6
0
209,330
0
W
Achilles
6,599
600
31
3
0
225,199
0
L
Chaac
5,999
545
60
5
0
202,395
0
L
Artio
5,071
461
13
1
0
198,954
0
L
Skadi
4,751
432
36
3
0
175,588
0
W
Da Ji
7,706
701
61
6
0
257,751
0
W
Kuzenbo
6,554
596
54
5
0
190,064
1
W
Janus
7,142
649
107
10
0
196,913
0
L
Ra
5,622
511
73
7
0
200,106
2
L
Thor
6,635
603
79
7
0
209,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role