Player Matchup

Khepri
Khepri
Famousstrs
Khepri
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 98L
1,500 Elo+
Solo
Nemesis
Nemesis
Jockitches_
Nemesis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 178L
1,430 Elo+
Party 2
Merlin
Merlin
TheSadisticOnes
Merlin
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 20L
1,558 Elo+
Party 3
Sun Wukong
Sun Wukong
Xylti
Sun Wukong
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
88W - 88L
1,540 Elo+
Party 3
Jing Wei
Jing Wei
Yobamos_910
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 54L
1,414 Elo+
Party 2
Team Averages
Level 72
1,586 SR
1,489 Elo+

VS

Team Averages
Level 99
1,470 SR
1,558 Elo+
Kuzenbo
Kuzenbo
Brush and Flush
Kuzenbo
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
339W - 356L
1,402 Elo+
Solo
Danzaburou
Danzaburou
Buggyshy1
Danzaburou
Level 96
God Stats
9W - 10L
1,611 SR
Queue Stats
803W - 764L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Codester2201
Ne Zha
Level 86
God Stats
2W - 0L
1,241 SR
Queue Stats
93W - 46L
1,585 Elo+
Party 1
Fenrir
Fenrir
SoaringSky
Fenrir
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
235W - 94L
1,661 Elo+
Party 1
Tyr
Tyr
collin7272
Tyr
Level 101
God Stats
6W - 2L
1,501 SR
Queue Stats
229W - 100L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Famousstrs
Khepri
14
2 / 5 / 2
8,228
748
4,052
15,866
22,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
Jockitches_
Nemesis
17
6 / 3 / 5
9,400
855
10,449
13,963
14,913
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 4 / 4
9,397
854
18,260
9,813
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Xylti
Sun Wukong
12
0 / 4 / 5
7,159
651
6,860
10,263
6,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
Yobamos_910
Jing Wei
14
0 / 5 / 8
7,860
715
6,107
10,788
4,921
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 10
8,266
751
6,501
12,702
19,826
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Buggyshy1
Danzaburou
17
3 / 1 / 9
10,210
928
13,844
9,587
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
16
0 / 2 / 16
9,584
871
7,731
11,864
13,461
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
SoaringSky
Fenrir
17
11 / 5 / 6
10,499
954
15,050
13,584
9,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
6 / 2 / 9
10,070
915
12,951
13,227
14,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
71
13
Kills
21
21
Deaths
13
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
W
Danzaburou
Buggyshy1
Danzaburou
3
1
9
7.5
W
Ne Zha
0
2
16
4
L
Khepri
Famousstrs
Khepri
2
5
2
0.6
L
Nemesis
Jockitches_
Nemesis
6
3
5
2.83
W
Fenrir
SoaringSky
Fenrir
11
5
6
2.8
L
5
4
4
1.75
L
Sun Wukong
Xylti
Sun Wukong
0
4
5
0.63
L
Jing Wei
Yobamos_910
Jing Wei
0
5
8
0.8
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,728
Damage
56,077
60,693
Taken
60,964
53,319
Mitigated
62,857
9,760
Healing
24,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,501
2,487
1,284
2,528
12,702
19,826
66
3,574
9,128
11,483
0
W
Danzaburou
Buggyshy1
Danzaburou
13,844
4,203
2,158
4,169
9,587
5,339
1,322
6,221
3,366
0
33,743
W
Ne Zha
7,731
1,613
455
3,139
11,864
13,461
504
3,129
8,735
0
18,976
L
Khepri
Famousstrs
Khepri
4,052
472
0
624
15,866
22,116
0
1,804
13,936
10,247
0
L
Nemesis
Jockitches_
Nemesis
10,449
4,301
800
2,044
13,963
14,913
0
2,771
11,192
0
15,885
W
Fenrir
SoaringSky
Fenrir
15,050
3,310
1,712
3,019
13,584
9,254
1,668
3,870
9,714
0
22,377
L
18,260
809
873
2,352
9,813
4,910
0
534
9,255
37,683
0
L
Sun Wukong
Xylti
Sun Wukong
6,860
933
146
2,163
10,263
6,459
0
627
9,636
0
13,691
L
Jing Wei
Yobamos_910
Jing Wei
6,107
5,295
400
358
10,788
4,921
0
765
10,023
0
16,271
W
12,951
1,431
2,061
3,489
13,227
14,977
605
5,518
7,709
0
21,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,044
Gold Earned
48,629
126
Minions Killed
126
0
Camps Cleared
0
917,903
Distance Traveled
1,131,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,266
751
9
1
0
228,129
0
W
Danzaburou
10,210
928
54
5
0
203,092
0
W
Ne Zha
9,584
871
17
2
0
230,612
0
L
Khepri
8,228
748
9
1
0
191,455
0
L
Nemesis
9,400
855
19
2
0
214,217
0
W
Fenrir
10,499
954
22
2
0
207,533
0
L
Merlin
9,397
854
52
5
0
184,731
0
L
Sun Wukong
7,159
651
23
2
0
135,709
0
L
Jing Wei
7,860
715
23
2
0
191,791
0
W
Tyr
10,070
915
24
2
0
262,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role