Player Matchup

Jing Wei
Jing Wei
Lartize
Jing Wei
Level 226
God Stats
11W - 13L
1,339 SR
Queue Stats
1,608W - 1,390L
1,567 Elo+
Party 1
Kukulkan
Kukulkan
Smiteistrash384
Kukulkan
Level 147
God Stats
15W - 10L
1,418 SR
Queue Stats
1,292W - 1,029L
1,584 Elo+
Party 1
Hercules
Hercules
SmokingGas
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,551 Elo+
Party 1
Bacchus
Bacchus
cheekclapping
Bacchus
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
321W - 309L
1,556 Elo+
Party 1
Nike
Nike
husnan
Nike
Level 168
God Stats
14W - 7L
1,721 SR
Queue Stats
856W - 662L
1,573 Elo+
Party 1
Team Averages
Level 144
1,496 SR
1,566 Elo+

VS

Team Averages
Level 72
1,527 SR
1,375 Elo+
Cu Chulainn
Cu Chulainn
CWay10
Cu Chulainn
Level 131
God Stats
1W - 1L
1,706 SR
Queue Stats
166W - 186L
1,352 Elo+
Solo
Chaac
Chaac
Mudd76
Chaac
Level 132
God Stats
6W - 8L
1,477 SR
Queue Stats
222W - 305L
1,412 Elo+
Solo
Ne Zha
Ne Zha
PistolCat
Ne Zha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,356 Elo+
Party 2
Mulan
Mulan
Tide03
Mulan
Level 28
God Stats
1W - 1L
1,695 SR
Queue Stats
9W - 9L
1,397 Elo+
Solo
Baba Yaga
Baba Yaga
skulllair
Baba Yaga
Level 45
God Stats
0W - 1L
1,259 SR
Queue Stats
7W - 14L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lartize
Jing Wei
15
10 / 1 / 23
9,302
1,034
19,167
8,351
5,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
15
9 / 1 / 19
9,308
1,034
13,954
4,725
3,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
SmokingGas
Hercules
14
7 / 1 / 25
8,864
985
9,145
9,033
13,164
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
14
3 / 1 / 32
9,072
1,008
7,236
10,310
12,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nike
husnan
Nike
16
8 / 1 / 27
9,185
1,021
12,133
10,604
15,425
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CWay10
Cu Chulainn
11
0 / 8 / 2
6,358
706
5,032
15,312
7,219
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Mudd76
Chaac
13
1 / 5 / 0
7,001
778
3,235
16,843
10,099
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
PistolCat
Ne Zha
11
1 / 10 / 0
6,832
759
3,262
12,371
5,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
Tide03
Mulan
12
0 / 9 / 1
6,540
727
4,388
14,832
10,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
skulllair
Baba Yaga
12
0 / 5 / 2
6,373
708
5,405
8,678
4,195
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
7
37
Kills
2
5
Deaths
37
126
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CWay10
Cu Chulainn
0
8
2
0.13
W
Jing Wei
Lartize
Jing Wei
10
1
23
21.5
L
Chaac
Mudd76
Chaac
1
5
0
0.2
L
Ne Zha
PistolCat
Ne Zha
1
10
0
0.1
W
Kukulkan
9
1
19
18.5
W
Hercules
SmokingGas
Hercules
7
1
25
19.5
L
Mulan
Tide03
Mulan
0
9
1
0.06
W
Bacchus
3
1
32
19
W
Nike
husnan
Nike
8
1
27
21.5
L
Baba Yaga
skulllair
Baba Yaga
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,635
Damage
21,322
43,023
Taken
68,036
50,629
Mitigated
37,390
14,520
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CWay10
Cu Chulainn
5,032
617
193
1,139
15,312
7,219
0
4,046
11,261
0
11,077
W
Jing Wei
Lartize
Jing Wei
19,167
18,098
335
1,468
8,351
5,634
4,538
1,216
7,135
0
33,697
L
Chaac
Mudd76
Chaac
3,235
341
141
5,258
16,843
10,099
0
5,310
11,532
0
11,029
L
Ne Zha
PistolCat
Ne Zha
3,262
342
0
51
12,371
5,465
0
5,272
7,095
0
5,945
W
Kukulkan
13,954
2,038
1,355
1,085
4,725
3,423
1,819
636
4,089
33,174
0
W
Hercules
SmokingGas
Hercules
9,145
2,511
598
2,763
9,033
13,164
305
1,022
8,011
0
16,949
L
Mulan
Tide03
Mulan
4,388
215
144
752
14,832
10,412
0
5,263
9,567
0
9,975
W
Bacchus
7,236
1,069
1,685
3,009
10,310
12,983
882
1,057
9,253
11,339
0
W
Nike
husnan
Nike
12,133
518
389
1,833
10,604
15,425
679
1,474
9,130
759
18,788
L
Baba Yaga
skulllair
Baba Yaga
5,405
151
0
1,735
8,678
4,195
0
1,632
7,046
13,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,731
Gold Earned
33,104
101
Minions Killed
64
0
Camps Cleared
0
831,909
Distance Traveled
760,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,358
706
11
1
0
125,978
0
W
Jing Wei
9,302
1,034
30
3
0
153,292
0
L
Chaac
7,001
778
12
1
0
174,811
0
L
Ne Zha
6,832
759
5
1
0
148,279
0
W
Kukulkan
9,308
1,034
36
4
0
155,779
0
W
Hercules
8,864
985
16
2
0
165,782
0
L
Mulan
6,540
727
16
2
0
148,393
0
W
Bacchus
9,072
1,008
5
1
0
174,014
0
W
Nike
9,185
1,021
14
2
0
183,042
0
L
Baba Yaga
6,373
708
20
2
0
162,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role