Player Matchup

Bakasura
Bakasura
BlackFireGamer
Bakasura
Level 61
God Stats
2W - 2L
1,639 SR
Queue Stats
28W - 40L
1,429 Elo+
Party 1
Izanami
Izanami
Jefftasticness
Izanami
Level 8
God Stats
1W - 2L
1,755 SR
Queue Stats
2W - 8L
1,342 Elo+
Party 1
Athena
Athena
Jexter
Athena
Level 128
God Stats
0W - 2L
1,292 SR
Queue Stats
108W - 106L
1,467 Elo+
Party 1
Thanatos
Thanatos
RagnarokVisage
Thanatos
Level 43
God Stats
6W - 7L
1,572 SR
Queue Stats
28W - 31L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
Zachsaphone
Ah Puch
Level 47
God Stats
5W - 11L
1,521 SR
Queue Stats
36W - 57L
1,396 Elo+
Party 1
Team Averages
Level 57
1,556 SR
1,416 Elo+

VS

Team Averages
Level 99
1,554 SR
1,498 Elo+
Geb
Geb
ChadshaQuery
Geb
Level 89
God Stats
4W - 0L
1,660 SR
Queue Stats
54W - 46L
1,531 Elo+
Party 2
Mercury
Mercury
ComfyFluffyPup
Mercury
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,463 Elo+
Solo
Erlang Shen
Erlang Shen
HoneySmackums
Erlang Shen
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 72L
1,553 Elo+
Party 2
Ix Chel
Ix Chel
Quinpaii
Ix Chel
Level 142
God Stats
3W - 2L
1,611 SR
Queue Stats
12W - 12L
1,505 Elo+
Party 2
Hachiman
Hachiman
trouble173
Hachiman
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 38L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 7 / 1
8,315
489
6,520
15,383
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 7 / 6
8,439
496
7,275
14,182
6,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Jexter
Athena
12
3 / 6 / 6
8,323
490
6,530
20,435
23,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
14
5 / 6 / 2
9,019
531
6,329
17,063
8,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Zachsaphone
Ah Puch
12
0 / 6 / 3
8,155
480
13,655
13,875
6,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 15
9,737
573
7,164
17,362
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 9
9,558
562
6,251
13,107
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Erlang Shen
HoneySmackums
Erlang Shen
16
6 / 0 / 8
10,794
635
13,907
19,802
17,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
Quinpaii
Ix Chel
17
8 / 3 / 10
10,834
637
13,880
12,874
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
trouble173
Hachiman
15
11 / 1 / 11
10,334
608
19,321
11,838
4,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
9
Kills
32
32
Deaths
10
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
7
1
0.07
W
4
2
15
5.75
W
3
4
9
1.88
W
Erlang Shen
HoneySmackums
Erlang Shen
6
0
8
10
L
1
7
6
0.57
L
Athena
Jexter
Athena
3
6
6
1
W
Ix Chel
Quinpaii
Ix Chel
8
3
10
4.33
L
Thanatos
5
6
2
1
L
Ah Puch
Zachsaphone
Ah Puch
0
6
3
0.25
W
Hachiman
trouble173
Hachiman
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,309
Damage
60,523
80,938
Taken
74,983
51,186
Mitigated
49,873
15,332
Healing
28,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
6,520
4,845
0
2,631
15,383
6,777
772
1,646
13,737
0
48,971
W
7,164
581
1,054
4,312
17,362
15,562
0
4,492
12,556
29,714
0
W
6,251
2,628
0
1,593
13,107
6,297
0
1,864
11,139
0
65,333
W
Erlang Shen
HoneySmackums
Erlang Shen
13,907
7,636
0
8,831
19,802
17,575
2,682
3,997
14,942
228
80,069
L
7,275
5,214
0
1,860
14,182
6,481
0
3,005
11,177
0
56,728
L
Athena
Jexter
Athena
6,530
2,147
0
1,447
20,435
23,330
0
7,880
12,555
22,502
0
W
Ix Chel
Quinpaii
Ix Chel
13,880
1,695
2,910
3,986
12,874
5,608
723
6,572
5,716
89,000
0
L
Thanatos
6,329
1,561
0
6,792
17,063
8,271
0
2,487
14,576
0
44,011
L
Ah Puch
Zachsaphone
Ah Puch
13,655
360
0
2,602
13,875
6,327
405
6,254
7,621
51,879
0
W
Hachiman
trouble173
Hachiman
19,321
14,414
0
5,413
11,838
4,831
1,158
3,475
8,177
0
74,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,251
Gold Earned
51,257
387
Minions Killed
489
0
Camps Cleared
0
1,653,808
Distance Traveled
1,800,998
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,315
489
98
6
0
329,246
0
W
Geb
9,737
573
30
2
0
374,592
2
W
Mercury
9,558
562
106
6
0
416,260
2
W
Erlang Shen
10,794
635
113
7
0
304,597
0
L
Izanami
8,439
496
103
6
0
315,721
0
L
Athena
8,323
490
33
2
0
366,251
5
W
Ix Chel
10,834
637
140
8
0
357,745
0
L
Thanatos
9,019
531
67
4
0
336,773
0
L
Ah Puch
8,155
480
86
5
0
305,817
0
W
Hachiman
10,334
608
100
6
0
347,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role